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Need Help on my Math Project


armani95

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I'm working on projectile motion of different video games. I need help that'll start me with this project like mods that I can use as tools (in-game timer, better distance marker), and places to test different positions (I'm thinking whiterun). Any advice and suggestions will be greatly appreciated, as I'm just starting this project.



PS I don't have that much knowledge on archery, so please bear with me.


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I haven't thought up a research question I was hoping to make one up after figuring the projectile motion of vanilla skyrim. Maybe something about immersion of video games or something.

 

Some of the things I figured out in Skyrim is that they don't account for wind speed and direction, weight of different bows, draw weight of different characters, and a lot of things that should affect an arrow's path. So, if I where to graph the arrow's path it would be pretty straightforward since, the only thing causing it to change is the angle of the shot.

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Unfortunately, the Creation Engine doesn't use realistic simulated ballistics. When you fire an arrow, for example, there are only a handful of factors affecting the accuracy, the two main ones are 'Gravity' and 'Spread'. Gravity, as the name implies, is used to make the projectile fall back to the ground once fired. Spread is used to determine the 'cone of fire' the projectile can take. There are other factors, such as Projectile Speed, which determines how fast the projectile will fly. However, unlike in real life where projectiles would gradually slow down, the projectile speeds in Skyrim, Fallout 3/NV, are constant, the projectiles will never fall below, nor exceed that speed.

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