rkelly Posted July 24, 2009 Share Posted July 24, 2009 hey jackpack check your pms. lets just say it comes bearing gifts. thank me later. Link to comment Share on other sites More sharing options...
TheAngrySocialist Posted July 24, 2009 Share Posted July 24, 2009 Hey I didn't know anyone here played Eternal Silence. Anyway, good looking mod so far. Link to comment Share on other sites More sharing options...
rkelly Posted July 27, 2009 Share Posted July 27, 2009 oh and jack pack i got some smart gun firing sounds for that smartgun model. Link to comment Share on other sites More sharing options...
rkelly Posted July 28, 2009 Share Posted July 28, 2009 also im going to start working on decompiling the ships this week. Link to comment Share on other sites More sharing options...
CanadaMan7 Posted July 28, 2009 Share Posted July 28, 2009 Nice! I've been waiting for someone to make use of those Eternal Silence models for a little while :thumbsup: Link to comment Share on other sites More sharing options...
DARKFIREGAMING Posted August 4, 2009 Share Posted August 4, 2009 Nice! I've been waiting for someone to make use of those Eternal Silence models for a little while :thumbsup: yea me tothere be good for a video. :) Link to comment Share on other sites More sharing options...
Skree000 Posted August 4, 2009 Share Posted August 4, 2009 hey jack, looking at that laptop thing on the pool-table, see those angular shadows, those appear when there is agressive triangulation, like from those round shapes that seem to be all tapered off to the corner. If you even out the cuts, perhaps by adding a division or two between each circle that runs through the mesh, then connect your stray edges to that new seam, it will eliminate your angle-shadows that appear. That or its a problem with the surface topology of that region, ie, might not be perfectly flat. Link to comment Share on other sites More sharing options...
jackpack Posted August 4, 2009 Author Share Posted August 4, 2009 hey jack, looking at that laptop thing on the pool-table, see those angular shadows, those appear when there is agressive triangulation, like from those round shapes that seem to be all tapered off to the corner. If you even out the cuts, perhaps by adding a division or two between each circle that runs through the mesh, then connect your stray edges to that new seam, it will eliminate your angle-shadows that appear. That or its a problem with the surface topology of that region, ie, might not be perfectly flat. i put the wepons ingame & am just messing with whatever else i get. i think kelly has passed on the wepons to someone else to iron out the sounds & tweek them a bit. im messing with my mod now. quite happy how its gomeing along. Link to comment Share on other sites More sharing options...
Skree000 Posted August 4, 2009 Share Posted August 4, 2009 ah ok. sorry i thought the laptop was yours Link to comment Share on other sites More sharing options...
rkelly Posted August 4, 2009 Share Posted August 4, 2009 hey jack, looking at that laptop thing on the pool-table, see those angular shadows, those appear when there is agressive triangulation, like from those round shapes that seem to be all tapered off to the corner. If you even out the cuts, perhaps by adding a division or two between each circle that runs through the mesh, then connect your stray edges to that new seam, it will eliminate your angle-shadows that appear. That or its a problem with the surface topology of that region, ie, might not be perfectly flat. i put the wepons ingame & am just messing with whatever else i get. i think kelly has passed on the wepons to someone else to iron out the sounds & tweek them a bit. im messing with my mod now. quite happy how its gomeing along. i have not yet. been busy since my lil 17 year old sister has gotten pregnant. so im going to try and pass it on this week. munkeenuts would prolly be the best one to handle it. also jackpack hows the armor coming along. Link to comment Share on other sites More sharing options...
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