Callighan Posted July 24, 2009 Share Posted July 24, 2009 That's talent, right there. :) Link to comment Share on other sites More sharing options...
Cakester Posted July 24, 2009 Author Share Posted July 24, 2009 omg potential! :thanks: :biggrin: I will probably spend the rest of tonight trying to think of a way to get those orbs to work. But if i succeed, i will be very pleased. if not then i can work on replacing some of the other gui parts. Link to comment Share on other sites More sharing options...
Cakester Posted July 25, 2009 Author Share Posted July 25, 2009 See video here: http://www.youtube.com/watch?v=9UE3ixMChd0 It requires FOSE to work but I am very happy that it does work. Now these spheres are only accurate per 25% of health you have. I would need to make more images if i wanted them to be more accurate. Oh yeah and you can still see the normal gui because I haven't gotten around to removing it. Link to comment Share on other sites More sharing options...
SaintJames420 Posted July 27, 2009 Share Posted July 27, 2009 hows this thing going? and is the new gui optinal? I like it and all but I'm kinda used to the original. Link to comment Share on other sites More sharing options...
Callighan Posted July 27, 2009 Share Posted July 27, 2009 The GUI looks functional. It's amazing what can be done with FOSE, eh?I notice that the health orb are not too accurate in registering smaller hits, but that's just an observation. Anyhow, keep it up. Link to comment Share on other sites More sharing options...
Cakester Posted July 27, 2009 Author Share Posted July 27, 2009 The GUI looks functional. It's amazing what can be done with FOSE, eh?I notice that the health orb are not too accurate in registering smaller hits, but that's just an observation. Anyhow, keep it up. The way i was doing the orbs were only accurate depending on how many images you have for the different stages it goes through. however hugepinball showed a better way to make the orbs and have them be accurate. Currently I am finishing up a program i made in c# that can write the mouse x and y position to fallout 3's xml files. the purpose of this is so i can make a script to detect where the player has clicked and if it is the position of a new ui button then do whatever action... Link to comment Share on other sites More sharing options...
Cakester Posted July 28, 2009 Author Share Posted July 28, 2009 The GUI looks functional. It's amazing what can be done with FOSE, eh?I notice that the health orb are not too accurate in registering smaller hits, but that's just an observation. Anyhow, keep it up. The way i was doing the orbs were only accurate depending on how many images you have for the different stages it goes through. however hugepinball showed a better way to make the orbs and have them be accurate. Currently I am finishing up a program i made in c# that can write the mouse x and y position to fallout 3's xml files. the purpose of this is so i can make a script to detect where the player has clicked and if it is the position of a new ui button then do whatever action... well i had to switch to memory editing because i thought the memory is where all the xml data is in. no doubt scrambled over many offsets. but anyhow here is a video showing what i mean: http://www.youtube.com/watch?v=Wt7AwZeFvRE Edit: I have the memory reader/writer changing the variables now. http://www.youtube.com/watch?v=0ppoe8Sn6gw Link to comment Share on other sites More sharing options...
Cakester Posted July 29, 2009 Author Share Posted July 29, 2009 I have done some very cool things now.http://www.youtube.com/watch?v=UHB6s56euPc I added a cursor that you can use in game mode to activate the new ui. Link to comment Share on other sites More sharing options...
Recommended Posts