Experimental Posted July 23, 2009 Share Posted July 23, 2009 Hi everyone, as the subject says, no mod has been loading lately, I experience no game crash, nor broken characters, the games is entirely clean, which is rather surprising, so I don't know what to do.My first thought was to make a downgrade to 1.4 and use a the v1 of FOSE that's not Beta, but I have little to no clue how to make a downgrade from 1.6, and don't even know if it'll work, so if anyone can help, I will be grateful.If it's not needed and there is a better solution, I would be grateful to know, but in any case, thanks for your time =)I've been searching and see that many people had issues that make them want to downgrade, but I haven't seen anyone that experienced no mods loading at all, so I thought making a new th with my issue wouldn't be redundant... Link to comment Share on other sites More sharing options...
mechine Posted July 24, 2009 Share Posted July 24, 2009 WHOA! HOLD THE PHONE HOMES... LOLZ First off I don't know what the poopy your talking about. Is that english or wastelander... I'm sorry you're not allowed to say "no mod has been loading lately" We don't talk like that around here. Let's take a look at your load order, and install locationgo ahead an paste that up Do you use FOMM if you do right click the load order and copy it paste it here if you don't have FOMM then having it might fix your Problem I wouldn't know because you didn't put your load order in or other info Well Color me silly but if you wana downgrade I'd downgrade to 1.5 but that's besides the point couldn't you re install fallout 3 an it repair itself Idk I wouldn't know If I run into something I don't like I delete the whole thing an start over with a fresh install In your case you could justify re installing if you installed priviously inside program files or the desktop You should install to C:/bethesda or even better D:/bethesda Program files get security risks put on what is in there by windows you use XP or Vista, there's tons of vista tweeks just to get it to work There's nothing wrong with the newest version of FOSE, you're spazing out on us If you got one of the first retail discs then re install an it will be 1.0.15 I think idk I'd use 1.5 or 1.6 plus FO3edit's master update, master update let stuff that isn't even meant to work togetheractually work together on my build, who knew, I had to let GECK autofix it though. Or you can just use 1.6 say the FO3edit naysayers when they nay nayyyy purrrpshhh Pfft, silly rabbits, don't listen to them just master update anyway even if you don't need it. Shoot install Fallout on another hard drive an drag an drop the files in I can't say we need more information about your system an the mods or utilitys you are using "redundant" OUUUUUUUUUUUU nice word, look at how shiny it is NO PET SUPER MUTANT, YOU CAN'T TOUCH IT, DOWN BOY DOWN I SAY! http://fallout3nexus.com/downloads/file.php?id=7877 Link to comment Share on other sites More sharing options...
Experimental Posted July 24, 2009 Author Share Posted July 24, 2009 Not a single mod sounds better, lad? Anyways, I found that the Load order has little to nothing to do with this problem, as I reduced to only the four DLC and the GTS and it's the same, it seems the only one loading it's still the Fallout3.esm only =/The current load list is the following; also I didn't put those that are unmarked: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] FakePatch_v1.5.0.22.ESM[X] Globaltravelsystem.esm[X] GTSEssentials.esm With that list, none of them except the Fallout3.esm seems to be loading, I do use FOMM (my apologies for not saying it before) I hardly think it's a new mod of the one unmarked now, considering that I haven't installed a single one since the last time I recall playing properly, so I hardly think it's anyone of those that have been working properly until now. If worst comes to worst, I'll reinstall it tomorrow, I know the saves aren't the cause of it, because I only use saves made by myself. I currently have FO3 installed on D: since I came into many unexpected loss of data to use C: to install only XP in there. So I will make a backup of the Data folder (or the files regarding to mods) and reinstall everything anew.Sorry for my untidy English, since it's not my native language, I tend to make quite a few mistakes, so I'm sure it isn't something nice to the eyes of English speaking people, you have my most sincere apologies, and gratitude for your time. An acquaintance of mine told me he has the 1.4 with all the DLC working properly, so I want to downgrade/reinstall to that version to see if the problem could be fixed that way, though I don't recall having any issue with 1.6 before. A little edit: I found a save before starting the Anchorage simulation, but once you load it, it will get you to the entrance of Vault 101, I told you in case that information could have any significance. Link to comment Share on other sites More sharing options...
mechine Posted July 27, 2009 Share Posted July 27, 2009 I was just kidding around :/ ums did you toggle the archive invalidation, ( think you only have to toggle it once) Sometimes I toggle it off an back on just cause I'm crazy like that, (not so much recently) hmmm Why fakepatch? It's a total workaround/hack Patch 1.5 an 1.6 work great Once you factor in FO3edit's master update, And then the mods VATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.esp You can shoot grenades mid air againeither from patch 1.5 or 1.6 or the VATS-MCE I can't tell which.But it works so who cares. Correct me if I'm wrong but I thought that the whole point of using the fakepatch workaroundwas to allow the use of the DLC content, but with the rules and use of VATS like it was in patch1.0.15 Which I think was the shooting grenades down mid air, and VATS getting messed up a bit. VATS-MCE.esp changes VATS so it's based of your weapon skill rather than the normal way which is what got changed, bringing on the fakepatch. Anyhoo I use the 1.5 patch, and FO3edit's master update. I've heard people using 1.6 an master update an then just plain old 1.6 (something about not needing master update anymore) FO3edit's master update works so well I don't even need a new patch past 1. 5 Where are you at, any luck yet? Link to comment Share on other sites More sharing options...
