NunchuckMonkey Posted August 5, 2009 Share Posted August 5, 2009 I'm just getting the hang of scripting and I ran into a problem. If somebody can help me out that would be awesome. I have an activator with a script that goes like this: begin OnActivate playsound SoundIDend But I need to be able to make the music stop when I want to. Is there a command for that? Link to comment Share on other sites More sharing options...
Maigrets Posted August 5, 2009 Share Posted August 5, 2009 I'm just getting the hang of scripting and I ran into a problem. If somebody can help me out that would be awesome. I have an activator with a script that goes like this: begin OnActivate playsound SoundIDend But I need to be able to make the music stop when I want to. Is there a command for that? Most sounds have a set duration that will be played so they should stop on their own, depending on which sound you used. I was looking for something like this recently and the only answer I found was on the CS Wiki that says OBSE may have that function. I'm not familiar with OBSE scripting though. I found the sounds with AMB as their prefix have this problem. Ones like chimes and dungeon sounds etc. You might get some info from this page but it doesn't mention looping sounds:http://cs.elderscrolls.com/constwiki/index.php/Sound Link to comment Share on other sites More sharing options...
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