Jump to content

CTD During Siege of Kvatch Quest


phanes123

Recommended Posts

Need help. Getting perpetual CTD during Siege of Kvatch Quest. Crash occurs when attempting to enter chapel undercroft with colovian soldiers and berech en route to the guard house and also when exiting chapel undercroft back to kvatch.

 

 

 

My load order using BOSS and mod list looks like this:

 

 

Oblivion.esm

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Oscuro's_Oblivion_Overhaul.esm

 

Mart's Monster Mod.esm

 

TamrielTravellers.esm

 

FCOM_Convergence.esm

 

CM Partners.esm

 

Toaster Says Share v3.esm

 

HorseCombatMaster.esm

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Quests-SI only.esp

 

Francesco's Optional Leveled Guards.esp

 

 

FCOM_Francescos.esp

 

 

FCOM_FrancescosItemsAddOn.esp

 

 

FCOM_FrancescosNamedBosses.esp

 

 

Fran_Lv30Item_Maltz.esp

 

 

Natural_Weather_by_Max_Tael.esp

 

Natural_Weather_HDR_by_Max_Tael.esp

 

Natural_Habitat_by_Max_Tael.esp

 

Natural_Water_by_Max_Tael.esp

 

IlluminationWithin.esp

 

Crowded Roads.esp

 

AddMapMarkers.esp

 

DLCHorseArmor.esp

 

DLCOrrery.esp

 

DLCVileLair.esp

 

DLCMehrunesRazor.esp

 

DLCSpellTomes.esp

 

 

MaleBodyReplacerV4.esp

 

 

EVE_StockEquipmentReplacer.esp

 

Armory of the Silver Dragon.esp

 

BlackLuster.esp

 

KDCirclets.esp

 

 

KDClothCirclets.esp

 

 

Lich King's Helm v1_0.esp

 

New Frostmourne Sword by Jojjo v1_0.esp

 

LevelerCheat.esp

 

DLCThievesDen.esp

 

KDCircletsOOOOptimized - NPC Equip.esp

 

 

ExnemRuneskulls.esp

 

FCOM_ExnemRuneskulls.esp

 

Bob's Armory Oblivion.esp

 

 

Cheat Bob's Armory Oblivion.esp

 

FCOM_BobsArmory.esp

 

 

Loth's Blunt Weapons for NPCs.esp

 

 

FCOM_LothsBluntWeapons.esp

 

Oblivion WarCry EV.esp

 

 

FCOM_WarCry.esp

 

 

Oscuro's_Oblivion_Overhaul.esp

 

Mart's Monster Mod - Additional Enemy NPC Vars.esp

 

 

FCOM_Convergence.esp

 

FCOM_EntropicOrderRebalance.esp

 

FCOM_RealSwords.esp

 

FCOM_DurabilityAndDamage.esp

 

Mart's Monster Mod - No Carrion Rats.esp

 

Mart's Monster Mod - No Undead Rise.esp

 

TamrielTravellerAdvScript.esp

 

TamrielTravellers4OOO.esp

 

 

TamrielTravellersItemsNPC.esp

 

TamrielTravellersItemsVendor.esp

 

FCOM_FriendlierFactions.esp

 

OOO-WaterFish.esp

 

KumikoManor.esp

 

GlenvarCastle.esp

 

MountainTower.esp

 

Servant of the Dawn.esp

 

Apachii_Goddess_Store.esp

 

za_bankmod.esp

 

DLCFrostcrag.esp

 

 

Knights.esp

 

EVE_KnightsoftheNine.esp

 

The Lost Spires.esp

 

Lost Paladins of the Divines.esp

 

Mart's Monster Mod - City Defences.esp

 

Castle_Seaview.esp

 

JQ-Fighters_Guild_United.esp

 

 

FCOM_FighterGUnited.esp

 

 

Natural_Vegetation_by_Max_Tael.esp

 

 

Bag of Holding.esp

 

EVE_ShiveringIslesEasterEggs.esp

 

P1DkeyChain.esp

 

ScriptIcon_Replacer.esp

 

Borderless_Cyrodiil-3578.esp

 

 

MidasSpells.esp

 

EnchantmentRestore.esp

 

EnchantmentRestore_Wells.esp

 

DeadlyReflex 5 - Combat Moves.esp

 

 

actors_in_charge.esp

 

_Ren_BeautyPack_onlyhairs.esp

 

 

Nec Mystic High Elf-Remake.esp

 

 

CuteElf11.esp

 

_Ren_BeautyPack_full.esp

 

 

IDKRRR_C_race.esp

 

 

Chocolate Elves.esp

 

 

TSS Custom Companion Template.esp

 

Toaster Says Share Faction Recruitment.esp

 

CM Partners.esp

 

CM Partners Special NPCs.esp

 

 

CM Partners NPC.esp

 

 

CM Partners More NPCs.esp

 

 

CM Partners Marker NPCs.esp

 

 

CM Partners Extra NPCs.esp

 

 

Aliyah.esp

 

Rhianna.esp

 

 

DAValeriaCuteElf.esp

 

 

DAFeria.esp

 

 

KT_CustomRaceFix.esp

 

 

EVE_KhajiitFix.esp

 

Bashed Patch, 0.esp

Link to comment
Share on other sites

Please before you say" I use BOSS" try it before you think its useless!

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...