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Get XYZ and Rotation in game


RoyBatterian

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GetPos has always worked just fine for me. Depends on what you're using it for.

 

Can't remember the proper syntax, just GetPos X, GetPos Y, GetPos Z I think? Anyway, they could all be stored and recalled as variables perfectly.

 

Can't remember if there's a GetAngle. I think I remember something like that.

 

- checked, syntax is (ref/ID).GetPos X/Y/Z

 

There is a GetAngle function, used in the exact same way.

Edited by Mishaxhi
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