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Mods is hard!


ChaChaLoco

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Okay so I've recently decided to get back into F:NV as it's the best thing we've got to scratch that Fallout itch before Fallout 4 is announced and we all go absolutely bananas with excitement.

So that means a clean install and a myriad of new and awesome mods to boot (with the old classics too, of course).

Let it be stated I have F:NV Ultimate Edition and the latest NVSE and MCM.

 

That said, here is a 'short' list of the "base mods" I simply cannot do without;

DARN UI

Yuki's Unofficial Patch

NV Stutter Remover

NV Anti-crash

Radar Mod

The Weapon Mod Menu

oHUD and uHUD

Project Nevada + Extra Options

FOOK
PN-FOOK Convergence Mod

WMX

EVE

Weapon Retexture Project (WRP)

Weapons of the New Millenia

Weapon Animations Replacer FOMOD

Conelrad Civil Defense Radio

aMidianborn Book of Water, NMC's Texture Pack, Poco Bueno and Improved LOD Noise Texture

Vurts Wasteland Flora Overhaul (Dead version) and Project Reality

CASM:NV with MCM

Flashlight NVSE

Real Time Settler

The Imaginator, Cinematech, Dynavision 3 and ElectroCity

Realistic Weapons Damages (standard + no exploding limbs)

Plenty of Gophers mods, such as Advanced Recon, I got spurs, neck covers, etc.

Tailor Maid

True Leaning

Bottle that Water

Bullet Impact increased LOD

Enhanced Blood Textures

The New Bison Steve Hotel and Lucky Casino

JIP Selective Fire

Cowboy Repeater with no peep sight

 

These have all been installed and tested by me and they all work together no issues (that I've found so far anyway).

But there are a bunch of other awesome mods I'd LIKE to add but not sure if I should add or if they would work if I did.

Hence this is where I need help, not only in deciding what I should add but determining whether or not they would even work and be compatible!

Here's my shortlist;

AWOP

Classic Fallout Weapons

New Vegas Uncut series

New Vegas Bounties series (and the Inheritance and his other mod)

New Vegas Redesigned 2

Fallout Character Overhaul

CaliberX

NVEC
RealSmokes (Make cigarettes animated and usable alongside a few other things)

More Perks

Interior Lighting Overhaul

Alternative Repairing

NV Interiors Project

ADAM - A Definitive Armour Mod

Improved Automatic Ironsight Animations

Caesars New Regime

NCR Rearmament

TG's Armor Collection and Dragonskin Tactical Outfit

Type3 Female Body and Armour replacer and Breeze's Male Body replacer (none of that nude nonsense for either :P)

Better Binoculars

Better Smoke and Ballistics

Missing Ammo Recipes

Ammo Ingredients as Loot

Sunglasses Collection

Military Backpacks

Clint Eastwood Man with no Name pack

Underground Hideout New Vegas

Niv Spice of Life

Two Bears High-Fiving (for no other reason other than that's what I think it looks like! :P)

 

That's about it, if you could help me ascertain which would work, which I should add, those I shouldn't and which ones would conflict I'd be eternally grateful!
My biggest concern is the body replacers, as I'd love to have them because they are far superior to vanilla which don't look realistic at all - but I'm uncertain whether or not they'll work with my "must have" mods or even my shortlist mods like ADAM, etc.

 

Thanks for taking the time to read this and any help you can provide would be greatly appreciated.

 

Yours truly,

~ChaChaLoco.

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Okay, I suppose I'm most concerned about the body mods working with the armour mods and fook/pn, as well as being concerned about NV redesigned 2 working with Fallout Character Overhaul and the both of them working with everything else.
I'm also completely uncertain whether or not I should use NVEC. :S
Likewise I don't know if CaliberX is worth it or not and if it will work with FOOK/PN.

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NV Redesigned 2 works fine with FCO but its up to the user which one he decides to load last and thus apply its changes (obviously since both alter hundreds of the same NPCs). What I've done is let FCO do its job by placing it later than NVR2 in my load order and have Redesigned change every other NPC that FCO doesn't alter in a custom patch or even in FNVEdit's automated merged patch.

 

NVEC is not compatible with the PN-FOOK Convergence mod (and the NVBounties series since they are integrated into NVEC - and EVE as well). So its either one of them not both.

 

I can't offer any opinion on the body replacers since I don't use any. I simply hate the neck seam that can be clearly seen in almost every NPC no matter which one I use.

 

I use most of the mods you posted in the beginning but I am still working on a completely 100% working load order. In my case I preferred NVEC over PN-FOOK Convergence since the amount of enhancements and mods that are merged all together into NVEC's Complete plugin is insane and I simply can't let it aside.

Right now I seem to get crashes when using AWOP, NV Interiors and Interior Lighting Overhaul together specifically when entering/exiting AWOP locations. All these have compatibility patches for each other but I must have really screwed up or missed something in my load order.

 

P.S. Project Reality is indeed awesome but maybe you should check this weather mod too. I believe its the best weather mod for NV at the moment.

http://www.moddb.com/mods/urwlnv-ultimate-edition-v10-beta

Edited by BrainFever
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Okay I can't offer any assistance on AWOP, NVIP and ILO.... yet! :P I'll let you know if I run into any issues when I try to install those and get it all working.
Thank you heaps for your response though! In regards to NVEC though from what I can tell the Enhancements module is the module that would be causing incompatibilities with FOOK-PN convergence. So I think one should still be able to use NVEC BugFixes, NVCE (although I wouldn't bother if you are going to use NVRII and FCO), NVEC Reduce CTD and More Perks Merge from the NVEC page.
As the complete version of NVEC is just those 3 modules (Reduce CTD, Enhancements and BugFixes) combined.

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I think I read somewhere there's someone who is actually working on a NVEC/ PN-FOOK Convergence compatibility patch, so don't lose hope. Just be patient :)

 

I 've seen that kind of combo being mentioned before; leaving aside the enhancements part of NVEC and just using the bugfixes or using MMUE strictly for the error correcting part along with NVEC's enhancements module, etc.

Everything is up to the user. After all there are already more than enough mods that fix glitches and bugs. In the end it's a matter of personal taste which one you 'll choose.

 

Personally I use YUP and NVEC together and everything looks fine.

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Ok after a couple of hours testing all the body replacers out there I can safely suggest these 2 mods together for female body replacer:

 

http://www.nexusmods.com/newvegas/mods/45162/?

http://www.nexusmods.com/newvegas/mods/34702/?

 

and this one for male:

 

http://www.nexusmods.com/newvegas/mods/54731/?

 

The above body replacers combined with a mixed combo of FNV Redesigned 2 and Fallout Character Overhaul and of course the awesome Niv Spice of Life mod give me the best result (my deep consideration as I stated before is the neck seams and yes you can still notice them but its the best result and the least annoying I could achieve).

 

P.S. For the female body replacers I really advice you to read through the comments section since the installation process is kinda complicated compared to the usual "extract this into data folder and you are good to go". You have to mix files from both mods from the type 6 and the textures part of the type 3 mod(I used the Base HD textures and always the underwear versions) and you have to make sure your ini tweaks regarding archive invalidation work correctly.

You can experiment with the rest offered body types but that's a choice made strictly by your own personal taste.

Ofc if you use Lings or other vanilla altering faces mods then you probably gonna get different visual results, different faces/body combo and better or worser neck seams, I don't know I don't personally use Lings.

Edited by BrainFever
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