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Crash when using magic


thyrfin

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Title says, when I try to cast a spell, let's say Heal Minor Wounds, Oblivion crashes and sometimes locks my computer, so I have to restart. I have well MUCH mods, so I think it's one of them, though I haven't found the one causing this.

Heres the modlist of pain:

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

Better Cities Resources.esm

Toaster Says Share v3.esm

HorseCombatMaster.esm

Lattamerv3.esm

HrmnsOblivionScriptOptimizationv1.0.esp

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Better Cities .esp

Natural_Weather_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Footstep Sound Fix.esp

All normal clothes buyable.esp

ChaseCameraMod.esp

Lock Bash v99.9.esp

Living Economy.esp

Living Economy - SI.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

HouseMapMarkersOnlyBought.esp

Oblivion Gate Map Marker Remover.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

MaleBodyReplacerV4.esp

Caine's Outfit.esp

CapesandCloaks.esp

GC Gowns.esp

SomeRobes.esp

vermillionandsilverthorn.esp

SS-GenderIndependentClothing v1.0.esp

Oscuro's_Oblivion_Overhaul.esp

OCC-OOO-Patch.esp

OOO-DLT_Remover.esp

OOO-Armor_Perks_WearRate_Repair.esp

OOO-DaedraLord_Quests.esp

OOO-DLT_Immersion.esp

OOO-Magic_Game_Settings.esp

OOO-Potions.esp

OOO-Container_Trap_Instant_Effects.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

Better Cities Full.esp

Better Cities - Full City Defences.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - No LEYAWIIN Flooding.esp

Better Cities Full Patch.esp

Better Imperial City Patch.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Quest Award Leveller.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Mehrunes Razor.esp

MidasSpells.esp

Midas OscuroGems.esp

Midas Reduced Costs Half.esp

Midas Betterholy.esp

FrostcragMidasLab.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_DLCSpellTome.esp

SM_OOO.esp

SM_AbsorbRestoration.esp

SM_EnableCharmChameleon.esp

SM_EnableRestoreEnchanting.esp

SM_NoPoisonLevitationEffects.esp

SM_EnchantStaff.esp

SM_VanillaSpells.esp

SM_UnlockSpells.esp

SM_NoSpellLights.esp

SM_Scrolls.esp

SM_SigilStone.esp

Midas SMHolyHeal.esp

Midas SMPoison.esp

RenGuardOverhaul.esp

RenGuardOverhaulShiveringIsles.esp

SuddenViolence_CombatMoves.esp

SuddenViolence_Push.esp

SuddenViolence_Sprint.esp

SuddenViolence_ElementalSpells.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

DeadlyReflex 5 - Combat Moves.esp

SM_DeadlyReflex.esp

Mayu's Animation Overhaul.esp

EyelashesVannilaRaces.esp

tkHairPack01.esp

CuteElf11.esp

_Ren_BeautyPack_full.esp

Beautiful People.esp

MGothic Breton Race.esp

Beautiful PeopleV22 - MaleReplacerV4.esp

KT_CustomRaceFix.esp

Toaster Says Share Faction Recruitment.esp

Better Imperial City.esp

Streamline 3.1.esp

HTHAdvanced - Sinkpoint.esp

WhiteGlassWeapons.esp

Gloves.esp

WhiteGlassArmor.esp

Merchants Buy Stolen Goods.esp

Realistic Values.esp

Oss133FrameRateOptimizer.esp

attack and hide medium v2.0.esp

1.5xdamage_velocity.esp

Rock Remover - Shore.esp

bab_bp_25_le_Mystic Night Elf.esp

Levelled Spell Names.esp

Helmet Toggle.esp

AsharasCharactersAsNPCs.esp

CompleteMagePack.esp

ConjurersRobe.esp

AsianElves.esp

HTHAdvanced - Normal.esp

xulBlackwoodForest.esp

ElsweyrAnequina.esp

 

I'm tying to fix this up myself, but help is very appreciated. :)

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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I was using BOSS program, it should move the mods to correct order. Well after I looked your advice, I deleted the program and changed the order. Now they are fixed, but the bug still happens. Also it crashes if I unsheath my weapon, so it might be somekind of animation error.

More help is needed.

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  • 2 weeks later...

I'm having this same problem too!

When I use Heal Minor Wounds my game Freezes... the music continues playing, but I can only close the game by Ctrl-Alt-Del.

 

My mods list is ahead:

Active Mod Files (taken from Wyre Bash)

 

• 00 Oblivion.esm

• 01 Francesco's Leveled Creatures-Items Mod.esm

• 02 Francesco's Optional New Items Add-On.esm

• 03 Francesco's Optional New Creatures Add-On.esm

• 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

• 05 Mart's Monster Mod.esm [Version 3.7b1]

• 06 FCOM_Convergence.esm [Version 0.9.9a7]

• 07 HorseCombatMaster.esm

• 08 DLCShiveringIsles.esp

• 09 Unofficial Shivering Isles Patch.esp [Version 1.4.0]

• 0A Francesco's Optional Chance of Stronger Bosses.esp

• 0B Francesco's Optional Chance of Stronger Enemies.esp

• 0C Francesco's Optional Chance of More Enemies.esp

• 0D Francesco's Optional Leveled Guards.esp

• 0E FCOM_Francescos.esp [Version 0.9.9]

