KreenTaa Posted August 4, 2009 Share Posted August 4, 2009 I've been trying to figure out what the issue with this is, though I'm having trouble searching for a solution because I'm not sure exactly how to describe the issue other than with screenshots: VATS Mode:http://i187.photobucket.com/albums/x60/Saa...ScreenShot4.jpgVendor Trading:http://i187.photobucket.com/albums/x60/Saa...ScreenShot3.jpgWater Issue:http://i187.photobucket.com/albums/x60/Saa...ScreenShot5.jpg Whenever I enter VATS, a vendor, or occasionally even the Pipboy, I get this funky pixelated static-like effect. This goes on with water sometimes as well with either bright rainbow colors as seen above, or pixelated. My graphics card is not the issue, because I played the game perfectly fine until I decided to start adding mods, which is where the problem must have originated. I'm getting very annoyed with this, as it's starting to cause game crashes whenever I travel, die, or reload, so I'm going to bombard you with as much information as possible to hope someone can see an issue I'm not.First off, my mod list from FOMM: Fallout3.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esmFACE.esmUnofficial Fallout 3 Patch.espFOOK.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espWeaponModKits.espProject Beauty.espFACE [Eyelashes] All Eyes.espFOIP - FACE NPCS [MMMFOOK].espFOIP - FACE [MMM] Raider Eyelashes.espPipboy_Playable.espMERGED8.4.09.esp (this file is my own, I created in FO3Edit to merge all above esps, as I was having compatibility issues) I also am using FOSE v1.0 with a patched Fallout 3 1.1.0.35, because WMK required FOSE, and I was having difficulty with the beta v1.1 for patch 1.7, so I downgraded. I think FOSE is where the problem might lie, but that's just my hunch. I am also using Archive Invalidation, which is active, and Games for Windows LIVE Disabled, which is active.Other mods that I don't believe are causing the issue but I'll list anyway are: ReAnimated packTypeV Body & Armor Conversion packNeilMc's Terrain packs and addons Other things you might ask for: Graphics Card: ATI Radeon HD 4870 X2Processor: Intel Core2 Quad CPUMemory: 3070MB RAMDirectX: 9.0c (4.09.0000.0904)OS: Microsoft Windows XP Home Edition I can't think of anything else that you might need, but if you have any ideas, please let me know. Many thanks ahead of time for this, I would really like to be able to try and fix this problem. :mellow: Link to comment Share on other sites More sharing options...
mechine Posted August 5, 2009 Share Posted August 5, 2009 MERGED8.4.09.esp That's a really bad idea. MMM is a huge mod, and so is fook. I wouldn't do that if you paid me to. Yeah I could understand merging 20-40 tiny really smalll .esp that just add one tiny item. Or if you had so many mods that you hit the limit, but you're not even close. I've got like 150 mods an have not even hit the limit yet, nor have I Merged stuff. 1.1.0.35 Worst patch you could use. While I agree you should use patches past 1.0.35, Nobody uses 1.0.35 Even when 1.0.35 was the most current patch, only one person was using it because it crashes so much. Use 1.5 plus FO3 master update, or 1.6 or 1.7 You can even use 1.6 pluse FO3edit's master update I'm using 1.5 an master update, because the later patches just haven't sold me yet, on updating, an then 1.5 working so well. WMK conflicts with just about everything out there, on top of having some messy meshes,and also it's just vanilla weapons. You can only polish a turd so much , and in the end it's still Paris Hilton.Somewhere out there is a compatiblity patch to use WMK with other stuff. If you ask me it's not worth it.Until they update it at least. Gawd it shouldn't even be on loot lists in the first place. If you wanted a kit place it in the world or near vendors. You lack a compatability patch for using MMM an FOOK together.In this case I think you can get it from MMM. You put the patch after the MMM.esp then the other MMM optional .esp after that, and also very last in the load order. After you load in MMM you have to go ingame an wait 4 days inside somewhere. Update your FOSE an your fallout, master update it to. Go get VATS-MCE.esp an VATS at longer distancemaybe even a no auto aim that just puts more focus on the auto aim cone rather than disable it, avoiding ruining some weapons You should have FOMM, FOSE, GECK, FO3edit, I think you did just checking. Launch the Fallout 3 default launcher, turn off AA an AF (performance) Then enter your grapics cards interface an force whatever AA an AF you wantYou may even be able to pick a crossfire AA AF, I know nvidia peeps get 8XSLI AA or 16XSLI 16XQ You might could also disable some more settings in the default launcherthen force the grapics card to do the work, rather than the softwarewhich just mucks it up an slows things downyou can also turn the setttings down to half from max an not even notice http://www.tweakguides.com/Fallout3_1.html Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmRI_Core.esmSharing and Caring Companions.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmScenic_Loading_Background.espUnofficial Fallout 3 Patch.espFOOK.espFOOK - Tougher Enemies.espFOOK - Owned!.espFOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK-ReducedFireDuration.espRI_Base3.espRI_CrippledEffects.espRI_DoctorCost.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTableRI.espRI_LootTablePN.