Hateful_kat Posted July 22, 2009 Share Posted July 22, 2009 Absolutely. I think most people who played MM played it on their Nintendo, so that's the version they'll be familiar with. hu? MM was actually the first game using S.C.U.M.M. which was explicitly made for a computer mouse... so im quite save to say MOST if not ALL people played it in real nerd fashion on a 286 or even 386... SCUMM has been released on the following platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Fujitsu Towns & Marty, Apple Macintosh, Nintendo Entertainment System, MS-DOS/PC-DOS, Microsoft Windows, Sega CD and TurboGrafx-16/PC Engine. SCUMM was not explicitly made for a computer mouse. Link to comment Share on other sites More sharing options...
Pax1138 Posted July 22, 2009 Share Posted July 22, 2009 Heh, I had about the same reaction to seeing the mansion tiles that you did - except I got an extreme hankering to make the X-Men's X-Mansion (The old |-|-| shaped version, not the silly new X-shaped one) instead of the Maniac Mansion. Still, this is an awesome idea, and I look forward to puzzling through it as in the days of yore. -Pax Link to comment Share on other sites More sharing options...
notselfcreated Posted July 23, 2009 Author Share Posted July 23, 2009 Update: 1. I added most of the rest of the upstairs rooms, as well as the kitchen, dining room, and storage closet--but no clutter yet. By far the most difficult room to do was the one with the door leading to the darkroom (i.e. where you first meet the Green Tentacle). 2. Tested in-game. Found a lot of cracks I need to fix, but otherwise it works great and I'm envisioning an incredibly fun place to play in, once I get clutter. The project will be on a couple weeks hiatus while I move; I've already boxed up my 1080p monitor, so no desktop for me. Here are my immediate priorities: 1. Modify Mansion wallpapers*2. Redo some rooms, fix the cracks.3. Add the rest of the rooms (reactor room, dungeon, lab, Meteor's cell, living room, library, attic w/ circuit breakers, Green Tentacle's room, and observatory--last because it needs a unique NIF). * - I discovered the NIFs used in the homes of Tranquility Lane, which are more fittingly cheeseball than several of the wallpapers in Point Lookout's mansions. Using these, and perhaps some screenshots or artwork based on Maniac Mansion Deluxe, I can create tons of alternative texture sets to allow a lot more freedom and variety for the floors and wallpaper. Once that is done, I can release this as a modder's resource. Final note. I'm thinking about how to implement the coup de grace of Maniac Mansion: microwaving Ed's hamster. Once I get a NIF of a microwave and a hamster, it'll be easy to do. I know there's already a mod out there that turns the victims of your flame-based weapons into charred meatpiles. Incorporate that, use a little blood splatter decal on the inside of the microwave, and I think it'll recreate Ed's rage just fine. Regarding how you control your two "teenage companions", I think it should be possible to issue them a series of scripted commands from a menu--not unlike the original game. By the way, speaking of companions, rather than directly port Maniac Mansion's teenagers over as NPCs, I figured it would be more creative and fun to use existing NPCs with similar personalities that you can recruit. Syd (smooth, sunglasses dude) - Mr. BurkeRazor (punxor chick) - Clover^- The only two that, fittingly can nuke the hamster. Bernard (NERD) - Dr. LeskoJeff (useless surfer dude) - Ted StrayerMichael (photographer) - well, actually, the only Fallout NPC that ever uses a camera happens to be Jonas, but uh, he's kind of out of the running. I actually think Joseph of Little Lamplight is the next best candidate. There will be no actual combat in the mansion (I'll disable it while the quest is running) so there's no need for the "killable kids" mod. Dr. Fred, Ed, and Edna Edison will of course have their own NPCs. I am strongly tempted to make Ed a retex of the Swampfolk Brawler. >:-) Link to comment Share on other sites More sharing options...
notselfcreated Posted July 23, 2009 Author Share Posted July 23, 2009 Fun fact: Bethsoft has paid homage to Maniac Mansion before: In Bethesda Softworks' The Elder Scrolls III: Morrowind, for example, players can find a potted shrub named "Charles the Plant" which contains a unique alchemy ingredient called "meteor slime". Link to comment Share on other sites More sharing options...
Hateful_kat Posted July 23, 2009 Share Posted July 23, 2009 Dude, I'm still working on that model and a few others from the list above (microwave, flashlight, piano, etc). When you get back from wherever you're going, send me a message. Link to comment Share on other sites More sharing options...
jaysus Posted July 23, 2009 Share Posted July 23, 2009 scumm was first invented for the C64 btw and then ported to the pc... nintendo and stuff came later ;)but thats not of much an importance anyway just wanted to clear the truth :P and please dont use the fallout characters, make your own, could create lotsa conflicts otherwise hey btw if you guys like the classic lucas arts games you should really check my Commonwealth of modders mod... it uses the famous insult duel! and you can battle LeChuck in it!http://fallout3nexus.com/downloads/file.php?id=1712 Link to comment Share on other sites More sharing options...
notselfcreated Posted July 24, 2009 Author Share Posted July 24, 2009 Dude, I'm still working on that model and a few others from the list above (microwave, flashlight, piano, etc). When you get back from wherever you're going, send me a message.Dude, that's amazing. I hope you're not going through too much trouble for those other things, considering that there are huge repositories of royalty free 3d models available that just need to be imported and dirtied up a bit with textures. Link to comment Share on other sites More sharing options...
Hateful_kat Posted July 24, 2009 Share Posted July 24, 2009 Dude, I'm still working on that model and a few others from the list above (microwave, flashlight, piano, etc). When you get back from wherever you're going, send me a message.Dude, that's amazing. I hope you're not going through too much trouble for those other things, considering that there are huge repositories of royalty free 3d models available that just need to be imported and dirtied up a bit with textures. Oh, right. I hadn't thought about that. Well then, I'm doing it for practice. In the meantime, I don't think there's much more I can do for the green tentacle. Link to comment Share on other sites More sharing options...
NickSully1994 Posted August 5, 2010 Share Posted August 5, 2010 Hey, Im currently working on my own mod in which I want to implement the mechanists door, but I just cannot seem to get it working. I can place it in my mod, but for the life of me I cannot find any way to make it openable, can you please explain how you did it? Link to comment Share on other sites More sharing options...
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