Hirooshii Posted July 23, 2009 Share Posted July 23, 2009 Ive beaten the game, as in got to broken steel. Never had any problems, crashes or whatnot before broken steel, i went savely into rivit city and jeferson's memorial without crashes. But after broken steel, i cant get close to the rivit city region or jefferson memorial. I'm asuming it has something to do with the whole water thing. First time i fast traveld to the memorial i had no problem but as soon as i got close to the door 1feet orso, the game crashed, i could go in the clenched water but not to close to the pipes that put out clean water. This is all on the official patches i run everything on the highest possible settings, I reinstalld the game and tried it with the fake patch remap water etc. etc. But still get the same... Ive looked all over nexus/google etc. but cant seem to find a fix.That or im to blind to find one. So if someone know's how to fix this please tell me id apreciate it. Greetings Hirooshii. Link to comment Share on other sites More sharing options...
mechine Posted July 24, 2009 Share Posted July 24, 2009 YEAH SURE http://fallout3nexus.com/downloads/file.php?id=7877 ums fake patch is bunk why bother VATS MCEVATS at long distance let's you shoot grenades I think that or it's patch 1.5 I use 1.5 plus FO3edit's master update You can also use 1.6 with master update or just use 1.6 I'd go with the master update, so nice You're max settings are silly you can turn most of it halfway down an not even notice even a little bit http://www.tweakguides.com/Fallout3_8.html Use FOMM an FOSE an GECK, an FO3edit Launch the default fallout3.exe launcher go to settings turn off antialiasing and anisotropic filtering exit open your grapix cards user interface Override any application setting for antialiasing and anisotropic filtering Forcing your normal setting via the Grapix card interface 8X SLI is sweet, I kind of wana try 16XQ SLI doesn't matter though, maybe 4 for AF using this you don't even need texture packs for the ground or buildings, it just slows down the play I wouldn't normally do this but here's the settings I've changed to in the grapics card 4x AF 8xSLI AA, AA transparency off, conformant texture clamp-Use OpenGL specificationExtension limit-offForce mipmaps-none/offMax pre rendered frames-3Single displaySLI-recommendedTexture filtering-Anisotropic sample op-onTexture filtering-Negative LOD bias- CLAMPTexture filtering-quality-PerformanceeTexture filtering-Trilinear Op- On Tripple buffering- On Vertical sync-Use the 3D application setting (might work better to force it an turn off Fallouts) The master update stuff is simple you know you should have fallout 3 installed in it's own folder not C:/programfiles/bethesdasoftworks C:/bethesdasoftworks Even better is D:/bethesdasoftworks Anyhow once you get FO3edit installed find the FO3edit.exe right click, create a short cut right click the shortcut, propertys see the target line you wana add -masterupdate there's a space after the "" so it's something like "C:/bethesdasoftworks/FO3edit.exe" -masterupdate The short cut is now your master update abillity each time you change the load order or install new mods whatever you have to run master update launch the short cut, watch it do it's thingif there is a error the process stopswhere you have 3 options 1.delete the mod that caused the error 2. contact the author, ask them to fix it 3. open the mod that caused the error with GECK With it set to active, it should prompt to autofix which you say yes, then save it, then open the task manager after you close GECK because it froze an end the process repeat until you don't get a errorwhich it will say finished, an you hit X to finalize the processAnd only have to run it again if you add mods or take them away hmmm Can't think of anything else right now... Short of deleting those wack DLC's yeah they are cool but I mean just plain fallout3 is hard to run mods on yall are just throwing a gear in the wrenchs for spite... Link to comment Share on other sites More sharing options...
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