Experimental Posted July 28, 2009 Author Share Posted July 28, 2009 I was just kidding around So was I C: ums did you toggle the archive invalidation, ( think you only have to toggle it once) Sometimes I toggle it off an back on just cause I'm crazy like that, (not so much recently) Yep, like I said, since the last time it worked properly, nothing has been changed, the archive invalidation is on and kicking Why fakepatch? When the 1.5 was available, I couldn't hit anything in VATS no matter which weapon I was using, a friend told me to downgrade to 1.4 again and use that .esp to fix the problem, it fixed it and never touched it again, though I put the 1.6 over it now that you mention it... Patch 1.5 an 1.6 work great You can shoot grenades mid air againeither from patch 1.5 or 1.6 or the VATS-MCE I can't tell which.But it works so who cares. Haven't tested it since then, I didn't know Correct me if I'm wrong but I thought that the whole point of using the fakepatch workaroundwas to allow the use of the DLC content, but with the rules and use of VATS like it was in patch1.0.15 Which I think was the shooting grenades down mid air, and VATS getting messed up a bit. I only used the fakepatch to fix the VATS, since a friend told me that using it fixed it, I didn't get Broken Steel until recently, though, I got it before the 1.6 Patch I use the 1.5 patch, and FO3edit's master update. I've heard people using 1.6 an master update an then just plain old 1.6 (something about not needing master update anymore) FO3edit's master update works so well I don't even need a new patch past 1. 5 I didn't know about the Master Update, I have everything clean until the version 1.4, the use the Fake Patch to get the changes that the 1.5 was supposed to give, and the 1.6 clean, I installed the 1.6 when Point Lookout came out, so I discarded any possibility of patching the 1.6 over the 1.4 and skipping 1.5 since the game worked properly for a time, but it's not like I have anything better to point out... Where are you at, any luck yet? The worst of luck, I can't find my copy of Fallout 3, so until I find it, Re-installing is not a possibility, what pisses me off the most is that I'm making a mod, and Cannot test it under this circumstances, anyways, thanks again for your time, I also got a word from a friend about the Geck ini, because the problem could be there, so I need the ini from someone else who doesn't have the same problem, but none of my friends are available at the moment, so then again, I'm crippled :whistling: Cheers lad. Link to comment Share on other sites More sharing options...
mechine Posted July 28, 2009 Share Posted July 28, 2009 GECKCustom [Controls]iLanguage=0fForegroundMouseAccelBase=0.2000fForegroundMouseAccelTop=50.0000fForegroundMouseBase=0.2000fForegroundMouseMult=4.0000bBackground Mouse=0bBackground Keyboard=1bUse 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or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.[LANGUAGE]SDPad=No Default string. Must be loaded from INIFileSThumbstick=No Default string. Must be loaded from INIFileSSysUtil_DirtyDisc=No Default string. Must be loaded from INIFileSSysUtil_DiscEject=No Default string. Must be loaded from INIFileSSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFileSSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFileSSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFileSSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFileSSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFileSSysUtil_Retry=No Default string. Must be loaded from INIFileSFailureMessage=No Default string. Must be loaded from INIFile[PreviewMovement]bRecreateEveryUpdate=1fPreviewLandTextureTiles=8.0000SPreviewLandTextureNormal=Landscape\Default_n.ddsSPreviewLandTexture=Landscape\Default.ddsiPreviewTextureSize=256[MESSAGES]bSkipInitializationFlows=1bSkipProgramFlows=1bAllowYesToAll=1bBlockMessageBoxes=0iFileLogging=0[Archive]bInvalidateOlderFiles=1SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices.bsa, Fallout - Voices 2.bsa, Fallout - Sound.