lunat1c Posted August 4, 2009 Share Posted August 4, 2009 Morning, People advised me to post it here as well, but since I'm new here - go easy on me. The imperial guards (probably ALL guards) keep arresting me for doing.. nothing? It's a new char, I have no bounty nor any stolen items on me. Some mod is probably conflicting with another mod, but I have no idea where to start. Has anyone encountered this before, and knows a fix? It goes like this (can't really duplicate it): I enter a random shop, buy some goods. I leave the buy menu, and walk around the store. Nothing happens, it seems fine. I do the exact same thing again, and upon exiting the buy menu (and NPC) a guard (hired guards, from TIE) inside the shop will arrest me, saying I have done something wrong. I end up being jailed (or paying gold) and I'm supposedly free of any charges/bounties. I walk around and the first thing I notice is that all the guards I speak to, have a "Bribe" option. Now as far as I know, that option only exists when you have stolen something and want them to look they other way (correct me if I'm wrong). I enter a new shop, and after x times of doing the above I get arrested YET again. Annoying as hell you might reckon. Update: I just noticed that when I look at a closed door in a shop (with a red lock) and walk down the stairs, the guards arrest me as well. I run about 200 mods, basically DLC/FCOM/Textures and outside of that nothing anything as major as them overhaul mods. Could you guys look through my mod-list, and give me some feedback on what might be wrong? I already tried disabling a few, remaking my bashed patch but nothing seemed to fix it :/ I use Wrye together with BOSS (latest masterlist) so my load order "should" be fine. I followed the guidelines in BOSS to create my bashed patch. Any help would be appreciated! Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 0.9.4] 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Items Add-On.esm 04 A_Bloody_Mess.esm 05 Tamrielic Ingredients.esm 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b1] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9a7] 0A Kvatch Rebuilt.esm 0B HrmnsOblivionScriptOptimizationv1.0.esp 0C Unofficial Oblivion Patch.esp [Version 3.2.0] 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Quests-SI only.esp 13 Francesco's Optional Leveled Guards.esp 14 Francesco's Dark Seducer Weapons Patch.esp 15 FCOM_Francescos.esp [Version 0.9.9] 16 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 17 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 18 Fran Armor Add-on.esp 19 Fran_Lv30Item_Maltz.esp 1A LoadingScreens.esp 1B Natural_Habitat_by_Max_Tael.esp 1C All Natural.esp [Version 0.9.4] 1D All Natural - Real Lights.esp [Version 0.9.4] 1E All Natural - EW + NW + AWS.esp [Version 0.9.4] 1F Enhanced Water v2.0 HD.esp 20 Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1] 21 Better Bell Sounds.esp 22 ln.esp 23 Symphony of Violence.esp 24 AmbientTownSounds.esp 25 MIS.esp 26 MIS New Sounds Optional Part.esp 27 Atmospheric Oblivion.esp 28 Rainbows.esp 29 Book Jackets Oblivion.esp 2A Menu Time.esp 2B Spell Delete.esp 2C VA_BetterGold.esp 2D Landmarks, w Wells.esp [Version 1.11] 2E HouseMapMarkersOnlyBought.esp 2F DLCHorseArmor.esp 30 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 31 DLCOrrery.esp 32 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 33 DLCVileLair.esp 34 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 35 DLCMehrunesRazor.esp 36 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 37 DLCSpellTomes.esp 38 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 39 Book Jackets DLC.esp 3A MaleBodyReplacerV4.esp 3B ElaborateEyes for Robert's Bodies.esp 3C EVE_StockEquipmentReplacer.esp 3D Adonnays Classical Weaponry.esp 3E Adonnays Elven Weaponry.esp 3F Adonnays Elven Longblades.esp 40 CapesandCloaks.esp 41 DBShadowSet_NE.esp 42 DBShadowSet_Argonian_NE.esp 43 DBShadowSet_Khajiit_NE.esp 44 Dreadweave Complete_Light.esp 45 doofdillas_potions_recolored_sorted_v0_3_1.esp [Version 0.3.1] 46 Slof's Horses Base.esp 47 Slof's Extra Horses.esp 48 DLCThievesDen.esp 49 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 4A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 4B ExnemRuneskulls.esp 4C FCOM_ExnemRuneskulls.esp [Version 0.9.9] 4D Tamrielic_Ingredients_cOMbo.esp 4E FCOM_TamrielicIngredients.esp [Version 0.9.9] 4F Bob's Armory Oblivion.esp 50 FCOM_BobsArmory.esp [Version 0.9.9] 51 Loth's Blunt