dubstyles Posted August 3, 2009 Share Posted August 3, 2009 I am no stranger to modding, although i've never made one i have been using mods for Fallout 3 since it was released and Oblivion for much longer. I have been playing with a new character for days now and i just realized WMK was not working when i tried to add a scope to my .44 pistol at level 6! When i activate a workbench i get the following options: Craft, Weapon Modification, and Activate. When i choose Weapon Mod, the following menu does not display any kits in my inventory, the only option is "Cancel." I made sure that I have the latest versions of all applicable mods (FWE MR 2.0, CRAFT, CALIBR, FOOK 1.1.6, WMK 1.6, and the latest FOIPs) before posting and my load order follows what is suggested by FOIP and in the FWE readme. This is my current load order: [X] Fallout3.esm[X] Selected Containers Respawn.esm[X] HairPack.esm[X] CALIBR.esm[X] CRAFT.esm[X] FOOK.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] M9TranquilizerPistol.esm[X] RTS.esm[X] Project Beauty.esp[X] Unofficial Fallout 3 Patch.esp[X] FOOK.esp[X] FOOK - Owned!.esp[X] FOOK - Free Play After MQ.esp[X] FOOK - Additional Power Armor Training.esp[X] DarNifiedUIF3.esp[X] Alternate Start - Roleplayers.esp[X] MissingUniqueArmorClothing-Enhanced.esp[X] RobCo Certified.esp[X] Wasteland Whisperer.esp[X] UPP - Experience Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - FWE Master Release.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] Helmets with Accessories.esp[X] WastelandSettler02Armor.esp[X] PCIdles.esp[X] F3UmpaAnimation.esp[X] SomePoses.esp[X] MercDuster.esp[X] eyes_hairpack_en.esp[X] [uU] Unique Uniques .04.esp[X] UPP - Original Perks.esp[X] Uber Perks.esp[X] CRAFT - Activation Perk.esp[X] CRAFT - Improvised Weaponry - FOOK + FWE.esp[X] Molotov Cocktail - CRAFT.esp[X] M9TranquilizerPistol_CRAFT.esp[X] Remove That Glove.esp[X] Cliff's_Residences Of DC - Player Version.esp[X] shopping-spree.esp[X] D.C. Confidential.esp[X] Cliff's_Midwich Elementary School.esp[X] FreePumpkin.esp[X] Tailor Maid.esp[X] RTS_beta_patch_ 01.esp[X] RTS Range Limit Extender.esp[X] RTS Village Cap ExtenderV1.esp[X] Megaton Tweaks - Snipers Edition.esp[X] Expanded Megaton House V3-No Stove.esp[X] dD-Less Blood Time, Larger Blood.esp[X] XFO_Speed_increase.esp[X] SniperZooming.esp[X] GatlingLaserDX.esp[X] Persistent Skill Books.esp[X] FPS Grenade Hotkey.esp[X] merged.esp Does anyone see anything out of place here that could cause the issue? Possibly some CRAFT mods i have are changing the workbench in a way that disallows Weapon Mods... Also, when i create a merged patch with FOedit i always have these errors, but i have no idea of how to find what mod caused them. ANy ideas if this is associated with the above problem? Error: record LVLI contains unexpected (or out of order) subrecord LVLI 494C564CError: record LVLI contains unexpected (or out of order) subrecord 00200000Error: record LVLI contains unexpected (or out of order) subrecord – 0002968DError: record LVLI contains unexpected (or out of order) subrecord 000F0000Errors were found in: [LVLI:0002968D]Contained subrecords: LVLI – Thanks for any help in advance. Link to comment Share on other sites More sharing options...
dubstyles Posted August 4, 2009 Author Share Posted August 4, 2009 I think it may be the CRAFT mod interfering with how work benches are used, maybe the load order is wrong... any thoughts? Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 4, 2009 Share Posted August 4, 2009 just keep moving the WMK .esps further down the loadorder until it works (after CRAFT might be the place). to test it without going ingame, just alter the loadorder in FOMM and close it, then launch FO3Edit, when you stop getting the (out of order) reports then you are far enough. Link to comment Share on other sites More sharing options...
dubstyles Posted August 4, 2009 Author Share Posted August 4, 2009 Thanks for the insight, but after moving it down to the bottom, i still got the same out of order sub records. How can i locate these subrecords? FOedit appears to have a search function above the left hand column, but i cant get it to work. Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 4, 2009 Share Posted August 4, 2009 Error: record LVLI contains unexpected (or out of order) subrecord LVLI 494C564CError: record LVLI contains unexpected (or out of order) subrecord 00200000Error: record LVLI contains unexpected (or out of order) subrecord – 0002968DError: record LVLI contains unexpected (or out of order) subrecord 000F0000Errors were found in: [LVLI:0002968D] okay, if you type in "0002968D" into the FormID window, you will get the result of OutcastEnergyWeapon (this is the section that determines which energy weapons the enclave are carrying and is altered by WMK). the other FormIDs show nothing for me, so they must belong to mods you are using, and they are conflicting with the WMK in some way. try typing in the other numbers into the FormID window and see what you get. also, turn off the merge plugin when you change loadorder, make a new one when the loadorder is correct. Link to comment Share on other sites More sharing options...
dubstyles Posted August 5, 2009 Author Share Posted August 5, 2009 Yeah i got the outcast energy weapon as well for that number. The others were not found for me either when i searched them, in both form ID and editor ID boxes. This is certainly quite odd, how can FOedit find errors in subrecords that don't exist? I'm really considering a complete re-install, but i don't want to go through all the trouble. Link to comment Share on other sites More sharing options...
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