MickeyG42 Posted July 24, 2009 Share Posted July 24, 2009 I want to make the weapons i created have infinite ammo, but i am not sure how. I tried tweeking the base info but i am most likely too retarded to figure it out. HELP! Link to comment Share on other sites More sharing options...
Birrii Posted July 24, 2009 Share Posted July 24, 2009 Maybe you could look for a mod on FO3 nexus. I'm sure something like that exists. Hope it helps,Birrii Link to comment Share on other sites More sharing options...
palasprince Posted July 24, 2009 Share Posted July 24, 2009 Look in the object window and find your created weapon, then double click it to get the pop up window. Set the ammunition type to "NONE" :) EDIT: I tested it after all. Forgot I had the game on my laptop as it run so poorly its not worth playing. You'll also never have ot reaload. :) Link to comment Share on other sites More sharing options...
hiTo1337 Posted July 24, 2009 Share Posted July 24, 2009 Well, you should be able to make some kind of script that allows you to add bullets when you lose them? Which will make it infinite. Link to comment Share on other sites More sharing options...
palasprince Posted July 24, 2009 Share Posted July 24, 2009 Hmm. Yeah that wouldn't be a hard script to make. Everytime you lose a bullet a new one gets added to your inventory. But that would still require you to pick up at least one of said bullet before you could fire the weapon. It would also mean you'd have to reload, and if you only gave one bullet it'd have to reload after every shot. So depending on exactly what you're aiming for either are good options. IF you never want to reload, just setting ammo type to none is the quickest way. If you want to have to reload every so many shots or whatever, it would involve setting the clip size to the number of shots you'd like to fire before you reloaded (it's on the same page as setting ammo to "NONE" in fact I believe it's the option directly below it), creating a new ammo type (after all you don't want the 10mm gun o have the same infinite ammo effect do you?), creating a script that replaces the ammunition when lost, and then attaching that to yor new ammo. But, the second way does lead to an interesting glitch, you could simply drop the ammo on the ground and it'd reappear in your inventory, but then you could pick it off the ground again. Thus giving you infinite money. Hmm. Link to comment Share on other sites More sharing options...
HugePinball Posted July 24, 2009 Share Posted July 24, 2009 But, the second way does lead to an interesting glitch, you could simply drop the ammo on the ground and it'd reappear in your inventory, but then you could pick it off the ground again. Thus giving you infinite money. Hmm.Hey, this is an interesting idea. And palas, I'm thinking it wouldn't be much more difficult to have the script not allow you to have more than one clip of ammo in your inventory, so if you pick up extra it would just disappear (or drop it again). Infinite ammo, but with normal reload - that could be kinda cool. Would be a pretty big change in gameplay though - I'm curious MickeyG42, did you have something in mind for using this? Link to comment Share on other sites More sharing options...
hiTo1337 Posted July 24, 2009 Share Posted July 24, 2009 But, the second way does lead to an interesting glitch, you could simply drop the ammo on the ground and it'd reappear in your inventory, but then you could pick it off the ground again. Thus giving you infinite money. Hmm.Hey, this is an interesting idea. And palas, I'm thinking it wouldn't be much more difficult to have the script not allow you to have more than one clip of ammo in your inventory, so if you pick up extra it would just disappear (or drop it again). Infinite ammo, but with normal reload - that could be kinda cool. Would be a pretty big change in gameplay though - I'm curious MickeyG42, did you have something in mind for using this? So, what if you do your own ammo type? and you only get that ammo type (enough to fill 1 clip) when you equip the weapon. When you drop it, it either disappears, or the ammo type has the value 0, which means that you don't get infinite money. EDIT: Lols, skipped your post by accident palasprince :P kind of said the exact same thing. Link to comment Share on other sites More sharing options...
palasprince Posted July 24, 2009 Share Posted July 24, 2009 Yeah that's not bad. Add a script to your weapon that gives you say 6 of your cusom ammo type. Every time the gun is fired it does a simple check, if you've gotten down to having 0 of your ammo in your inventory it'd give you 6 more, but if you ever had more than 6 it'd drop it back down. Of course setting the amo value to 0 would probably be easier lol.HAving a million of a worthless ammo is. Well worthless haha. It would be funny to do that to a baseball bat. Wonder what your charater would do if he had to reload the baseball bat lol. Link to comment Share on other sites More sharing options...
MickeyG42 Posted July 25, 2009 Author Share Posted July 25, 2009 But, the second way does lead to an interesting glitch, you could simply drop the ammo on the ground and it'd reappear in your inventory, but then you could pick it off the ground again. Thus giving you infinite money. Hmm.Hey, this is an interesting idea. And palas, I'm thinking it wouldn't be much more difficult to have the script not allow you to have more than one clip of ammo in your inventory, so if you pick up extra it would just disappear (or drop it again). Infinite ammo, but with normal reload - that could be kinda cool. Would be a pretty big change in gameplay though - I'm curious MickeyG42, did you have something in mind for using this? I am making a gun that shoots bottles of booze actually, like missles/grenades. Didn't want players to have to get tons of booze to use it. Ive seen other mods that once you pick up one piece of ammo, you never run out. I thought i might have missed something small. Link to comment Share on other sites More sharing options...
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