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'nother texture problem for you guys


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Ok, I'm trying to put a mesh and stuff together. Up until I loaded it into the geck it looked fine, but when I loaded it into the geck it looked a little strange(but still recognizable). When I loaded fallout 3 the textures were completely replaced. I have some screens to show you guys.

 

http://img.photobucket.com/albums/v603/BigKevSexyMan/jetpackgeckerror.png

In the preview for the geck

 

http://img.photobucket.com/albums/v603/BigKevSexyMan/jetpackerror.jpg

Lying on the ground with a wood(maybe stone)-like texture

 

http://img.photobucket.com/albums/v603/BigKevSexyMan/jetpackbodyerror.png

Equipped on my back. Notice how it takes on the texture of my talon body armor.

Ignore the angle and depth, those are my fault.

 

 

This is the only mod I'm running right now. I'm using the latest FOSE and FOMM. And I don't have archiveinvalidationinvalidated(whatever it is).

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And I don't have archiveinvalidationinvalidated(whatever it is).

 

therein lies your problem most likely. theres a link to it in my signature (textures not working)

 

if it still has the checkered shading afterwards though you may have to check that all your normals are faced properly

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i think you can do it in nifskope, but i havent used the function myself. i normally go back to blender, check the normals and reexport if necessary

 

right click on the NiTriSTrip>Mesh>Face Normals.. but that would only be for lighting, not for the texture taking on its surroundings, that part should be solved with archive invalidation and setting the binvalidateolderfiles=1 (both of which AII! should do)

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Also check that the texture file is designated correctly in the models BSShaderTextureSet - If no texture files are defined, the object will take on whatever texture is currenly being loaded into memory. It could also be a normals problem as Neunen pointed out, but you'll kick yourself over the shins if you don't check the BSShaderTextureSet first and later, after hours of torture flipping between your 3d editor and the game, realize that is what's wrong and not something with the model itself.
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