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bUseArchives=1[sound]SFaceFXLanguage=USEnglishfDialogueGestureExaggeration=1.0000SFaceFXPath=Data\Sound\Voice\Processing[spellCheck]SUserSelLexiconFile=userdic.tlxSUserLexiconFiles=userdic.tlx,correct.tlxSUserLexiconDir=Lex\UserSLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlxSLexiconDir=Lex GECK prefs [General]Object Category World Objects=1Object Selection=33Object Window X=1Object Window Y=75Object Window W=826Object Window H=393Object Tree X=0Object Tree Y=28Object Tree W=167Object Tree H=331Object List X=172Object List Y=0Object List W=646Object List H=359Cell View X=837Cell View Y=65Cell View W=754Cell View H=431bLoadTheUserPlugin=0SFile Path=bLight Radius=0bMaximize Editor=1bAllowUnsafeSave=0SEditorStartingDir2=0.000000,-1.000000,-0.000000SEditorStartingDir1=0.000000,-0.000000,1.000000SEditorStartingDir0=1.000000,0.000000,0.000000SEditorStartingPos=0.000000,0.000000,8192.000000uEditorStartWorldSpaceID=0uEditorStartInteriorID=0iShowHideH=0iShowHideW=0iShowHideY=0iShowHideX=0iSceneInfoH=0iSceneInfoW=0iSceneInfoY=0iSceneInfoX=0iPreviewH=652iPreviewW=695iPreviewY=104iPreviewX=4iPickingPreferencesH=157iPickingPreferencesW=191iPickingPreferencesY=46iPickingPreferencesX=0SPaletteFileName=Garden of Eden Creation Kit X=0Garden of Eden Creation Kit Y=21Garden of Eden Creation Kit W=1200Garden of Eden Creation Kit H=877Render Window X=-2Render Window Y=500Render Window W=1605Render Window H=681Object Category Items=2Object Type Weapon=1Object Type Weapon Weapons=1Object Category Special Effects=2Object Category Game Effects=1Object Category Miscellaneous=1Object Type Ammo=1Object Type Impact Data=1Script Edit X=145Script Edit Y=104Script Edit W=469Script Edit H=428Object Type AddOn Node=1Object Type Anim Object=1Object Type Misc Item=1NavMeshButtonsDialog X=81NavMeshButtonsDialog Y=434NavMeshButtonsDialog W=659NavMeshButtonsDialog H=63Object Type Key=1Object Type Key Clutter=1Object Type Book=2Object Type Static=1Object Category Actors=1Object Type NPC=1[Audio]fDefaultRadioVolume=0.5000fDefaultMusicVolume=0.4000fDefaultEffectsVolume=1.0000fDefaultVoiceVolume=0.7500fDefaultFootVolume=0.5000fDefaultMasterVolume=1.0000[HeightMapEditor]uBrushSetting11=52531250uBrushSetting10=52531250uBrushSetting9=52531250uBrushSetting8=52531250uBrushSetting7=52531250uBrushSetting6=52531250uBrushSetting5=52531250uBrushSetting4=52531250uBrushSetting3=52531250uBrushSetting2=52531250uBrushSetting1=52531250uBrushSetting0=52531250iColorSchemeHeight9=65535iColorSchemeHeight8=57344iColorSchemeHeight7=49152iColorSchemeHeight6=40960iColorSchemeHeight5=32768iColorSchemeHeight4=24576iColorSchemeHeight3=16384iColorSchemeHeight2=8192iColorSchemeHeight1=4096iColorSchemeHeight0=0rColorSchemeBrush=0,255,0rColorSchemeGrid=0,255,0rColorScheme9=128,128,128rColorScheme8=102,255,51rColorScheme7=128,0,128rColorScheme6=255,128,192rColorScheme5=255,0,0rColorScheme4=255,255,0rColorScheme3=128,0,0rColorScheme2=0,255,255rColorScheme1=0,0,128rColorScheme0=0,0,0[Display]fGamma=1.0000[PreviewMovement]iLightAmbientColor=8421504iLightDiffuseColor=16777215fCamera Pan=1.0000fCamera Zoom Ortho=0.0010fCamera Zoom=0.2500fCamera Rotate=0.7500[Landscape]uDefColor15=0uDefColor14=0uDefColor13=0uDefColor12=0uDefColor11=0uDefColor10=0uDefColor09=0uDefColor08=0uDefColor07=0uDefColor06=0uDefColor05=0uDefColor04=0uDefColor03=0uDefColor02=0uDefColor01=0uDefColor00=0fRColorB=1.0000fRColorG=1.0000fRColorR=1.0000fLColorB=0.0000fLColorG=0.0000fLColorR=0.0000iOpacity=100iFalloff=75iRadius=5iFlags=1[Movement]iAutoSave Time=0fClip Dist=300000.0000fLand Mult=1.0000fCamera Pan=5.0000fCamera Zoom Ortho=0.0010fCamera Zoom=2.0000fCamera Rotate=1.0000fObj Move=1.0000fObj Rotate=1.0000iSnap Angle=45iSnap Grid=1uFlags=572[MAIN]bShowNonCollectibleObjects=1bShowCollisionObjects=0bShowSoundMarkers=1bShowPortals=0bShowOcclusionPlanes=1bShowDynamics=1bShowMultibounds=1bShowActors=1bShowStatics=1bShowWater=1bShowTerrain=1bShowDoors=1bShowActivators=1bShowHelperObjects=1bShowLightMarkers=1bShowMarkers=0bShowLights=1 Link to comment Share on other sites More sharing options...
