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CharGenMorph Compiler through NMM?


SmollPurrtato

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I'm trying to figure out if you can run Terra_Ex's CharGenMorph Compiler (Found here: http://www.nexusmods.com/dragonage/mods/971/?) through Nexus Mod Manager, and whether or not I need to change the folders it searches. I left a question on the mod page, but it's been a few months and I haven't gotten an answer. Anyone here able to help?

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The Compiler is a stand-alone executable. It is separate from, and knows nothing about NMM. And as far as I have been able to tell, NMM knows nothing about it.

 

I just downloaded and installed one of of LOTC's CC mods using NMM. The resource folders appeared correctly in the "\override" folder, but the cgmc.xml wasn't updated.

 

Curiously, there is a folder called "\NMM_chargenmorph" also in the "\override" folder, with the date/time stamp of my download, but...

 

a) It does not contain the entries from LOTC's mod, and;

 

b) There is a separate chargenmorphcfg.xml file directly under "\override", which has a date/time stamp of the last time I installed a CC mod manually and used the Complier to integrate the changes.

 

Conclusion: NMM can't handle CC mods any better than it can handle ".override" ones. I.E., it knows where they go, but not how to get them working! :laugh:

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The first part (download and extract the Compiler "manually") is absolutely correct.

 

The second part, I'm still trying to figure out. I think that NMM does something with the .xml files associated with CC mods, but I haven't been able to determine what. I'd have to find a CC mod that does something completely different (so I don't confuse it with one I already have) then run some experiments. Not sure when I'll have time...

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