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How to make quest items now?


Shaidon7

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I used to script and edit with Oblivion and Fallout, but things changed so much! Trying to read and understand the new tutorials, and my head is spinning!

 

OK, here is the thing, I want to make certains items, an amulet and some misc items to be set as quest items. Before I just need to check a box, but now seems that I need to create a quest and alias, but I still didn't get to work.

 

I just want these items to be unremovable from player inventory, and only added/removed through console commands. What I'll later try to make it through a spell that opens a menu (that btw, is another thing that I need to understand how done now).

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EDIT:

Since that no one here had the slight patience to be helpful, and that someone else might have the same doubts as me, I'm going to try to help with I got. Maybe there is betters ways, but here it go.

 

If you want to make a items to be mark as quest now, seems that will only work with references, and not with the base id. That means that the items must exist somewhere in the game, and not just be data.

On the Creator Kit:

- go to Character/Quest menu, create a new quest.

- on the Quest Data tab set a ID for you quest (no spaces), and the only check box that need to be ticked is Start Game Enabled. Unless you want the quest to start only after trigger something else, but I'm going in detail with this option. Also not sure about the priority effects in this case, I guess it doesn't matter. I just set it to 30.

- go the Quest Aliases tab. You will going to creat a New Reference Alias.

- give a unique Alias Name to your character. Like MyQuestPlayerAlias. Tick the Unique Actor and select Player. This alias is just to be used to tell the game to spawn the quest item in your inventory. If you want to be in a chest, for example, you need to use Create Reference to Object, I believe. Also, careful to select Player, and not PlayerInventory (tried this at the first time, and didn't worked).

- create another alias, now will be for the item. Again a unique Alias Name. Check the Quest Object box at the top right corner. Now tick Create Reference to Object, select the item on the drop box beside it. Level can be Easy. Tick Create/In, and select that alias that you create to your character (MyQuestPlayerAlias).

And is done. When you start the game, you will notice that the item is already in your inventory and marked as Quest Item.

 

 

Now to create ways to manage this item. Peace! =)

Edited by Shaidon7
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  • 5 months later...
  • 4 years later...

Thanks, bruv. Your directions were very easy to follow and work exactly as described. Have a kudos point thing :)

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  • 1 year later...

Jep, it works, but not totally reliable.

Made some cheat rings, a set of Shadowarmor, Shadowshield and Shadowblade (dagger with ebony stats) and some clothes too for my custom character, because vanilla clothes do not show up on her.

(Does not bother me or any NPC ingame, but my wife is another story.)

Also gave her the Bag Of Holding as quest object this way, to get the rest of my stuff into the embassey when getting to that point.

Gave Malborn some of my secondary gear to keep him satisfied and put the best stuff in my Bag Of Holding for use, which worked really fine up to then, including beeing undroppable.

But then the mad cow Delphine ripped it fom me including everything I wanted to use in there. :ohmy:

Thankfully she left me with the rest of my quest-objected stuff, so Malborn & Co were able to escape alive this time.

But still - what made her snatch away that bag and leaving me with dagger and armor?! :confused:

 

Edit: The worst thing for me: It was no longer marked as quest item, so I accidently threw it from a mountain. :laugh:

Edited by StarShowMaster
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