mechine Posted July 28, 2009 Share Posted July 28, 2009 Oh gawd drop that Hacked up fakepatch crap You don't have to reinstall Just run patch 1.5 download FO3edit, install it download VATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.esp (optional) Install mods an any other mods Find the FO3edit.exe, right click, create a short cut right click the short cut, see the target line add -masterupdate after the quotes there's a space after the quotes though so it looks something like "C:/bethesdasoftpoop\Fallout3\FO3edit.exe" -masterupdate Once you get a load order, then double click the shortcut which is now your master update shortcut hide it where you won't mistake it for normal FO3edit, It runs an if there is an error it stops the process Then you either open that mod that caused the error with GECK an it set to active, with the hope That GECK will prompt you to auto fix it, auto fix it then save, an run master update again You could also ask that mod author to fix it for you (which FO3edit said was best) Anyway if it still causes an error you delete it an move on get master update to finish then hit the X to close the window which finalizes the master update process. This however will turn all your .esp into .esm, as far as the GECK an GAME are concerned which presents problems if you are a mod maker. You can always create another shortcut an instead of adding -masterupdate to the target lineyou put -masterrestore which undoes all the changes. You also have to master update each time you add in new mods or take mods out When I'm making mods I make it in the plug in version or .esp with it last in the load order when I get a final version I'll copy the .esp an paste it in a folder I'll use to distribute itthen I move the mod into the load order an master update, or even master restore if I don't have a plug in version because I forgot to put one aside or just messed up in general. I have half the number of crashes or issues thanks in part to patch 1.5 but master update plays a part in it too, making 1.5 even better Link to comment Share on other sites More sharing options...
Experimental Posted August 1, 2009 Author Share Posted August 1, 2009 Thanks! Actually the fixed ini solved half of my problems, it seems a line was missing, since then, the DLC started to load, and I could fix the mods load, though I had to realize that the problems with mods loading were elsewhere.Now, the mods started to load recently, the problem was rather embarrassing, a friend came and installed a Japanese game, and to make it run, it changed the language of my windows to Japanese, well, I didn't mind it because I could use the computer the same as always, but it seems that the most notorious change was that it replaced the "\ " for the Yen symbol; and when it comes to windows it seems it works ok, but when it comes to search the mods route, it created another conflict, hence, it couldn't load any mod, I feel like an idiot for not realizing it sooner :wallbash: I tried to install the 1.5 but with the 1.6 as current it won't let me, will it be enough if I have the fake patch deleted? Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 Man you're on your own with the fake patch hack Ask them about it If you ran a patch then it should un do what fake patch did, as it replaces the .exe when you patch Depending on which patch you wanted 1.5 1.6. or 1.7 which they are pretty much the same thing as far as bug fixes What you do to patch to 1.5 or 1.6 is turn your auto log in to games for windows live off otherwise when you patch to 1.5 the end will load fallout 3 an log into windows live which will patch to 1.7 You also have to put fallout 3 an games for windows live as a exception for the firewall so it doesn't get blocked uncheck it to block it again after you patch though If you got a Japan game then you'll need a Japan Patch... Just a thought. No idea about that stuff. 1.5 1.6 1.7 who cares it's the same thing So long as it's 1.5 or later you're good Master update it though with FO3edit What you do is find the FO3edit.exe, right click it and create a short cutright click the short cut, click properties, see the target lineYou want to add -masterupdate, but there is a space after the " " so it looks something like "C:/bethesdasoftpoop\fallout3\FO3edit.exe" -masterupdate From now on this is your master update shortcut, which you should put in a folder named master update, on the desktop, inside the master update folderyou also put a folder named master restore, inside that master restore folder you go back to the FO3edit.exe and create another short cut, which you place in the master restore folder, right click the short cut, click properties, Add -masterrestore to the target line. You put them in folders so you don't mix them up with your FO3editit's a different program, and you don't wana click one when you wanted the other. So after you got a almost 100% correct load order, double click the master update shortcut, it will run an display tons of text, any errors will be displayed as welland the program will halt at a error. If you get an error, there are a couple of choices, 1. ask the mod that caused the error to fix it2. Open the mod that caused the error with GECK an set it to activeThen hope the GECK prompts to auto fix it. Run master update again, if it still causes a error then delete the mod uninstall itRun the master update again until it finishes without error At which point clicking the X to close the window finalizes the process From there you have to run master update again each time you change the load orderor add in new mods. Also look into FO3edit's read me. To remove the master update all you do is run the masterrestore shortcut you made So you see there is no risk Link to comment Share on other sites More sharing options...
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