Weapons for Npcs.esp 52 FCOM_LothsBluntWeapons.esp [Version 0.9.9] 53 Oblivion WarCry EV.esp 54 FCOM_WarCry.esp [Version 0.9.9] 55 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 56 FCOM_Convergence.esp [Version 0.9.9] 57 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 58 FCOM_RealSwords.esp [Version 0.9.9] 59 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] 5A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] 5B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1] 5C TamrielTravellers4OOO.esp [Version 1.39c] 5D TamrielTravellersItemsNPC.esp [Version 1.39c] 5E FCOM_TamrielTravelers.esp [Version 0.9.9] 5F FCOM_DiverseGuardUnity.esp [Version 0.9.9] 60 FCOM_BobsGuardUnity.esp [Version 0.9.9] 61 FCOM_HungersUnitySI.esp [Version 0.9.9] 62 TIE In.esp [Version 1.2b] 63 TIE In - ExnemRuneskulls.esp [Version 1.2b] 64 TIE In - FCOM Convergence.esp [Version 1.2b] 65 TIE In - RealSwords.esp [Version 1.2b] 66 TIE In - DiverseGuardUnity.esp [Version 1.2b] 67 TIE In - BobsGuardUnity.esp [Version 1.2b] 68 Atmospheric Oblivion - MMM Patch.esp 69 Atmospheric Oblivion - OOO Patch.esp 6A FineWeapons for OOO.esp 6B Fransfemale.esp 6C RustyItems for OOO.esp 6D OOO-WaterFish.esp [Version 1.34] 6E EVE_StockEquipmentReplacer for OOO.esp 6F EVE_StockEquipmentReplacer4MMM.esp 70 Kvatch Rebuilt.esp 71 Kvatch Rebuilt - OOO Compatibility.esp 72 Kvatch Rebuilt - Leveled Guards - FCOM.esp 73 All Natural - Kvatch Rebuilt Weather Patch.esp 74 One Stop Magic Shop.esp 75 DLCBattlehornCastle.esp 76 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 77 DLCFrostcrag.esp 78 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 79 DLCFrostcrag_MysticEmporiumPatch.esp 7A Knights.esp 7B Knights - Unofficial Patch.esp [Version 1.0.9] 7C EVE_KnightsoftheNine.esp 7D TIE In - Knights.esp [Version 1.2b] 7E Mighty Umbra.esp 7F FCOM_MightyUmbra.esp [Version 0.9.9] 80 FCOM_Knights.esp [Version 0.9.9] 81 ElsweyrAnequina.esp 82 Natural_Vegetation_by_Max_Tael.esp 83 xuldarkforest.esp [Version 1.0.2] 84 xulStendarrValley.esp 85 xulTheHeath.esp 86 XulEntiusGorge.esp 87 xulFallenleafEverglade.esp [Version 1.3] 88 xulColovianHighlands_EV.esp 89 xulChorrolHinterland.esp [Version 1.2.1] 8A xulBeachesOfCyrodiilLostCoast.esp 8B xulBravilBarrowfields.esp [Version 1.3] 8C xulLushWoodlands.esp [Version 1.3] 8D xulAncientYews.esp 8E xulAncientRedwoods.esp [Version 1.6] 8F xulCloudtopMountains.esp 90 xulArriusCreek.esp 91 xulPatch_AY_AC.esp [Version 1.1] 92 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2] 93 xulPantherRiver.esp 94 xulRiverEthe.esp 95 xulBrenaRiverRavine.esp [Version 1.0.2] 96 xulImperialIsle.esp [Version 1.6.1] 97 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 98 Harvest [Flora].esp [Version 3.0.0] 99 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 9A Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 9B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 9C A Bloody Mess - Bloody Fights.esp 9D A Bloody Mess - Armor Shader Supression.esp 9E A Bloody Mess - Arena Wash Basin.esp 9F BloodSpray.esp A0 Cliff_BetterLetters.esp [Version 1.1] A1 EVE_ShiveringIslesEasterEggs.esp A2 ImprovedSoulgems.esp [Version 1.11] A3 moremerchantmoneyv1.1.esp A4 Quest Award Leveller.esp [Version 2.0.1] A5 Quest Award Leveller - Vile Lair.esp [Version 2.1.0] A6 Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] A7 TIE In - Kvatch Rebuilt.esp [Version 1.2b] A8 TIE In - DLCOrrery.esp [Version 1.2b] A9 TIE In - DLCThievesDen.esp [Version 1.2b] AA TIE In - DLCFrostcrag.esp [Version 1.2b] AB Kobu's Skip Intro Mod.esp AC RealisticHealth.esp AD RealisticForceMedium.esp AE RealisticMagicForceLow.esp AF MidasSpells.esp B0 GrimbotsSpellTomes.esp B1 SpellSinger.esp B2 SupremeMagicka.esp [Version 0.89] B3 SM_ShiveringIsles.esp [Version 0.86] B4 SM_DLCSpellTome.esp [Version 0.80] B5 SM_OOO.esp [Version 0.89] B6 SM_MMM.esp [Version 0.89] B7 SM_EnchantStaff.esp [Version 0.80] B8 SM_UnlockSpells.esp [Version 0.70] B9 SM_Scrolls.esp [Version 0.84] BA SM_SigilStone.esp [Version 0.83] BB RenGuardOverhaul.esp BC RenGuardOverhaulShiveringIsles.esp BD Kobu's Character Advancement System.esp BE Kobu's Personality Enhancer.esp BF Kobu's Health Modifier Mod.esp C0 Kobu's 2x Slower Jack-of-All-Trades Mod.esp C1 Kobu's Cure for Fatigue Mod.esp [Version 1.0.1] C2 Kobu's Lighter Backpack Mod.esp C3 Mayu's Animation Overhaul.esp C4 DMC Stylish - Specialanims.esp C5 Dark Dungeons - SI.esp C6 TF_timemod1-10.esp C7 Forward Motion Blur.esp C8 Get Wet.esp C9 MotionBlur.esp CA Real Lava 1.3.esp CB Visually Enchanted Fire 3.esp CC Visually Enchanted Frost 2.esp CD Visually Enchanted Shock 1.esp CE Visually Enchanted SoulTrap 1.esp CF _Ren_BeautyPack_onlyhairs.esp D0 ElaborateEyes.esp D1 CuteElf11.esp [Version 1.2] D2 Bashed Patch, 0.esp -BOSS hasn't updated the following mods yet. D3 Prox - Arena Loot v1.1.esp D4 The Complete Dremora.esp D5 Creature_Intensity_v1.5.esp D6 FOV Modifier.esp D7 Arena_Capacity_Crowds-5845.esp D8 Pek_Painting_Exchanger.esp D9 Fast Travel Expanded.esp DA ImprovedSigns.esp DB LCE-addon.esp Link to comment Share on other sites More sharing options...
