Andersh Posted July 24, 2009 Share Posted July 24, 2009 Hi, I created this bandana: http://img204.imageshack.us/img204/4544/screenshot160.jpg Is it possibly that the mesh is rendered from both sides, without duplicating the mesh and flipping the normals? To which part should I assign the bandana as a biped object: choker, mask or both? Link to comment Share on other sites More sharing options...
Stradian Posted July 25, 2009 Share Posted July 25, 2009 You should assign it to a mask. But what do you mean by "render it from both sides?" and "flipping normals?" Rendering, like your character model is done in a 3 dimensional plane, unless you meant that only one side was showing. And flipping normals is impossible if you UV mapped your bandanna model correctly. Link to comment Share on other sites More sharing options...
Andersh Posted July 25, 2009 Author Share Posted July 25, 2009 Thanks Stradian and yes I meant that the polygons are only showing from one side Link to comment Share on other sites More sharing options...
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