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[Project] Diablo II: The Rogue Encampment


Cakester

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omg

 

potential!

 

:thanks: :biggrin:

 

I will probably spend the rest of tonight trying to think of a way to get those orbs to work. But if i succeed, i will be very pleased. if not then i can work on replacing some of the other gui parts.

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The GUI looks functional. It's amazing what can be done with FOSE, eh?

I notice that the health orb are not too accurate in registering smaller hits, but that's just an observation.

 

Anyhow, keep it up.

 

The way i was doing the orbs were only accurate depending on how many images you have for the different stages it goes through. however hugepinball showed a better way to make the orbs and have them be accurate.

 

Currently I am finishing up a program i made in c# that can write the mouse x and y position to fallout 3's xml files. the purpose of this is so i can make a script to detect where the player has clicked and if it is the position of a new ui button then do whatever action...

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The GUI looks functional. It's amazing what can be done with FOSE, eh?

I notice that the health orb are not too accurate in registering smaller hits, but that's just an observation.

 

Anyhow, keep it up.

 

The way i was doing the orbs were only accurate depending on how many images you have for the different stages it goes through. however hugepinball showed a better way to make the orbs and have them be accurate.

 

Currently I am finishing up a program i made in c# that can write the mouse x and y position to fallout 3's xml files. the purpose of this is so i can make a script to detect where the player has clicked and if it is the position of a new ui button then do whatever action...

 

well i had to switch to memory editing because i thought the memory is where all the xml data is in. no doubt scrambled over many offsets. but anyhow here is a video showing what i mean: http://www.youtube.com/watch?v=Wt7AwZeFvRE

 

Edit: I have the memory reader/writer changing the variables now. http://www.youtube.com/watch?v=0ppoe8Sn6gw

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