Trandoshan Posted August 2, 2009 Posted August 2, 2009 Salut. I'm having a problem with armor creation in Nifskope. I have been creating armors with arms and legs showing, and editing them through blender so there are no Issues with clipping. I seem to be having a problem. All Textures that are assigned under the Characters/Imperial/_male/Footbody don't seem to want to change to the race that has currently equipped the said armor. This messes things up because my Argonian has Imperial arms and legs when I equip the said armor. How can I adjust this in Nifskope so that the Texture will shift to the Race I am currently playing? The Construction Set Wiki has no solutions on Nifskope Alchemy, and I have run a general search in this forum. Can't find anything. If you need more information, ask.
ArVam Posted August 14, 2009 Posted August 14, 2009 Have you tried to view/copy the data from similar armors, like the Arena suit? I'm not much of a modder, so I may not know what I'm talking about.Good luck! :)
Nexus Set Posted August 14, 2009 Posted August 14, 2009 Try to do this in Nifskope: Click/Select the skin part mesh of the armor... Check it's name on the Block List, the upper body should have Foot:Body. If it has something like Foot:Body.00, double-click it to change it back to exactly Foot:Body. The leg parts should be named Foot:Legs. Also make sure the NiMaterialProperty=skin for all exposed body parts.
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