Jump to content

Problem with self created BSA file


altmerbob

Recommended Posts

Hello Community,

 

I am trying to use/create bsas of all of my Data/Meshes and Data/Textures files because I want to decrease stuttering/loading times. The creation of the bsas is no problem using obmm (4 bsas for the meshes and 6 bsas for the textures). But I can't get Oblivion to correctly use the files. Although I have edited the oblivion.ini (sArchiveList) and did an archive invalidation with obmm it appears that only some meshes and textures are used by Oblivion.

 

Is there another step that I have missed? Plz help me!

Edited by altmer_bob
Link to comment
Share on other sites

What do you mean 'only some are used'? What happens with the others? Are they missing, as in 'error indicators'?

 

Or are they replacements in nature and Vanilla appearance is used instead? If so, keep in mind BSA file loading knows no 'priority decision' in Oblivion, like loose files over BSA or going by file date.

If you put 'replacement' files into a BSA, it's 'random' whether the replacements or Vanilla will be used (unless you 'delete' Vanilla in the process), and this is decided each file anew on each game start.

That's why it's an unwritten rule 'never' to have different versions of the same files in different BSAs. You'll never know which of them will be used when you start your game next.

Link to comment
Share on other sites

Hey DrakeTheDragon, thank you for your fast reply. I thought that it would be easily possible to put all meshes and textures to bsa files. I think that you are right and it is far more complicated.

 

Is there a tutorial or something? It seems that some people managed to put at least all textures to bsas...

Edited by altmer_bob
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...