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Pathing for textures


Mick6425

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I recently uploaded a mod with custon meshes, textures and sound. There are signs, bobbles, weapons and posters which have "replaced" textures. I basically made a copy of the original, renamed it, modified it, then put it in the mod. As far as I can tell, I did everything the same way. After I toggled archiveinvalidated! on, everything went smooth. My friends and family got such a kick out of the mod they finally convinced me to upload it. Then I came across a problem, for the life of me, I can not seem to figure out.

 

The mod looks for the textures in the C: drive. But what if it is loaded to the D: drive? It never occurred to me that FO3 would be loaded to another drive. Well, I am trying to trouble shoot my mod for someone who gets all the sound, meshes, and 1 texture to work proerly, but the rest are missing for them.

 

I did everyone the exact same way and I can't figure out why they can see one new texture and not the rest. It has been downloaded 100+ times, but so far I am just getting one user who has this problem, but I really, really want to fix this for them.

 

I have been through my mod several times now, and all the pathing is the exact same for the textures which work for them and the textures that they are missing. I am at a complete loss.

 

Any suggestions? Solutions? I am relatively new to modding, so anything that will help me produce more compatable mods will be greatly appreiciated.

 

Thank you in advance,

Mick

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What programs are you using, and what are the texture paths exactly as they appear in that program? I'm new to this stuff myself, but this sounds like a problem I was having a while back that I figured out so I might be able to help!
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as far as the c: and d: drive question goes, fallout assumes the common root directory up to the data folder and then it only has to be told that they are in ..\textures\yourfolder\etc

 

so if you went into nifskope and specified youre new textures as:

 

c:\program files\fallout3\data\textures\yourfolder\file.dds

 

instead of

 

textures\yourfolder\file.dds

 

then you might have a problem, so you could always double check that.

 

as far as helping the other person with the missing textures, are you sure theyre using archiveinvalidationinvalidated? are you sure theyre using it correctly?

 

hope that helps a bit. if not, what is the name of your mod? i could test it if i get a chance

 

cheers

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as far as the c: and d: drive question goes, fallout assumes the common root directory up to the data folder and then it only has to be told that they are in ..\textures\yourfolder\etc

 

so if you went into nifskope and specified youre new textures as:

 

c:\program files\fallout3\data\textures\yourfolder\file.dds

 

instead of

 

textures\yourfolder\file.dds

 

then you might have a problem, so you could always double check that.

 

as far as helping the other person with the missing textures, are you sure theyre using archiveinvalidationinvalidated? are you sure theyre using it correctly?

 

hope that helps a bit. if not, what is the name of your mod? i could test it if i get a chance

 

cheers

 

That's what I did. c:\program files\fallout3\data\textures\myfolder\file.dds. I will try to fix this and see if this helps. Thank you so much! I will let you know if this resolves this issue. Thank you again!!!!

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i checked one of the nifs in your mod and yeah thats what it is

 

youve got

 

c:\program files\bethesda softworks\fallout 3\data\textures\mickexpansion01\me01huntingrifleclean.dds

 

changed that to just

 

textures\mickexpansion01\me01huntingrifleclean.dds

 

for all of them and you should be (hopefully) right as rain

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i checked one of the nifs in your mod and yeah thats what it is

 

youve got

 

c:\program files\bethesda softworks\fallout 3\data\textures\mickexpansion01\me01huntingrifleclean.dds

 

changed that to just

 

textures\mickexpansion01\me01huntingrifleclean.dds

 

for all of them and you should be (hopefully) right as rain

 

For sure! I already uploaded the corrected meshes. Wow, there sure is a lot to keep track of in this modding business! lol. Thank you all so much for your help. The advice was a life saver and spot on. I appreciate it very much! Thanks again!

 

Mick

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