Jump to content

Another dialogue problem... not SEQ


hyperblast

Recommended Posts

Hi, everyone

 

I'm French, so I apologize for my way of writing, if ever you don't understand...

 

So, I'm having problems with my mod. Before creating anything, I just went with a "Search & Destroy" quest, that just requires you to

1. Speak to NPC => Quest

2. Killing Target

3. Returning to NPC

 

That's just simple. And the thing is, it worked, I mean I could make my way throughout the quest without any problem of any kind. But I tried to make it start another quest, and well, I messed with the scripts, so I had to redo the entire mod, in a cleaner way.

 

So, I've followed Beth tutorial, even if I had understood how to do this. So I make my actors, my quest, my stages, lil' scripts over there, lil' scripts over here.

I close the CK, add -GenerateSEQ:blabla.esp, reload, close, copy/paste the SEQ in the Data/SEQ Folder, I go to my game, load the area, speak to NPC: nothing. Whatever, it happened to me before, so I just save and reload. Still nothing. I try to go with the cmd: gestage blabla 10. Won't start the quest or making me go to stage 10....

 

I checked Start Game Enabled, I didn't check "Start Up Stage", I generated the SEQ, my dialogue conditions are just "gestage blabla < 10", and "alias ref => the quest giver alias".

 

So, now I'm stuck, and I'd like to have some advice, before I smash my computer with a hammer.

 

Thank you, I attach the esp & scripts in a virus-free archive. BTW, all the new things are listed after NCN, and the modified cells are the Cistern for the Quest Giver, and Lost Knife Cave for the target

 

 

Edit: I can have my quest with the cmd setstage, but for a reason I don't know, the target's not here... but whatever, even when I have to finish the quest, the finishing dialogue won't start neither...

Edited by hyperblast
Link to comment
Share on other sites

  • 3 months later...

I hope someone answers you I have same problem, and I do not want to have to use an "Event Node" everytime i want to do some simple "I am trying to learn quest".

 

Which by the way is pretty tricky for someone just trying to get the basics down.

 

I think this is worse than when Bethesda decided to remove the ability to lip sink in Oblivion with out warning, or explanation.

 

Early when Skyrim first came out I did a few mod examples, and began a ittle work with the CK "No Problem" Now I decide to start again, and hit this fricking wall.. Grrrr

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...