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Reducing Specularity for a nif material?


rhodeder

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GEEZ CHILL OUT WILL YAH, YOU'RE GOING TO SPOOK MY PET MUTANT AN HE'LL FREAK OUT

 

 

 

I had the same problem about a month ago

 

what I did is delete all the meshes for my custom content then start a new game

and shoot big red ! in the face JEAH!

 

lolz

 

 

hmmm Gimp does normal maps (glow maps)

 

although I never figured out how to do it

 

You can sort of mess with normal maps with paintnet, but you can't create a new one

 

So really the right way to do it would be take your texture an make GIMP generate a new normal map for it (glow map)

 

 

Nifscope does have some stuff to tweek for this kind of thing, never used it

 

 

If it were me I would just darked the base texture, (easy)

 

 

What are you trying to create, chrome gold stainless steel, polished stainless, Inconel

 

Ouuuuu Inconel it's so shiny NO, PET MUTANT YOU CAN'T TOUCH IT GET BACK

 

http://fallout3nexus.com/downloads/file.php?id=7877

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Errmmm riiight. :rolleyes:

 

Anyway, to make a model reflect less light you'll need to edit the alpha layer of the normalmap texture according to how glossy you want the various parts of the texuture. The way you can do this is either by using greyscale colors, or transparent white/black on the alpha layer.

 

If you use grayscale colors, a flat black fill will cause the areas colored in to recieve the minimal amount of gloss while a flat white will cause the max amount of gloss as defined by the glossyness value in the models NiMaterialsProperty detail block. Grayscale tones inbetween will define less or more gloss as it nears black and white respectively. If you use transparency to define the amount of gloss, I think a flat white will again mean those parts of the texture recieve full glossiness while completely transparent will result in minimal gloss.

 

As far as I know, it should also be possible to combine the two methods using transparent grayscale colors for varying degrees of glossyiess.

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Oh come on....

 

 

 

That was funny...

 

 

 

 

I think I remember trying a tutorial for making normal maps

 

 

I'm pretty sure it was with GIMP but the part where you get into the alpha

 

and set it to whatever metal you were making, it lost meh

 

Where I couldn't find how to get into that part.

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