UnicornOrigami Posted February 17, 2014 Share Posted February 17, 2014 So the main thing I want to do is play with the jsawyer mod, AND play with Project Nevada. I get that there's an issue with the Rebalance module of PN and Sawyer's tweaks, but thankfully there's at least one compatibility patch for this here on the nexus that I've found: http://www.nexusmods.com/newvegas/mods/53354/? Unfortunately this patch seems to be locking me out of almost all the menu options in the rebalance module (and thus, all the extra options for that part of the module as well) other than the level cap, even the stuff that shouldn't conflict with sawyer's tweaks, like turning on the experimental stealth AI, or the alternate repairing set up. It does let me run the two together, so I suppose it does what it intends to do, but are there any other compatibility patches for these two mods that set sawyer's settings as the PN defaults, but then still allow me to alter them using Project Nevada? Or is what I'm running into a load order issue? I can't seem to load Project Nevada Rebalance any lower since it registers as an .esm even though it's labeled .esp (which is weird and I don't understand why that is but until now it hasn't been an issue), so I can't load it after jsawyer. I can load the rebalance extra options after jsawyer, but that doesn't change the locked out options (all of the rebalance options have blank screens except for the first, which doesn't show any of the extra options, and all options other than experience gained and max level show broken strings if you attempt to change them) and loading sawyer before rebalance extra options leads to the same functionality. The description of the patch says all it does is create an extra preset for PN, which would imply that all of PN's functionality remains, it's just that the defaults are set to Jsawyer levels. Or at least that's how I read it. Am I wrong there? Link to comment Share on other sites More sharing options...
TheBlueKidd Posted August 5, 2014 Share Posted August 5, 2014 I've been wondering about this as well. Link to comment Share on other sites More sharing options...
Kamikazesopp Posted August 15, 2014 Share Posted August 15, 2014 If i were to guess, i'd say that the patch f's up the menus because it applies the jsawyer tweaks in a manner that locks out project nevadas, which makes the menus bug out, since they can't access the information they're looking for. The guy who made the comp. patch probably just forgot to correct it. Or didn't care enough, because he would have to code alot of stuff... I can't really give you a solution, other than manually correcting this yourself, and again, i'm only guessing. Coding is really complicated. >.< Link to comment Share on other sites More sharing options...
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