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Make the mothership fully accessible after completion


duckay

Would you use this mod?  

7 members have voted

  1. 1. Would you use this mod?

    • Yes
      7
    • No
      0


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Would someone like to make a mod that unlocks the inaccessible doors and makes the teleporters work because I didn't get any of the special weapons or armour in the game and I don't want to play through MZ again

 

 

 

Thankies <3

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Hmm Thinking about that, I always wanted to have a House Mod in space. Something like a gigantic Spaceship with hangar with a personal shuttle, commandcenter and all that luxury relaxing stuuf like on a cruise liner. Having several NPCs wandering around the ship just like in the RRCompanion vault.

 

And having some Options to fire Nuclear Missiles onto the Citadel or even Megaton. :devil:

 

 

An Idea that just came into my mind, would be the ability to leave Earth and visit the Planet of Nirn. Just to pay the Hero of Kvatch a visit. :whistling:

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This was a huge design oversight on Bethesda's part.

Losing access to over 80% of the ship, along with (potentially) an achievement, the new perk, and almost all of the newly-added unique weapons? Seriously?

 

Even Operation: Anchorage let you redo the simulation as many times as you want, and the only thing you could miss there was Covert Ops.

 

I have already recommended to a few people that they do not get Mothership Zeta until someone makes this mod.

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