SiniVII Posted July 28, 2009 Share Posted July 28, 2009 *Edit* After removing my own tiny custom mod I was able to change the eyes of all races again so my problem is pretty much solved... Well that's mainly my problem. Whenever I try to change the eyes on a race menu, nothing happens. No new eyes, no new name on the eyes, it's stuck on GOLD eyes which just looks really creepy. I was fooling around a little in the TES4Con trying to move some eyes to the White Tabaxi Race from the Beautiful People Race Pack. Im gonna try running the game turning off my own personal customed mod, besides I don't think I got it right since the eyes wasn't even in the menu in the TES4. Maybe some of you can recognize a conflicting eye mod within my mod list... In any case. Here is my load order: Oblivion.esmCM Partners.esmUnnecessaryViolence.esmCM Partners.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espIlluminationWithin.espIlluminationWithout.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espEnhanced Water v2.0 HD.espOTEP - Aleswell.espAkaviri Imports.espAkaviriSamuraiShop.espCorthian Akavir Clothing.espJG Elven.espThieves Arsenal.espSwordDancer.espDancers clothes.espRomuska Fantasy Store.esptona_simple_dress-armor_ver3.espAdonnays Elven Weaponry.espDMCWeapons.espCapesandCloaks.espMagicElvenCapes1a.espalllll61s-blueness lion armor.espFasterArrows250.espAquafina.espWolfPacks.espWolfPacksNaturalWildlifeAddOn.espChaseCameraMod.espNo psychic guards v1.2.espDarkbrotherhood.espArena_BattlesV1.1.espQuest Award Leveling.espQuest Award Leveling - Finger of the Mountain.espLycanthrope.espUnlimited Amulets and Rings - Shivering Isles.espExnemRuneskulls.espArena Waterfalls2.espMaigrets House Cats.espFaster Level Up x4.espSmarter Mercantile Leveling - Multi.espKT_CustomRaceFix.espBP_Roberts_BR_Hair.espAlternative Start by Robert Evrae.esp_Ren_BeautyPack_onlyhairs.espBeautiful People.espCuteElf11.espTabaxi Race 2.0.espMaleBodyReplacerV4.espeyja.espClocksOfCyrodiil.espAnvilBayExpansion.espLetThePeopleDrink.espColourwheels Sexy Stock Armor & Clothing Replacer.espTyler's Hungry, Thirsty, Sleepy, Tired.espMidasSpells.espAtmospheric Loading Screens - Random Quotes.espptThrowingWeapons.espDLCThievesDen.espDLCFrostcrag.espDLCOrrery.espDLCHorseArmor.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCShiveringIsles.espKnights.espactors_in_charge.espEFGAddPose.espStandingJOJO.espshinyEmotions.esppersonality_idles4.esp77_Umpa_Animation.espCM Partners More NPCs NE.espDAJadeTabaxi.espRealisticLeveling.espSW01.espSW01Plus.esp Link to comment Share on other sites More sharing options...
dezdimona Posted July 28, 2009 Share Posted July 28, 2009 *Edit* After removing my own tiny custom mod I was able to change the eyes of all races again so my problem is pretty much solved... Well that's mainly my problem. Whenever I try to change the eyes on a race menu, nothing happens. No new eyes, no new name on the eyes, it's stuck on GOLD eyes which just looks really creepy. I was fooling around a little in the TES4Con trying to move some eyes to the White Tabaxi Race from the Beautiful People Race Pack. Im gonna try running the game turning off my own personal customed mod, besides I don't think I got it right since the eyes wasn't even in the menu in the TES4. Maybe some of you can recognize a conflicting eye mod within my mod list... In any case. Here is my load order: Oblivion.esmCM Partners.esmUnnecessaryViolence.esmCM Partners.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espIlluminationWithin.espIlluminationWithout.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espEnhanced Water v2.0 HD.espOTEP - Aleswell.espAkaviri Imports.espAkaviriSamuraiShop.espCorthian Akavir Clothing.espJG Elven.espThieves Arsenal.espSwordDancer.espDancers clothes.espRomuska Fantasy Store.esptona_simple_dress-armor_ver3.espAdonnays Elven Weaponry.espDMCWeapons.espCapesandCloaks.espMagicElvenCapes1a.espalllll61s-blueness lion armor.espFasterArrows250.espAquafina.espWolfPacks.espWolfPacksNaturalWildlifeAddOn.espChaseCameraMod.espNo psychic guards v1.2.espDarkbrotherhood.espArena_BattlesV1.1.espQuest Award Leveling.espQuest Award Leveling - Finger of the Mountain.espLycanthrope.espUnlimited Amulets and Rings - Shivering Isles.espExnemRuneskulls.espArena Waterfalls2.espMaigrets House Cats.espFaster Level Up x4.espSmarter Mercantile Leveling - Multi.espKT_CustomRaceFix.espBP_Roberts_BR_Hair.espAlternative Start by Robert Evrae.esp_Ren_BeautyPack_onlyhairs.espBeautiful People.espCuteElf11.espTabaxi Race 2.0.espMaleBodyReplacerV4.espeyja.espClocksOfCyrodiil.espAnvilBayExpansion.espLetThePeopleDrink.espColourwheels Sexy Stock Armor & Clothing Replacer.espTyler's Hungry, Thirsty, Sleepy, Tired.espMidasSpells.espAtmospheric Loading Screens - Random Quotes.espptThrowingWeapons.espDLCThievesDen.espDLCFrostcrag.espDLCOrrery.espDLCHorseArmor.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCShiveringIsles.espKnights.espactors_in_charge.espEFGAddPose.espStandingJOJO.espshinyEmotions.esppersonality_idles4.esp77_Umpa_Animation.espCM Partners More NPCs NE.espDAJadeTabaxi.espRealisticLeveling.espSW01.espSW01Plus.esp first remove Beautiful People causes 90% of all eye problems General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..................... 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SiniVII Posted July 28, 2009 Author Share Posted July 28, 2009 The problem was fixed though o.o Now I want to know how to properly transfer the eyes from one race to another (Beautiful Poeple glow eyes to another race) Link to comment Share on other sites More sharing options...
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