phanes123 Posted July 24, 2009 Share Posted July 24, 2009 Need help. Getting perpetual CTD during Siege of Kvatch Quest. Crash occurs when attempting to enter chapel undercroft with colovian soldiers and berech en route to the guard house and also when exiting chapel undercroft back to kvatch. My load order using BOSS and mod list looks like this: Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm TamrielTravellers.esm FCOM_Convergence.esm CM Partners.esm Toaster Says Share v3.esm HorseCombatMaster.esm DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Quests-SI only.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Fran_Lv30Item_Maltz.esp Natural_Weather_by_Max_Tael.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp IlluminationWithin.esp Crowded Roads.esp AddMapMarkers.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp MaleBodyReplacerV4.esp EVE_StockEquipmentReplacer.esp Armory of the Silver Dragon.esp BlackLuster.esp KDCirclets.esp KDClothCirclets.esp Lich King's Helm v1_0.esp New Frostmourne Sword by Jojjo v1_0.esp LevelerCheat.esp DLCThievesDen.esp KDCircletsOOOOptimized - NPC Equip.esp ExnemRuneskulls.esp FCOM_ExnemRuneskulls.esp Bob's Armory Oblivion.esp Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for NPCs.esp FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp FCOM_Convergence.esp FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - No Carrion Rats.esp Mart's Monster Mod - No Undead Rise.esp TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp TamrielTravellersItemsNPC.esp TamrielTravellersItemsVendor.esp FCOM_FriendlierFactions.esp OOO-WaterFish.esp KumikoManor.esp GlenvarCastle.esp MountainTower.esp Servant of the Dawn.esp Apachii_Goddess_Store.esp za_bankmod.esp DLCFrostcrag.esp Knights.esp EVE_KnightsoftheNine.esp The Lost Spires.esp Lost Paladins of the Divines.esp Mart's Monster Mod - City Defences.esp Castle_Seaview.esp JQ-Fighters_Guild_United.esp FCOM_FighterGUnited.esp Natural_Vegetation_by_Max_Tael.esp Bag of Holding.esp EVE_ShiveringIslesEasterEggs.esp P1DkeyChain.esp ScriptIcon_Replacer.esp Borderless_Cyrodiil-3578.esp MidasSpells.esp EnchantmentRestore.esp EnchantmentRestore_Wells.esp DeadlyReflex 5 - Combat Moves.esp actors_in_charge.esp _Ren_BeautyPack_onlyhairs.esp Nec Mystic High Elf-Remake.esp CuteElf11.esp _Ren_BeautyPack_full.esp IDKRRR_C_race.esp Chocolate Elves.esp TSS Custom Companion Template.esp Toaster Says Share Faction Recruitment.esp CM Partners.esp CM Partners Special NPCs.esp CM Partners NPC.esp CM Partners More NPCs.esp CM Partners Marker NPCs.esp CM Partners Extra NPCs.esp Aliyah.esp Rhianna.esp DAValeriaCuteElf.esp DAFeria.esp KT_CustomRaceFix.esp EVE_KhajiitFix.esp Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
dezdimona Posted July 24, 2009 Share Posted July 24, 2009 Please before you say" I use BOSS" try it before you think its useless! General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Recommended Posts