dezdimona Posted August 4, 2009 Share Posted August 4, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
lunat1c Posted August 4, 2009 Author Share Posted August 4, 2009 That's a copy/paste I've seen before, but as far as I know BOSS takes that role out of my hand? I doubt I have the time to manually test every combination possible because a; I work 40+ hours b; I have a wife. Isn't there a more widely known mod that could explain my issue? Like a certain combination conflicting? I know about the conflict checker, but it's an awfully long list to go trough, and sadly I don't have the time for it (I'm not lazy however). Link to comment Share on other sites More sharing options...
chuckskyline Posted August 5, 2009 Share Posted August 5, 2009 When using Fcom, you should only use Fcom diverse guards, other wise they will conflict. Run Boss again and look at the description of all of the guard mods and see what it tells you... For Example: I have Fcom, and don't use the Kvatch leveled guards.. But I do used reneer's guard overhaul.. That is my suggestion. Link to comment Share on other sites More sharing options...
lunat1c Posted August 5, 2009 Author Share Posted August 5, 2009 Cheers for your suggestion, but I disabled Kvatch Rebuild (together with the added Guard fixes) and it didn't seem to work either. Any other ideas? Link to comment Share on other sites More sharing options...
chuckskyline Posted August 5, 2009 Share Posted August 5, 2009 Here is my load order... so you know it works = ) Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmNPC with Jobs.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmKvatch Rebuilt.esmBetter Cities Resources.esmCM Partners.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espFCOM_SaferRoads.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Bone Loot.espMart's Monster Mod - No Slimes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Hunting & Crafting.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_Archery.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.esp300_White Stallion 4.espKvatch Rebuilt.espza_bankmod.espBetter Cities Full.espBetter Cities - No LEYAWIIN Flooding.espRealisticForceHigh.espRenGuardOverhaul.espMart's Monster Mod - Resized Races.espCM Partners.espBetter Imperial City.espBashed Patch, 0.espNPC with Jobs.esp I think your load order is similar, but as you see, I don't use the tie-guards, or the other one.... Your best bet (unless some knows better than I) would disable them one by one until it works. You might want to try a safe save. coc testinghall (or a safe cell like a house in a field somewhere) wait for 4 days (respawn) then save. exit. Then start back up from that save... Link to comment Share on other sites More sharing options...
lunat1c Posted August 5, 2009 Author Share Posted August 5, 2009 I'll disabling them tomorrow (at work now), but cheers. A safe save is somewhat irrelevant because I've only played for about an hour, so starting fresh isn't a problem. If that doesn't work I'm probably forced to start all over, but this time testing every mod. Link to comment Share on other sites More sharing options...
chuckskyline Posted August 5, 2009 Share Posted August 5, 2009 It took me several days to resolve a CTD problem that I was having while using some of the mods. To goodluck! :D Link to comment Share on other sites More sharing options...
lunat1c Posted August 5, 2009 Author Share Posted August 5, 2009 My RAID crashed, and lost my install :/ Going to start from scratch in a bit, and hope that one will work better. Link to comment Share on other sites More sharing options...
lunat1c Posted August 6, 2009 Author Share Posted August 6, 2009 Disabled TIE completely, problem seems to be solved. Link to comment Share on other sites More sharing options...
Recommended Posts