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espFOOK Weapons - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.esptbase.espPrimary essential.espSecondary essential.espButch essential.espEssential death time 60 secondes.espUber Dogmeat.espUltra Olney.espNailedToDeath.espGPs Oasis - Clean Water 1.1.espMTC MoreGuardsInBigTown.espcollectionagent_improved.espMore Merchant Caps.espreal deputy weld V0.2.espFallout 3 Girls Redone.espBetterButler.espPotw V0.6.espFollowMe.espFollowersRelax.espSammy The Singing Robot.espRivet_city_security.espNot alone in the Wasteland anymore.espCaravanUpgrades.espNPCs Sleep Tighter.esproyphilipsveryevilwmask.espHeights.espMoreMapMarkers.espGoreMod.espOasisStorage.espMegaton Tweaks 1.28.espWater_Tower_Hideout_byOrophin.espRecieveTenpennySuite.espForge.espFireLightFix.espQuantumPipeV2.espTheManBehindTheCurtain.espGalaxyNewsRadioFix.espVault-Tec Experimental Dimensional Safe.espamjygold bars.espUsableCigarettes.espAfrosNukaCola.espIceColdWater.espMRE.espFalloutFood.espHAZdrugs.espInebriation-FOSE.espAD-BAND MOD.espPretenderMask.espskeleton_Mask.espScubaTank.espNippyClothing.espZumbsDarkerSunglasses_no_replace.espLuckySpecs.espAviators.espArynnsSexyLeatherdress_EV.espBPV.espneocap.espPop Culture shirts.espfu_outfits.espSCC Armor.espREJillOutfit.espDaves Special Gift.espDoctorOfTheWastesBeta1.05.espCybernetic Implants Xangi.espRestoreLife.espF3UmpaAnimation.espThe Groovatron.espExplosive Entry.espDK_BulletTime.espT_R_A_S_C_H.espBottle That Water.espMagic Fingers Perk.espDree Perks.espMelee-UnarmedPACKeng.espKaBOOM.espLessBouncyGrenades.espLaserSword.espJQ-DuncanSword.espWieldableTorches.espModern weapons.espHZ_Glock.espSunGlassesFX.espTL_Color.espMaxLevel100.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espHZ_MoreShells_Extreme.espno blur on hit.espExtreemeLongDeathCamera.espVanity Camera Mod.espRivens_Eyescapes.espUltra pip-boy light.espFullAutoPistolsV20test.espWasteland Weather Overhaul .9.espFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain Plugin.espMart's Mutant Mod.espRI_PNMMM.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Hunting & Looting.esp Link to comment Share on other sites More sharing options...
KreenTaa Posted August 5, 2009 Author Share Posted August 5, 2009 Thanks for the help, couple of questions though: If I use FO3v1.5 with the Master Update, which version of FOSE should I be using? beta v1.1? With my graphics card, I've maxed out all the settings in Fallout, including AA and AF after entering in my graphics card in the default launcher graphics window. Is this what you're saying I should do? My card can handle the stress I know, but I don't quite understand what you mean by let the card do the work and not the program. If I turn off AA and AF in the Fallout settings, will my graphics card still apply AA and AF if I set it up to do so? And also, how would I set it up to do so? Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 QUESTIONS ZOMG! That's not allowed sir. naw I'm just kidding. Sorry I've been installing fallout 3 again, on freshly formated hard drives. hmmm I think the fose version for 1.5 is beta 6 idk just read the FOSE readmehalso the mirror download site has information on it You should read into the tweek guide about max settingsyou can turn some up to halfway down an not even noticethen there's also uber stuff in the last part of the guide http://www.tweakguides.com/Fallout3_1.html The AA an AF settings You should be using FOMM to launch FOSE, but we still use the default FalloutLauncher.exe to change settings, and in this case, what you do is turn off AA an AF thereThen go to your grapics card settings, for the global setting or profile setting for falloutI use the global, You select override any application setting, in other words force whatever AA or AF setting you want. The problem is that Fallout's AA an AF you have to turn way up just to get good texture filteringAnd to tell the truth having AA an AF turned off actually looks an works better than any setting less than 4-8 which is hilarious, mean while inside the grapics card settings there are streamlined versions of AA an AF, like 8XQ AA or SLI 8XQ SLI 16XQ and such... While setting a high AA AF setting in the launcher might cause performance issuesyou could turn those off, an force AA and AF settings via the grapics card settingswhich using an even higher AA an AF settings doesn't effect performance at all. Not all games are that way, the rule is to use the 3D application's AA an AF settings (fallout3.exe) However I think a few games like Fallout or the newest grand theft auto's AA an AF settings really drag down the Framerates or yeild poor texture filtering. Which turning them offthen using the grapics card only, taking the 3D game application out of that process. Which should free it up to focus on chaos, while the super grapics card can focus on quality, because it what it's build for anyway. I'm not sure how ATI does their settings, but I know Nivida an ATI are running right together at all times. So it stands to reason, that you should be able to force AA an AF settings, overriding any application setting. If not try updating you grapics drivers, you get nice tools like that with updates, or contact ATI an yell at them. Link to comment Share on other sites More sharing options...
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