Kombaticus Posted July 25, 2009 Share Posted July 25, 2009 Currently I'm trying to add a white phosphorus grenade to fallout 3. I've already textured a nuka grenade with olive drab and writing to look like a WP cylinder grenade. The damage and effects are good too. The too problems i have are: the explosion and the force. I'm trying to use the frag grenade explosion to replicate WP smoke since it is quite smokey, but the smoke is too dark and black. I tried editing the textures and making a new .nif with them but it doesn't seem to work. The other problem is the force, when it kills (as it often does) it blows the target into flaming pieces all over the cell. However awesome it is too inaccurate for a WP grenade. Any suggestions or tips would be appreciated. Link to comment Share on other sites More sharing options...
mechine Posted July 27, 2009 Share Posted July 27, 2009 Is that like a flash grenade? You could use the propertys of the mirlurk bait grenade as it doesn't do damage. ums the damage for explosives might be split up so there's some in the weapon then some in the explosive lists I don't know how you would stun them though if it is a flash grenade You might could put the victory rifle spell on them, which would knock them down idk if you can blind people, but maybe you can create new spells, which you would do in GECK an maybe there's settings in there to fool with the settings for their accuracy. Then really you just need to change the stuff from the BOOM so it looks like bright light. Sounds cool though /bump Link to comment Share on other sites More sharing options...
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