PCDug Posted February 19, 2014 Share Posted February 19, 2014 (edited) So,i've been having problems working with exterior navmesh.I know i shouldn't delete vanilla navmesh because it cause all sort of problems.What i wonder is:Can i move the green cell border edges away from the yellow line so that the whole navmesh in that cell becomes an island and then drag it (ctrll+Z+drag down)far under the map and then create a new navmesh on the ground and finalize (new cell borders included) it again? Would this cause any problem? (sorry for bad english ç_ç) Edited February 19, 2014 by PCDug Link to comment Share on other sites More sharing options...
PCDug Posted February 20, 2014 Author Share Posted February 20, 2014 Anyone? Link to comment Share on other sites More sharing options...
mrpdean Posted February 20, 2014 Share Posted February 20, 2014 (edited) I have heard of people doing that but I've never understood why. You can't delete the navmesh but you can edit it as much as you like. You can delete all but 1 triangle in each cell of the original navmesh and then start recreating them how you want it by adding to that one original triangle. At least this has always woeked for me. No doubt someone will tell us if I'm missing something. Edited February 20, 2014 by mrpdean Link to comment Share on other sites More sharing options...
PCDug Posted February 20, 2014 Author Share Posted February 20, 2014 Anyone?The problem with doing that is that tes5edit will start throwing warnings at you saying that there are (number) navmeshes wich cannot be undeleted.Even if i delete 1 triangle ç_ç Link to comment Share on other sites More sharing options...
mrpdean Posted February 20, 2014 Share Posted February 20, 2014 Can't say I've ever noticed any problem in game doing it that way. Plus I've seen those warning come up when cleaning the official dlc and it doesn't seem to matter. Link to comment Share on other sites More sharing options...
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