Clint1337wood Posted July 21, 2009 Share Posted July 21, 2009 So what my problem is, is that I made my custom weapons, and I'm trying to put them in the shops and ect. So I place them in like I usually do, then I set the health, so like if you start at the beginning at the game, you can have two choises: buy the better gun in shitty condition or the shittier gun in better condition (see fig.1). So I set the health of each gun, but when I go in game all of them have max health, and when the guns are at max health they coast a lot (see fig.2). I'm not asking on how you change the value though, I want to know how you can change the health of the shops guns and keep it that way. Below are screenies. Fig.1: In GECK, I clearly set the health of the M4A1 to 20.00% http://img268.imageshack.us/img268/1606/screenie2.jpg Fig.2: In game the M4A1 has 100 health.. What gives? http://img31.imageshack.us/img31/8097/ingameb.jpg Fig.3: The cell I am editing http://img195.imageshack.us/img195/4028/ingeck1.jpg Fig.4: The container I am editing http://img24.imageshack.us/img24/106/ingeck2.jpg Link to comment Share on other sites More sharing options...
Cipscis Posted July 22, 2009 Share Posted July 22, 2009 If you're loading a save that was created when the weapon was present in that inventory at 100% health, then loading that game after changing the health might not be enough to force it to update. Try loading or creating then loading a "clean save" (i.e. a save created with your plugin file inactive), hopefully that will cause the weapon's condition to be updated. Cipscis Link to comment Share on other sites More sharing options...
Warll Posted July 22, 2009 Share Posted July 22, 2009 Deactivating your mod, saving, then activating it should also have the same effect if you do not have a clean save easily accessible. Link to comment Share on other sites More sharing options...
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