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For the past few days I've been trying to change the sheathed position of two handed swords from the character's back, to the hip. (The same position as one handed swords)

 

The first plan I had was to change the position of the bone to reorient two handed swords to that position. I quickly abandoned this plan however due to the fact that two handed swords, axes, and hammers all share a single bone.

 

The second plan I had was to change the attachment variable of each individual two handed sword from WeaponBack to WeaponSword in Nifskope, and then adjust the position of them to that of one handed swords in 3ds Max. This did not pan out however, because no matter the changes I made the sword stuck stubbornly to the back of the character.


Does anyone have any solutions to my problem?

Edited by DonCalzone
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UPDATE:

I've figured it out (mostly). All I had to do was change the attachment variable on both the 3rd and 1st person meshes. It didn't even require a readjustment of the sword's position.

I renamed the one handed Equip, Unequip, and Locomotion animations to work with two handed swords, and they seem to work just fine.

HOWEVER, the new problem is that the two handed sword mesh does not leave the hip when being drawn. The character is left swinging an invisible sword.

Does anyone have a solution for this?

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