rellik147 Posted July 23, 2009 Share Posted July 23, 2009 i am new to the geck and have only started using it i am having trouble getting the creation files from the geck into the data files box it the game anyone who has any idea what im doing wrong please tell me Link to comment Share on other sites More sharing options...
mechine Posted July 28, 2009 Share Posted July 28, 2009 Having trouble getting the files created with GECK into the data folder? Or having trouble getting more files to create with in the GECK? I know you have to unpack any stuff you wana use from the .BSA files or get permission to use other players stuff, I think that's only if you wana distribute it though. Like say I wana make a assault rifle that shoots 10mm bulletsI'd have to change a lot of stuff, but most important would be to change the shell case that gets thrown out when you shoot. A 10mm assault riflewon't kick out a 7.62 shell case, it would be a 10mm shell case. What you would have to do is use a program called FOMM (fallout mod manager) to extract the 10mm shell case from the fallout 3 meshes.bsa, then place it in the data folderso you could select it as the shell case for the weapon in GECK So it's kind of like there isn't much to work with when you get started in GECK. There's plenty of stuff actually inside the geck to work with yeah but not in terms of creating new stuff. Although it's probably not the problem you are having, you need to have FOMM just to unpack stuff to make stuff out of in the GECK. It takes a while to get a bunch of stuff in there. I would say an I'm just guessing. You open geck, select to load, pick fallout.esm Then you create what you wanted to work on. Then you save it with a cool name like myfirstmod as an example The next day you wana work on it some more You open GECK, load, select fallout.esm, and then select myfirstmod.esp only this time an each time after you set it to active (active as in it's what you want saved) With it set to active all the work you did yesterday, along with all the work your about to do will get saved You don't save as, after this point, just click save if you were to make myfirstmod.esp then come back the next day an load fallout.esm then load myfirstmod.espand not set it to active, when you save it won't let you so you have to save as, which only saves what you did today plus if you did somehow get it to save over the myfirstmod.esp it would overwrite it an you would lose everything you did yesterday. I hear people saying you need to run GECK as a AdminYou should check to make sure your data file isn't set to read only right click the bethesda folder, select propertys then make sure read only is uncheckedif it is checked, uncheck it then apply that to each folder an subfolder, making the whole thing not read only You should save your created .esp files inside the data folder I hope this helpped, if not post some more informationI'm not getting a good idea what you're having problems with. Don't worry about it though. It's really tough to start learning how to do this stuff. Link to comment Share on other sites More sharing options...
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