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FWE + MMM + FOOK + WMK + EW


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Well it's been a while, I've gotten my problem fixed....I just gave up with WMK and FWE, they were the ones conflicting with everything else...but other than that everything is fixed and I now am running MMM +FOOK +EW and receive very few crashes, I've been told the crashes are a result from fook, I just hope they fix fook in the next version that comes out.
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  • 2 weeks later...

What's up bish...

 

 

 

 

Guess what, you're the floater...

 

 

 

After 5 pages of helping folks I decided to break the five pages an I'm out rule

 

Man I'm so freaking tired of this helping folks out tonight

 

It's been really bad tonight, lots of problems an not many people to help with them.

 

 

 

 

WMK got some nice updates finally, I don't think it's WMK though, more like add ons.

 

Heck open it up with GECK set it to active, delete all the loot list entrys marked with a *

 

then save. Or try to master update it.

 

 

Same for FWE, but FWE's loot list is what makes it so great I think.

 

WMK lists are optional though, you don't really need raiders to have that stuff

 

you could just hide it in the world or add it to a vender.

 

 

 

Duh what's that WMK guy thinking. Raiders are stupid an wouldn't know stuff about Gunsmithing.

 

If they did they wouldn't be raiders, they would be gunsmiths right.

 

 

 

 

 

Pfft there so much BULLS*** floating around in the form of what people say an think

 

Fook 1.6 doesn't crash at all if you install an have a good set up.

 

 

If there is anything at all wrong with FOOK it's meshes you can't edit that might cause a crash

which I seriously doubt is the case, but still you can't open them to check. Then one of the sounds

is named wrong so you have NPC's shooting at you an it sounds like you are shooting at them

so loud it sounds like right next to you an it's 40 feet away, it was just a mix up of the 2D an 3D sounds

easy fix.

 

 

 

That's it...

 

 

 

What's your load order, and we'll come up with a way to load out what you wanted.

It won't be easy though.

 

 

It's not much, but I did make a attempt to make a weapons mod that wouldn't conflict with other mods.

 

the next version will be better in the form of not conflicting at all, the chance for it to conflict is rather low.

 

http://www.fallout3nexus.com/downloads/file.php?id=7877

 

 

Just don't bump into anything downstairs at first.

 

 

 

Fook is great

 

 

but it we can't get it to work with FWE then maybe you could get by with my fullautopistols mod

until fook 2.0 comes out, which is kind of what it was made for anyway

 

 

Also didn't FOOK an FWE merge into a new mod? I think so. Yay for you

 

 

Let's make out, come on man it's not gay if we don't tell anybody.

 

 

 

Dude you know how I know you're gay, because I saw your locker in the wasteland

 

and it had a rainbow sticker on it...

 

 

 

Just kidding you know, wouldn't be fun otherwise.

 

 

What's EW?

 

 

 

Just wana know.

 

 

post that load order so we can go over it okay.

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