Rendalli Posted August 2, 2009 Share Posted August 2, 2009 hi there got a quick question bout the geck/scripting. how would i go about making an actor twitch and spasm as if they got electrocuted without having to make a new animation, and by using the havok engine when they get paralyzed or knocked down. i dont really know how i can do this but hopefully someone out there knows how. Link to comment Share on other sites More sharing options...
eleglas Posted August 2, 2009 Share Posted August 2, 2009 Theres always the Mezz death effect, you kill someone with a mesmatron and that sort of thing will happen. Have a look at the death critical of it. Link to comment Share on other sites More sharing options...
Cipscis Posted August 3, 2009 Share Posted August 3, 2009 It'd probably be rather difficult for you to get the effect you're looking after without using an animation of some sort, but you could try using PushActorAway to force an actor to enter "ragdoll mode". If that's not enough, you could also "prod" them via FOSE's con_SetVel. Cipscis Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted August 3, 2009 Share Posted August 3, 2009 Maybe you could try running random animation very fast in succession. Although making a twitch animation in 3ds or blender should be very difficult if you know what you're doing. You can get the skeleton from the BSA unpacker in the FOMM. Link to comment Share on other sites More sharing options...
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