AnubisRaven Posted February 9, 2014 Share Posted February 9, 2014 One of the most immersion breaking things about Skyrim is that enemies like bandits, animals, undead, etc, can't follow you into cities, or out of caves or forts. I really don't get why this is a thing in Skyrim given that A) Guards will still do this and B) Oblivion did this. For example, in Oblivion, let's say I'm exploring an Ayleid Ruin and come across a high level bandit who I can't deal with. I can run out of the fort, but the bandit will chase me out of the fort as well. In Skyrim, I can run out of a fort, heck, I can stand outside the freaking door, and nothing. No bandit following me. He'll stay inside because he's not a velociraptor and hasn't learned to open doors I guess. Anyway, if anyone could fix it, it would be much appreciated. It's clear that the coding/scripts/whatever must be there, since Guards are able to transition between zones, as are fleeing townspeople, just somehow this code wasn't applied to bandits or other enemies. Link to comment Share on other sites More sharing options...
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