ElementalParadox Posted February 11, 2014 Share Posted February 11, 2014 I want to make a mod that adds a bunch of new enchantments to the game, so I'm looking for some suggestions. Looking for both weapon and armor-type enchantments. Anything lore-friendly and functional/usable is acceptable. Thanks! Link to comment Share on other sites More sharing options...
madcow12 Posted February 11, 2014 Share Posted February 11, 2014 here are a few ideas. the suffixes are what can go behind the name of weapons and the percentage the (what i deemed) adequate chance. i think some may require extensive coding and/or may not be possible given the game system..but then thou were looking for suggestions so here you go lol critical enchant limit- gauntlet, ring (also left ring if have mod) enchant power limit - 20% on each piece, max is 40% (or 60% if all three) (when made by character with 100 Enchanting and potion of fortify enchanting created by fortify alchemy armor set if possible) or can be adjusted so that gaunlet is 20/100, next piece adds another 20% as in 16/80, and 12.8/64 suffixes "of critical damage" lowest level 1% "of accurate strike" the next 2% "of critical strike" 4% "of surgical strike" 8% "of killing blow" 16% Attack speed enchant limit - gaunlet, ring power limit - 25% on each piece, max 50% (or 75% for two rings) same rule as gauntlet suffixes "of light hands" lowest 2% "of swift strikes" 5% "of wind" 10% "of flurry" 15% "of fury" 20% Stagger (making enemies stagger even without power attacks) enchant limit - gauntlet power limit - 10% (wouldn't want to OP this) suffixes "of heavy swing" 2% "of mighty swing" 4% "of giant might" 6% "of dragon's wrath" 8% Poison (reduces enemy response time - normally when PC gets poisoned the vision gets blurred, disabling player vision and thereby the ability to respond quickly because they cannot see. enemies should get that too) enchant limit - weapons power limit - 20% suffixes "of poison" 5% "of frostbite" 10% "of chaurus" 15% Greed (acts like the racial power of the imperials, but a little weaker. cant write exact stats for this since i don't know how much the chance is) Gluttony (increases the amount of health and/or stamina restored by food and/or drinks; for RND or similar mods. works kinda like fortify restoration i guess i think you could refer to the mod Better Magic to reference codes) enchant limit - armor, necklace power limit- 100% (since the best food, steamed mudcrab only heals 12(or was it 24)hp, a 100% would still put it below most potions but still make it usable for its lower weight and such) suffixes "of hunger" 25% "of feast" 50% "of gluttony" 75% Fortify Movement speed enchant limit - boots power limit - 50% suffixes "of deft feet" 10% "of swift feet" 20% "of agility" 30% "of whirlwind" 40% Ignore Armor enchant limit - weapons power limit - 25% (or 50% if it can be coded so that when using the enhanced dwarven crossbow, it works with the original 50% to cap at 75%; in other words, EDC 50%+ 50% of the remaining 50 chances=75%) suffixes "of cleaving" 5% (or 10% if the coding with the EDC is possible) "of armor breaking" 10% (or 20%) "of armor cleaving" 15% (30%) "of decapitation" 20% (40%) Tracking (kinda like aura whisper or detect life) enchant limit -weapons (will work best with bows) effect - enemy hit by the weapon will appear like they do when you use aura whisper or detect life + the other enemies in ther vicinity. should help when sneaking and trying to determine how many is nearby Soul siphoning enchant limit - weapons effect - alduin could eat souls and become powerful. why not you? kinda like soul trap, but briefly (5~10 seconds maybe) increases health, magicka, stamina, or slightly recharges them (if possible) could use same soultrap effect power limit - increase stats by 30 (and then let it stack or if cannot just bump it up) or heal 50% suffixes "of soul drain" inc stats 5 or heal 10% "of soul siphon" 10 stats or 20% "of soul devouring" 15 stats or 30% "of alduin's gluttony" 20 statrs or 40% Link to comment Share on other sites More sharing options...
madcow12 Posted February 11, 2014 Share Posted February 11, 2014 sorry that looks very messy... it looked better when i typed it up on notepad. i attached the file for your convenience. if this mod does get developed, let me know because i'd be dying to try it out! i will happily beta test it Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 11, 2014 Author Share Posted February 11, 2014 whoa. haha cool thanks. If I do make it and use some of these I'll make sure to credit you :) Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 11, 2014 Author Share Posted February 11, 2014 (edited) *Accidental Post* Edited February 11, 2014 by ElementalParadox Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 11, 2014 Author Share Posted February 11, 2014 Anybody else? I'll credit anybody who's suggestions I use... :P Link to comment Share on other sites More sharing options...
reyzark Posted February 11, 2014 Share Posted February 11, 2014 http://fc09.deviantart.net/fs71/i/2010/107/c/6/Enchantment_by_meonlyred.jpg Link to comment Share on other sites More sharing options...
ElementalParadox Posted February 11, 2014 Author Share Posted February 11, 2014 Haha what? Link to comment Share on other sites More sharing options...
Issa 5 Posted February 11, 2014 Share Posted February 11, 2014 I recommend posting this here: http://www.reddit.com/r/skyrimmods It tends to get a lot of traffic so hopefully you'll get a lot more suggestions! Link to comment Share on other sites More sharing options...
nihiliu Posted February 13, 2014 Share Posted February 13, 2014 What about something like curse ? If enemy dies in x sec after being hit by weapon he will be reanimated under your biding or he may come back as ghost or wrath. Link to comment Share on other sites More sharing options...
Recommended Posts