marcushugh Posted August 2, 2009 Share Posted August 2, 2009 I cant find where the glasses are in the textures files, i've looked everywhere through the textures folder. Can someone help me ? Link to comment Share on other sites More sharing options...
mechine Posted August 5, 2009 Share Posted August 5, 2009 Well meh if I did a glasses project I'd launch FOMM and open the BSA unpacker select the meshes BSA to open search in there for the glasses Then extract that or those Open the meshes with nifscope then with the block list an block details turned on I'd find the entry's for BShaderTextureSet, an open + signsor whatever until the file path for the texture was listed Because the better way to set texture paths is using nifscope rather than using the GECk to apply a alternate texture, more work Usually what I end up doing is making a false data file on the desktopbecause you can only point nifscope to a folders named data for some reason to use nifscope to preview texture changes. Then delete it when I move it to the real data file. Link to comment Share on other sites More sharing options...
marcushugh Posted August 6, 2009 Author Share Posted August 6, 2009 I use photoshop and the fallout 3 archive Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 You'll have to use the .dds converter then photoshop it then .dds convert it back an place it in the game Idk if you ask me, I'd rather not convert just edit the preview, edit preview, edit preview, put in the game rather than edit convert preview, edit convert preview, edit convert preview, then place in the game. What do you mean by you use the Fallout 3 archive? Link to comment Share on other sites More sharing options...
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