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help with mods on mac


ahctapknot

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I recently purchased a pc copy of oblivion goty and ported it for mac.

 

I have followed all instructions for manual modding on the cider version , but can only get Shivering Isles to run.

 

i have the .esp files in my oblivion data folder , as well as meshes,textures, etc. in their respective folders.

 

I have also edited the plugins.txt file to show all .esp/.esm files and even follwed the recommended load order.

 

any ideas?????

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Wait a minute, matey, TransGaming Cider is a professional tool marketed at Game Developers, as far as I know. How comes that you got it?

 

Cheers!

Edited by IkeCoast
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I'm a sound designer for a start up dev team and we have a version of cider to test ( I understand it's not always that simple, but I work with a lot of people in the industry) . I wanted to play oblivion on my mac since I do not own a PC anymore. i was just looking for some advice since I really only know about the sound side of things and don't know if I'm doing this right.

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a) You don't say what your problem actually is. If Shivering Isles (and, I presume, the vanilla game) is working) what exactly is the issue?

 

b) In any case, it sounds like a question to address to TransGaming since it appears to be a result of something in the porting process, and you have their product for testing, right? (This was a test, right?)

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You've probably already looked this up, but here's a loooong youtube video by a guy who looks like he's gotten Oblivion Mod Manager, BOSS and Wrye Bash (I think, I didn't watch the whole thing) to run on his Mac using Wineskin. He installs Oscuro's overhaul during the video. I guess you could try getting OBMM running following his instructions and see if that helps.


I'm lazy, so I just sacrificed some disk space to the Bootcamp gods and I now have a momentarily stable teetering pile of mods and am very happy.

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