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Can't change eyes...


SiniVII

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*Edit* After removing my own tiny custom mod I was able to change the eyes of all races again so my problem is pretty much solved...

 

Well that's mainly my problem. Whenever I try to change the eyes on a race menu, nothing happens. No new eyes, no new name on the eyes, it's stuck on GOLD eyes which just looks really creepy.

 

I was fooling around a little in the TES4Con trying to move some eyes to the White Tabaxi Race from the Beautiful People Race Pack. Im gonna try running the game turning off my own personal customed mod, besides I don't think I got it right since the eyes wasn't even in the menu in the TES4.

 

Maybe some of you can recognize a conflicting eye mod within my mod list... In any case.

 

Here is my load order:

 

Oblivion.esm

CM Partners.esm

UnnecessaryViolence.esm

CM Partners.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

IlluminationWithin.esp

IlluminationWithout.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Enhanced Water v2.0 HD.esp

OTEP - Aleswell.esp

Akaviri Imports.esp

AkaviriSamuraiShop.esp

Corthian Akavir Clothing.esp

JG Elven.esp

Thieves Arsenal.esp

SwordDancer.esp

Dancers clothes.esp

Romuska Fantasy Store.esp

tona_simple_dress-armor_ver3.esp

Adonnays Elven Weaponry.esp

DMCWeapons.esp

CapesandCloaks.esp

MagicElvenCapes1a.esp

alllll61s-blueness lion armor.esp

FasterArrows250.esp

Aquafina.esp

WolfPacks.esp

WolfPacksNaturalWildlifeAddOn.esp

ChaseCameraMod.esp

No psychic guards v1.2.esp

Darkbrotherhood.esp

Arena_BattlesV1.1.esp

Quest Award Leveling.esp

Quest Award Leveling - Finger of the Mountain.esp

Lycanthrope.esp

Unlimited Amulets and Rings - Shivering Isles.esp

ExnemRuneskulls.esp

Arena Waterfalls2.esp

Maigrets House Cats.esp

Faster Level Up x4.esp

Smarter Mercantile Leveling - Multi.esp

KT_CustomRaceFix.esp

BP_Roberts_BR_Hair.esp

Alternative Start by Robert Evrae.esp

_Ren_BeautyPack_onlyhairs.esp

Beautiful People.esp

CuteElf11.esp

Tabaxi Race 2.0.esp

MaleBodyReplacerV4.esp

eyja.esp

ClocksOfCyrodiil.esp

AnvilBayExpansion.esp

LetThePeopleDrink.esp

Colourwheels Sexy Stock Armor & Clothing Replacer.esp

Tyler's Hungry, Thirsty, Sleepy, Tired.esp

MidasSpells.esp

Atmospheric Loading Screens - Random Quotes.esp

ptThrowingWeapons.esp

DLCThievesDen.esp

DLCFrostcrag.esp

DLCOrrery.esp

DLCHorseArmor.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCShiveringIsles.esp

Knights.esp

actors_in_charge.esp

EFGAddPose.esp

StandingJOJO.esp

shinyEmotions.esp

personality_idles4.esp

77_Umpa_Animation.esp

CM Partners More NPCs NE.esp

DAJadeTabaxi.esp

RealisticLeveling.esp

SW01.esp

SW01Plus.esp

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*Edit* After removing my own tiny custom mod I was able to change the eyes of all races again so my problem is pretty much solved...

 

Well that's mainly my problem. Whenever I try to change the eyes on a race menu, nothing happens. No new eyes, no new name on the eyes, it's stuck on GOLD eyes which just looks really creepy.

 

I was fooling around a little in the TES4Con trying to move some eyes to the White Tabaxi Race from the Beautiful People Race Pack. Im gonna try running the game turning off my own personal customed mod, besides I don't think I got it right since the eyes wasn't even in the menu in the TES4.

 

Maybe some of you can recognize a conflicting eye mod within my mod list... In any case.

 

Here is my load order:

 

Oblivion.esm

CM Partners.esm

UnnecessaryViolence.esm

CM Partners.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

IlluminationWithin.esp

IlluminationWithout.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Enhanced Water v2.0 HD.esp

OTEP - Aleswell.esp

Akaviri Imports.esp

AkaviriSamuraiShop.esp

Corthian Akavir Clothing.esp

JG Elven.esp

Thieves Arsenal.esp

SwordDancer.esp

Dancers clothes.esp

Romuska Fantasy Store.esp

tona_simple_dress-armor_ver3.esp

Adonnays Elven Weaponry.esp

DMCWeapons.esp

CapesandCloaks.esp

MagicElvenCapes1a.esp

alllll61s-blueness lion armor.esp

FasterArrows250.esp

Aquafina.esp

WolfPacks.esp

WolfPacksNaturalWildlifeAddOn.esp

ChaseCameraMod.esp

No psychic guards v1.2.esp

Darkbrotherhood.esp

Arena_BattlesV1.1.esp

Quest Award Leveling.esp

Quest Award Leveling - Finger of the Mountain.esp

Lycanthrope.esp

Unlimited Amulets and Rings - Shivering Isles.esp

ExnemRuneskulls.esp

Arena Waterfalls2.esp

Maigrets House Cats.esp

Faster Level Up x4.esp

Smarter Mercantile Leveling - Multi.esp

KT_CustomRaceFix.esp

BP_Roberts_BR_Hair.esp

Alternative Start by Robert Evrae.esp

_Ren_BeautyPack_onlyhairs.esp

Beautiful People.esp

CuteElf11.esp

Tabaxi Race 2.0.esp

MaleBodyReplacerV4.esp

eyja.esp

ClocksOfCyrodiil.esp

AnvilBayExpansion.esp

LetThePeopleDrink.esp

Colourwheels Sexy Stock Armor & Clothing Replacer.esp

Tyler's Hungry, Thirsty, Sleepy, Tired.esp

MidasSpells.esp

Atmospheric Loading Screens - Random Quotes.esp

ptThrowingWeapons.esp

DLCThievesDen.esp

DLCFrostcrag.esp

DLCOrrery.esp

DLCHorseArmor.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCShiveringIsles.esp

Knights.esp

actors_in_charge.esp

EFGAddPose.esp

StandingJOJO.esp

shinyEmotions.esp

personality_idles4.esp

77_Umpa_Animation.esp

CM Partners More NPCs NE.esp

DAJadeTabaxi.esp

RealisticLeveling.esp

SW01.esp

SW01Plus.esp

 

 

first remove Beautiful People causes 90% of all eye problems

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

...................

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The problem was fixed though o.o

Now I want to know how to properly transfer the eyes from one race to another (Beautiful Poeple glow eyes to another race)

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