crazyflyingpanda Posted February 9, 2014 Share Posted February 9, 2014 (edited) Okay so I recently reinstalled FO3 and downloaded some popular mods for it but my issue is that the start menu won't show up. To be specific it gets as far as the BOS guy but no start option shows up and when I go to task manager the application is not responding. I just wanted to post my load order and see if anyone can spot what the issue is and possible fixes for it. Also just to add I have used BOSS and FO3 edit and both have shown no issues. Any help would be greatly appreciated since I have absolutely no clue what to do. Fallout3.esm ActiveCRAFT.esm ActiveCALIBR.esm ActiveProject Beauty.esm ActiveEVE.esm ActiveFOOK2 - Main.ESM ActiveFO3 Wanderers Edition - Main File.esm ActiveMart's Mutant Mod.esm ActiveEnhanced Weather - Rain and Snow.esm ActiveCrossModData.esm ActiveRH_IRONSIGHTS.esm ActiveFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.esp ActiveOverhead3PCamera.esp ActiveRH_IronSights_Basic_VanillaPlugin.esp ActiveUPP - Pack 1.esp ActiveUPP - Pack 2.esp ActiveUPP - Original Perks.esp ActiveUPP - Experience Perks.esp ActiveUPP - Quest Perks.esp ActiveUPP - Beverage Perks.esp ActiveFOOK2 - Main.esp ActiveFOOK2 - Project Beauty.esp ActiveFOOK2 - Main [Hotfix].esp ActiveFO3 Wanderers Edition - Main File.esp ActiveFO3 Wanderers Edition - Followers Enhanced.esp ActiveFO3 Wanderers Edition - Optional Restore Tracers.esp ActiveFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp ActiveFO3 Wanderers Edition - Project Beauty.esp ActiveFO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp ActiveRH_FWE_Bridge.esp ActiveBoSDX.esp ActiveOutcast DX.esp ActiveOutcast DX - FWE patch.esp ActiveDIM TYPE3clothesRETAIL.esp ActiveEVE.esp ActiveEVE - FWE Master Release.esp ActiveEVE - FWE Master Release (Follower Enhanced).esp ActiveRH_EVE_Bridge.esp ActiveMart's Mutant Mod.esp ActiveMart's Mutant Mod - Zones Respawn.esp ActiveMart's Mutant Mod - Tougher Traders.esp ActiveMart's Mutant Mod - Natural Selection.esp ActiveMart's Mutant Mod - Master Menu Module.esp ActiveMart's Mutant Mod - Project Beauty.esp ActiveMart's Mutant Mod - Project Beauty + FWE.esp ActiveMart's Mutant Mod - FOOK2.esp ActiveMart's Mutant Mod - FWE Master Release.esp ActiveMart's Mutant Mod - FWE Master Release + Project Beauty.esp ActiveLucyWestCompanion.esp ActiveFO3 Wanderers Edition - More Gore.esp ActiveEnhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp Active Also just a small question but how do other people post load orders? I just copy and pasted from my BOSS log and deleted some stuff that doesn't matter in this situation. Edited February 9, 2014 by crazyflyingpanda Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2014 Share Posted February 9, 2014 (edited) rumor has it ,Fook2 and FWE don't get along. But, the only direct menu related mod you have is this :DarNifiedUIF3.esp Activeif you have a bsa tool, you need to extract the menu.xml from the vanilla archive and replace it. how ever. you best course of action is to unchecked all mods and load the game. wait till the menu loads. exit and tick one mod "ON" at a time and repeat until you reach a spot where the menu exhibits this no run condition. this s=will point out what mod is causing the problem.EDIT: an example for what i use : command path is this;(C:\ModOrganizer\mods\Fallout3\Menus\Options\start_menu.xml) That is an Isolated menu because i use a tool to make sure no other mods touch my stuff, or over write my stuff.My "start_menu.xml" is edited to show a no live dll button. it's been disabled along with all the live code.yours has GFWL active. this too can cause the game to choke. many other reasons as well.kitty Edited February 9, 2014 by Purr4me Link to comment Share on other sites More sharing options...
crazyflyingpanda Posted February 9, 2014 Author Share Posted February 9, 2014 Okay thank you very much I will try that out and see how that goes. Link to comment Share on other sites More sharing options...
crazyflyingpanda Posted February 9, 2014 Author Share Posted February 9, 2014 Also if I were to go with the extraction route which .bsa file would that be in, and would using FO3 arhcive Utility be my best bet.? Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2014 Share Posted February 9, 2014 Also if I were to go with the extraction route which .bsa file would that be in, and would using FO3 arhcive Utility be my best bet.?C:\Fallout 3\Data\Fallout - Misc.bsa and the search term is start placed in the dialog box at the bottom of fomm or what ever search criteria is available in the tool you use. you must click on that file name in the window of the found file and select extract. do not extract all, you only want one file and it's folders.Fomm will not ask if you want to over write any files, it just does. there should be only that single file sitting in there, any other files found on the drive in that folder, delete them. Link to comment Share on other sites More sharing options...
crazyflyingpanda Posted February 9, 2014 Author Share Posted February 9, 2014 Okay did that and it still didn't work and I unchecked all my mods and it worked so it's definitely a mod related problem. I'll get to troubleshooting to see what it is and thanks for your help hopefully I can get it up and running sometime soon. Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2014 Share Posted February 9, 2014 Okay did that and it still didn't work and I unchecked all my mods and it worked so it's definitely a mod related problem. I'll get to troubleshooting to see what it is and thanks for your help hopefully I can get it up and running sometime soon.when you isolate one. move it out to a folder on the desktop for safe keeping. If it is a required file by other files under it, place those in yet a separate folder, don't mix up the bunch. keep going down thru the list in this way. the reason is, the file may be corrupted from a bad down load. Or might be bad. the others that come in packages may be ok. I have seen this. I keep all I download. bad ones that will not open? I delete them and retry. but post the results of what you find so I can check them here.kitty Link to comment Share on other sites More sharing options...
crazyflyingpanda Posted February 9, 2014 Author Share Posted February 9, 2014 Okay so I figured it out and its EVE that's causing the problem. I honestly have no clue what it has to do with the start menu but the only two things I can think of are a) I may have made a few installation issues since I was doing quite a bit at a time, or b) I think in the FOOK2 page they mentioned EVE was already integrated into the mod so maybe its that. Link to comment Share on other sites More sharing options...
Recommended Posts