• 0F FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

• 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

• 11 LoadingScreens.esp

• 12 LoadingScreensAddOn.esp

• 13 oc_darker_nights.esp

• 14 Natural_Weather_by_Max_Tael.esp

• 15 Natural_Habitat_by_Max_Tael.esp

• 16 Enhanced Water v2.0 HD.esp

• 17 Louder Nirnroot Sound.esp

• 18 AmbientTownSounds.esp

• 19 IlluminationWithin.esp

• 1A IWR - Windows Lights Shutters - Optimised.esp

• 1B Akatosh Mount By Saiden Storm.esp

• 1C VA_BetterGold.esp

• 1D Living Economy.esp

• 1E Living Economy - Items.esp

• 1F Cutthroat Merchants.esp

• 20 Nicoroshi Creations DW heavy.esp

• 21 RustyItems.esp

• 22 ExnemRuneskulls.esp

• 23 FCOM_ExnemRuneskulls.esp [Version 0.9.9]

• 24 Bob's Armory Oblivion.esp

• 25 FCOM_BobsArmory.esp [Version 0.9.9]

• 26 Oblivion WarCry EV.esp

• 27 FCOM_WarCry.esp [Version 0.9.9]

• 28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

• 29 OOO-Water_Weeds.esp [Version 1.33]

• 2A FCOM_Convergence.esp [Version 0.9.9]

• 2B FCOM_RealSwords.esp [Version 0.9.9]

• 2C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1]

• 2D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1]

• 2E Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1]

• 2F Mart's Monster Mod - Vindasel.esp [Version 3.7b1]

• 30 Mart's Monster Mod - Foxes.esp [Version 3.7b1]

• 31 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]

• 32 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]

• 33 Mart's Monster Mod - Farm Animals.esp [Version 3.7b1]

• 34 Mart's Monster Mod - Shivering Isles.esp [Version 0.18]

• 35 OOO-WaterFish.esp [Version 1.34]

• 36 SkyCastle.esp

• 37 TheForgottenShields.esp

• 38 WeaponsOfTheNine.esp [Version 2.2]

• 39 The Lost Spires.esp

• 3A Lost Paladins of the Divines.esp

• 3B Mart's Monster Mod - City Defences.esp [Version 3.7b1]

• 3C xuldarkforest.esp

• 3D xulStendarrValley.esp [Version 1.2.1]

• 3E xulTheHeath.esp

• 3F XulEntiusGorge.esp

• 40 xulFallenleafEverglade.esp

• 41 xulColovianHighlands_EV.esp

• 42 xulChorrolHinterland.esp [Version 1.2.2]

• 43 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.2]

• 44 xulBravilBarrowfields.esp [Version 1.3.1]

• 45 xulLushWoodlands.esp

• 46 xulAncientYews.esp [Version 1.4.1]

• 47 xulAncientRedwoods.esp

• 48 xulCloudtopMountains.esp [Version 1.0.1]

• 49 xulArriusCreek.esp [Version 1.1.2]

• 4A xulPatch_AY_AC.esp [Version 1.1]

• 4B xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]

• 4C xulRollingHills_EV.esp [Version 1.3.2]

• 4D xulPantherRiver.esp

• 4E xulRiverEthe.esp [Version 1.0.1]

• 4F xulBrenaRiverRavine.esp [Version 1.0.2]

• 50 xulImperialIsle.esp [Version 1.6.2]

• 51 xulBlackwoodForest.esp

• 52 Natural_Vegetation_by_Max_Tael.esp

• 53 Harvest [Flora].esp [Version 3.0.0]

• 54 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

• 55 Cliff_BetterLetters.esp [Version 1.1]

• 56 Kyoma's Journal Mod.esp [Version 3.2.0]

• 57 vendorchest-fix Shivering Isles.esp

• 58 DirenniAlchemyApparatus.esp

• 59 RenGuardOverhaul.esp

• 5A RenGuardOverhaulShiveringIsles.esp

• 5B Enhanced Grabbing.esp [Version 0.4]

• 5C Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

• 5D DeadlyReflex 5 - Combat Moves.esp

• 5E Seph's new animations.esp

• 5F actors_in_charge.esp

• 60 ActorsInMadness.esp

• 61 Real Lava 1.3.esp

• 62 Visual Enchantments v1.0.esp

• 63 Mart's Monster Mod - Resized Races.esp [Version 3.7b1]

• 64 Bald_Hairstyle.esp

 

I use the following utilities: BOSS, Wyre Bash, OBMM, OBSE 17 and Pluggy, Windom Earle's Oblivion Crash Prevention System for OBSE, FastExit, ObStutterRemover. That the forum says correct some general bugs.

 

What more can I do?

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So I'm not alone with this problem. I can't even reinstall because my friend has the original disc. (Yeah I play with crack, so what?) And I think that wouldn't even help.
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Well take you problems elsewhere, since you are an admitted pirate the door is that a way.

 

No discussion of piracy or pirate problem are allowed on this family of sites.

 

Pay for the game and eliminate most of your problems, play with a crack and you have nothing to complain about on this site.

 

Bye now

 

Buddah

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