danielc Posted July 25, 2009 Share Posted July 25, 2009 I stopped playing the first time I tried the game because I didn't like the way enemies scaled with me, and how you had to micro manage the levelling system for the best results. Now someone has recommended to me some mods but I'm not sure what to go for. I'm going to use Francesco's Leveled Creatures/Items mod along with one of these leveling mods, but I can't decide which one and I need your advice: http://www.tesnexus.com/downloads/file.php?id=14065http://www.tesnexus.com/downloads/file.php?id=1888 Any suggestions for other leveling mods, as well as mods you might consider essential for playing would be appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
danielc Posted July 27, 2009 Author Share Posted July 27, 2009 bump Link to comment Share on other sites More sharing options...
zachm07 Posted July 27, 2009 Share Posted July 27, 2009 i actually recommend this one http://www.tesnexus.com/downloads/file.php?id=9914 Link to comment Share on other sites More sharing options...
Darkstorne Posted July 28, 2009 Share Posted July 28, 2009 I've tried out a few different levelling mods and in my opinion Kobu's Character Advancement mod is the best out there: http://www.tesnexus.com/downloads/file.php?id=1888 It's very similar to nGCD (one of the two levelling mods you provided links to) but with some interesting advantages. First of all, it works by seemleslsy increasing your stats as your skills progress. There is no need to gain X amount of skill increases before you level, and then rest in a bed in order to level up. Instead, once you increase your Blade skill by two or three levels, your strength will be increased by 1 point (as an example). It works out as always being the equivalent of having the 5x multiplier at level-up if you were using the standard level up system, so you have no need to worry about levelling and skill efficiency. You can just enjoy the game! The most interesting part for me was the way you can choose your luck to be increased. It can either increase by 1 every level; be the average of all your other skills; or you can 'gain luck by adventuring' - which takes into account how many locations you've discovered, how many enemies you've killed, how high your fame rating is etc, and updates it every level. This setting really provides an incentive to explore Cyrodiil and all its wonders. Take a look at the different levelling mods and see which one appeals to you the most. There may be a lot to choose from, but that means you can find one you'll really enjoy playing with. I use Francesco's as well, and it really does improve the quality of the game a lot more. Scaled enemies were a horrible idea... You might also be interested in Deadly Reflex for a more exciting combat system, allowing you to stab sleeping victims / slit enemy throats when sneaking up to them from behind / shield bash in combat / impale fallen enemies, and many more immersive ideas. -Darkstorne- Link to comment Share on other sites More sharing options...
danielc Posted July 28, 2009 Author Share Posted July 28, 2009 Thanks for the advice guys. I think I'm going to use Obscuro's Oblivion Overhaul with a leveling mod instead. I still don't know which leveling mod to use because I don't know which one will scale well with OOO. After looking at some OOO information it seems that it also affects how fast your character gains skills, so I don't if this would also cause problems and be incompatible with a leveling mod. Does Oblivion have a level cap? Because I would like to be able to become a master at everything and experience everything. I want to swordfight one session and then become proficient with magic the next. Link to comment Share on other sites More sharing options...
Darkstorne Posted July 28, 2009 Share Posted July 28, 2009 Thanks for the advice guys. I think I'm going to use Obscuro's Oblivion Overhaul with a leveling mod instead. I still don't know which leveling mod to use because I don't know which one will scale well with OOO. After looking at some OOO information it seems that it also affects how fast your character gains skills, so I don't if this would also cause problems and be incompatible with a leveling mod. Does Oblivion have a level cap? Because I would like to be able to become a master at everything and experience everything. I want to swordfight one session and then become proficient with magic the next. I think 50 might be the level cap. Kobu's levelling mod certainly allows you to raise or lower that cap though. I'm not sure about some of the levelling mods, but nGCD and Kobu's shouldn't be affected by slower skill gains at all. As your skills increase, the stats they are related to will seemlessly increase alongside them. Slower skill gains just means slower stat gains as well, whch is great if you enjoy a really long journey with one character, over creating several different characters. As far as being a master at everything goes: nGCD makes that rather difficult since it is designed to make you choose a specialization with your character (combat, magic, or stealth) and even make mastery of your speciality a challenge, whereas Kobu's is built with that aspect in mind. You stats will always increase at maximum efficiency in Kobu's, as though you always reveived the 5x multiplier at level-up with vanilla Oblivion. In other words, by level 50 you should have maxed your stats or at least be very close to max stats. -Darkstorne- Link to comment Share on other sites More sharing options...
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