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Help With Mod Texture.


Kombaticus

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Currently I'm trying to add a white phosphorus grenade to fallout 3. I've already textured a nuka grenade with olive drab and writing to look like a WP cylinder grenade. The damage and effects are good too. The too problems i have are: the explosion and the force. I'm trying to use the frag grenade explosion to replicate WP smoke since it is quite smokey, but the smoke is too dark and black. I tried editing the textures and making a new .nif with them but it doesn't seem to work. The other problem is the force, when it kills (as it often does) it blows the target into flaming pieces all over the cell. However awesome it is too inaccurate for a WP grenade. Any suggestions or tips would be appreciated.
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Is that like a flash grenade?

 

 

You could use the propertys of the mirlurk bait grenade

 

as it doesn't do damage.

 

 

ums the damage for explosives might be split up

 

so there's some in the weapon

 

then some in the explosive lists

 

 

 

I don't know how you would stun them though if it is a flash grenade

 

You might could put the victory rifle spell on them, which would knock them down

 

idk if you can blind people, but maybe you can create new spells, which you would do in GECK

 

an maybe there's settings in there to fool with the settings for their accuracy.

 

 

Then really you just need to change the stuff from the BOOM so it looks like bright light.

 

 

Sounds cool though

 

 

 

/bump

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