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broken steel broke rivit city/jefferson memorial...


Hirooshii

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Ive beaten the game, as in got to broken steel.

 

Never had any problems, crashes or whatnot before broken steel, i went savely into rivit city and jeferson's memorial without crashes.

 

But after broken steel, i cant get close to the rivit city region or jefferson memorial. I'm asuming it has something to do with the whole water thing.

 

First time i fast traveld to the memorial i had no problem but as soon as i got close to the door 1feet orso, the game crashed, i could go in the clenched water but not to close to the pipes that put out clean water.

 

This is all on the official patches i run everything on the highest possible settings,

 

I reinstalld the game and tried it with the fake patch remap water etc. etc.

 

But still get the same...

 

Ive looked all over nexus/google etc. but cant seem to find a fix.

That or im to blind to find one.

 

So if someone know's how to fix this please tell me id apreciate it.

 

Greetings Hirooshii.

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YEAH SURE

 

http://fallout3nexus.com/downloads/file.php?id=7877

 

 

 

ums

 

 

 

 

fake patch is bunk

 

 

why bother

 

 

VATS MCE

VATS at long distance

 

let's you shoot grenades

 

 

I think that or it's patch 1.5

 

 

 

I use 1.5 plus FO3edit's master update

 

You can also use 1.6 with master update

 

or just use 1.6

 

 

I'd go with the master update, so nice

 

 

 

 

You're max settings are silly

 

you can turn most of it halfway down an not even notice even a little bit

 

http://www.tweakguides.com/Fallout3_8.html

 

 

Use FOMM an FOSE an GECK, an FO3edit

 

 

Launch the default fallout3.exe launcher

 

go to settings turn off antialiasing and anisotropic filtering

 

exit

 

 

open your grapix cards user interface

 

Override any application setting for antialiasing and anisotropic filtering

 

Forcing your normal setting via the Grapix card interface

 

8X SLI is sweet, I kind of wana try 16XQ SLI

 

doesn't matter though, maybe 4 for AF

 

using this you don't even need texture packs for the ground or

buildings, it just slows down the play

 

 

I wouldn't normally do this but here's the settings I've changed to in the grapics card

 

4x AF 8xSLI AA, AA transparency off,

conformant texture clamp-Use OpenGL specification

Extension limit-off

Force mipmaps-none/off

Max pre rendered frames-3

Single display

SLI-recommended

Texture filtering-Anisotropic sample op-on

Texture filtering-Negative LOD bias- CLAMP

Texture filtering-quality-Performancee

Texture filtering-Trilinear Op- On

Tripple buffering- On

Vertical sync-Use the 3D application setting (might work better to force it an turn off Fallouts)

 

 

The master update stuff is simple

 

 

you know you should have fallout 3 installed in it's own folder

 

not C:/programfiles/bethesdasoftworks

 

 

C:/bethesdasoftworks

 

Even better is

 

D:/bethesdasoftworks

 

 

Anyhow

 

once you get FO3edit installed

 

find the FO3edit.exe

 

right click, create a short cut

 

right click the shortcut, propertys

 

see the target line

 

you wana add -masterupdate

 

there's a space after the ""

 

so it's something like "C:/bethesdasoftworks/FO3edit.exe" -masterupdate

 

The short cut is now your master update abillity

 

each time you change the load order or install new mods whatever

 

you have to run master update

 

 

launch the short cut, watch it do it's thing

if there is a error the process stops

where you have 3 options

 

1.delete the mod that caused the error

 

2. contact the author, ask them to fix it

 

3. open the mod that caused the error with GECK

With it set to active, it should prompt to autofix

which you say yes, then save it, then open the task

manager after you close GECK because it froze an

end the process

 

 

repeat until you don't get a error

which it will say finished, an you hit X to finalize the process

And only have to run it again if you add mods or take them away

 

 

hmmm

 

Can't think of anything else right now...

 

 

Short of deleting those wack DLC's

 

 

yeah they are cool

 

but I mean just plain fallout3 is hard to run mods on

 

yall are just throwing a gear in the wrenchs for spite...

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