pottman Posted August 3, 2009 Author Share Posted August 3, 2009 seems to me, Bethesda screwed this DLC up bad. I wish I could just barge in their Offices and zap them all away with my alien blaster. Lets hope yomeone fixes this. Ill try to open it up in GECK and save it again. Maybe I find the error. :unsure:Please do. Link to comment Share on other sites More sharing options...
pottman Posted August 3, 2009 Author Share Posted August 3, 2009 I'm just curious, but are any of you having problems with that part using any custom bodies? I just remember the whole problem that alot of people were having with the Broken Steel DLC and being stuck on the bed after the little cut scene and wonder if it's related to what's causing the problem that you are guys are having with MZI'm using Dimon's custom races, if that's what you mean. Link to comment Share on other sites More sharing options...
Akadai Posted August 3, 2009 Share Posted August 3, 2009 Is there a way you can test it using one of the default races? (Preferably one that doesn't change the default body mesh) and see if it works on that one? I wouldn't be surprised if it's the same issue people had with Broken Steel Link to comment Share on other sites More sharing options...
Nyx2k Posted August 3, 2009 Share Posted August 3, 2009 Well I opened with Geck, and imideatly it showed me a bunch of errors. I dunno if they are relevant, but Ill post them here anyway. 1. EXTRA SPACE: DLC05HQPaulsonGeneratorDone has atleast one space after it.2. Several Errors like this one, only the Ids in the bracets differ MASTERFILE: Errors were encountered during InitItem for Reference: Base: ´DLC05LvlAlienMelee´ (01003C77) Ref: " (010094BD Cell: ´DLC05ResearchLab´(01008EC7) 3. same as above, but only with Base: XMarkerheading (00000034) and different Ref: (010098DC). Cell is always the same 4. alot of errors in the "DLC05ExLab03" Cell Same style as above.5. a XMarkerHeading Error in the DLC05Cargohold Cell 6. and a few MASTERFILE Errors: MASTERFILE: Could not find reference (01003319) for condition item on owner form PACK ´DLC05MZ1SallyInitialForceGreet´ (01003702). MASTERFILE: Unable to find Package Target Reference (00000000) on owner object "DLC05TestUseCryoPod". MASTERFILE: Unable to find Package Target Reference (00000000) on owner object "DLC05TestUseConsole" MASTERFILE: Unable to find Package Target Reference (00000000) on owner object "DLC05TestUseRailMarker" 7. and a Faction reaction error: DEFAULT: (Faction Reaction Error) Faction "DLC05NPCFollowerFaction" (010068DF) is a Friend or Ally of Faction "PlayerFaction" (0001B2A4), but Faction "PlayerFaction" (0001B2A4) is not a Friend or Ally of Faction "DLC05NPCFollowerFaction" (010068DF). Thats all the Errors I get. I dunno if it helps you guys but I have no Idea what that means. Link to comment Share on other sites More sharing options...
deckel11 Posted August 3, 2009 Share Posted August 3, 2009 @DJ_D, FO3Edit showed me similar results when I looked at Zeta......tons of errors. I was wondering if it was related to my choice to stay with patch v1.6. Are you using 1.6 or 1.7? Link to comment Share on other sites More sharing options...
Rendalli Posted August 3, 2009 Share Posted August 3, 2009 about the custom bodies thing i started a new game and it worked fine i use dimon's custom races. gonna eliminate the mods i use 1 by 1 to see what is breaking it. cause i really dont want to start all over again. Link to comment Share on other sites More sharing options...
ZombieUK Posted August 3, 2009 Share Posted August 3, 2009 Since you good people have found these errors....I dont suppose you could upload Fixes for these? Should make the gan run much smoother... Tho when I first played it...Hardly any probs... Gameplay was bliss but No Alien Blasters...wat the hell? strange....And the Aliens are very much like the ALIEN Invasion Vault (Cave next to rivet City?) nicely done, I am satisfyed with Zeta. Now somnebody create tons upon tons of mods based on it!! Please? :) Link to comment Share on other sites More sharing options...
Rendalli Posted August 3, 2009 Share Posted August 3, 2009 i just rescently installed patch 1.7 and then loaded up my mod list with zeta and it shows no errors in zeta atm. Link to comment Share on other sites More sharing options...
Nyx2k Posted August 3, 2009 Share Posted August 3, 2009 @DJ_D, FO3Edit showed me similar results when I looked at Zeta......tons of errors. I was wondering if it was related to my choice to stay with patch v1.6. Are you using 1.6 or 1.7? Im using 1.7 I would love to fix those errors, but I have no idea how. Link to comment Share on other sites More sharing options...
Rendalli Posted August 3, 2009 Share Posted August 3, 2009 so anyone manage to figure out a fix for this problem other than starting a new game? Link to comment Share on other sites More sharing options...
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