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Weapons Placed In Shop All Have 100% Health


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So what my problem is, is that I made my custom weapons, and I'm trying to put them in the shops and ect. So I place them in like I usually do, then I set the health, so like if you start at the beginning at the game, you can have two choises: buy the better gun in shitty condition or the shittier gun in better condition (see fig.1). So I set the health of each gun, but when I go in game all of them have max health, and when the guns are at max health they coast a lot (see fig.2). I'm not asking on how you change the value though, I want to know how you can change the health of the shops guns and keep it that way. Below are screenies.

 

Fig.1: In GECK, I clearly set the health of the M4A1 to 20.00%

 

http://img268.imageshack.us/img268/1606/screenie2.jpg

 

Fig.2: In game the M4A1 has 100 health.. What gives?

 

http://img31.imageshack.us/img31/8097/ingameb.jpg

 

Fig.3: The cell I am editing

 

http://img195.imageshack.us/img195/4028/ingeck1.jpg

 

Fig.4: The container I am editing

 

http://img24.imageshack.us/img24/106/ingeck2.jpg

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If you're loading a save that was created when the weapon was present in that inventory at 100% health, then loading that game after changing the health might not be enough to force it to update. Try loading or creating then loading a "clean save" (i.e. a save created with your plugin file inactive), hopefully that will cause the weapon's condition to be updated.

 

Cipscis

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