RipCurlEngine Posted February 19, 2014 Posted February 19, 2014 Hi, As the title might suggest,I'm looking for an improved realism in my Skyrim involving interactions with NPCs. For pickpocketing,I'd like my character to not be forced to crouch to pickpocket someone,as I think that somebody crouching (in a crowded inn for example) to steal from somebody's pockets is easily seen,as he does not blend in. I have asked a few times on the chat for this idea and some answered it was <<more than a minor "tweak">> meaning it would require other animations to be in etc...some also said that experienced modders or modders in general only take advices from themselves and rarely pay a visit to this section of the forum,that only players do,to seek hope. Anyway,I don't want to extend this to another subject. My second idea was regarding the hired thugs you sometimes encounter ingame. They come to you(out of nowhere in most of cases) with shiny steel armors and heavy weapons(sometimes with big fireballs of death) and try to kill you without any warning. A lot of you certainly succeeded annihilating them,and may have read the contract bounding these thugs to the random NPC you stole from,however,I don't find it realistic,even immersion-breaking to have those guys come to you in the most impossible places or events (Hrothgar Monastery,caves),far away from any paved roads or towns. They should hunt me down,that's certain,but only when I am in the safest -and not overcrowded- of places. Dialogue options should be possible too(intimidating,persuasion,haggle...). Thanks for reading(and for possible answers) whether you're a player or a modder interested in this post.
UnusualTiMoN Posted February 19, 2014 Posted February 19, 2014 I really love both of those ideas, would be awesome to have either of them in-game.
RipCurlEngine Posted February 19, 2014 Author Posted February 19, 2014 I knew these ideas only needed to be suggested to be attractive :) Thanks for answering !
Tulsa299 Posted February 19, 2014 Posted February 19, 2014 sounds good, I don't know how anyone would get around the talk action, maybe someone could set a different key to pickpocketing?
RipCurlEngine Posted February 19, 2014 Author Posted February 19, 2014 Or perhaps a dialogue option for every NPC you talk to ? <Pickpocket (name)>
RipCurlEngine Posted February 19, 2014 Author Posted February 19, 2014 That musn't be overlooked ! I hope the forum will pay attention to this post.
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