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mod idea to make initiating battle fun!


madcow12

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ok so we have awesome combat mods out there

this idea is to add a little more speed to initiating combat, because the current combat mods really discourage charging blindly in and encourage a more careful approach

so what i have in mind is charging. in hand to hand battles, the one who charges first is both at disadvantage and advantage bcuz if the defender is skilled enough they will simply evade or brush away the attack. but i'm thinking of more instances where you see a man with a giant greatsword yelling and charging at you and you kinda freeze because you got intimidated

so here's how it would play out.

say you randomly encountered some bandits. they're slowly advancing towards you, you to them, and then you sprint 'charge' them. the effect would be like what the perk "Quick Reflexes" give you. time slows down around you but you've got full control. if the pc hits attack at the right time and distance, the npc right in front of them will be insta killed, and time will continue to be slow to simulate the other bandits frozen in a moment of "WTH?!" where you can do some additional dmg to multiple targets or finish off another. at first i was thinking of a more sword expert movie like scene where during the very short slowed time you can insta kill those within reach but perhaps it might throw off the balance a bit. and of course this would/could work vice versa as well, so that when you hav a draugr charging you and getting ready to smite you with that battle axe. options here could be a) timed block which diverts the attack, causing the attacker to stagger and giving you a split second chance of attack that is 100% critical, or 2)time your attack just right and the draugr gets insta killed.

i know writing is only the fun part.. the scripting and modding is where you start feeling the limit but i think it might work?

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