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So what would your dream oblivion mod be like ?


Tokra

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Ok, so I think we can all agree that oblivion was a rather weak RPG

 

LOL It that just supposed to get a rise out of people?

 

How many forums can you visit for other RPG's where when one compares RPG's, Oblivion is thrown into the mix?

 

Many is the answer and it's not because Oblivion is a weak RPG.

 

A lot of people consider it the benchmark.

 

Please feel free to give your opinion but don't make ridiculous claims or assume you can read other peoples minds.

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Ok, so I think we can all agree that oblivion was a rather weak RPG

 

LOL It that just supposed to get a rise out of people?

 

How many forums can you visit for other RPG's where when one compares RPG's, Oblivion is thrown into the mix?

 

Many is the answer and it's not because Oblivion is a weak RPG.

 

A lot of people consider it the benchmark.

 

Please feel free to give your opinion but don't make ridiculous claims or assume you can read other peoples minds.

Well I think the OP's enthusiasm rather ran away with him. He appears to want a totally different game (probably running on a string of networked mainframes) that happens to be called Oblivion.

 

Some gender-awareness there needs updating too, in that the only NPCs (or PCs) considered as the potential commodity in sexual trading/bargaining situations are female. Has he never heard of rent boys? Professional gigolos?

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Well he's right as far as RPGs go this is a rather weak one. Sure it has a lot of customization to your character and quests and people you can talk to but nowadays RPers want to set up a backstory of their character and walk around doing nothing pretending to be a citizen. To me that is absolutely atrociously boring, I prefer a game like Oblivion where it has RPG undertones but when you get down to it you wanna be neck and neck with a minotaur lord with your Glass B. Axe in a good old Hack and Slash beat down. Just for a little example of what I've seen from RPers this is what they want now:

 

Adrienus: Greetings Kelura

Kelura: Greetings. I have something urgent to tell you. Something terrible happened to your family.

*Adrienus turns away and bows her head*

Adrienus: What happened?

*Kelura draws his sword and a twisted smile crosses his face*

Kelura: I killed them.

Adrienus: What?! How could you?

Kelura: I did what I must, now it is your turn.

Adrienus: You will pay for this.

*Adrienus spins and hits Kelura in the chest with a spell and he is frozen in place*

Kelura: ((OOC: WTF? you can't just paralyze me with some crazy spell you just made up!

Adrienus: ((OOC: I just did, what are you going to do about it?

*Kelura breaks free from his paralyzed state and stabs Adrienus in the stomach.*

Kelura: Farewell.

*Kelura walks away.*

 

Note that this of course is between two people in a MMORPG and while all of this 'happened' no actual fighting took place. anything surrounded by asterisks was just typed by one of the two players. This is a big bundle of failure, especially if the two could have actually just fought. See Oblivion can't do this because it is a single player RPG but I'm certain some people don't understand why modders don't just make mods directly tailored to what they want without them even requesting it because they are always right and perfect. With Oblivion, solid roleplaying can't be done without leading to intense boredom.

 

I mean why walk around a city and pretend you own a shop that no one enters because they don't have packages to, when you could be traversing a dungeon right?

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I mean why walk around a city and pretend you own a shop that no one enters because they don't have packages to, when you could be traversing a dungeon right?

 

There again is the beauty of the CS if people will learn to use it they can soon have their shop visited by all sorts of customers.

 

All the player houses in my game have people living in them who go visit the mage or fighter guilds and the churches and inns.

 

If I become the arch mage it isn't lonely in the chambers, there is a bunch of mages who arrive daily.

 

I've spent plenty of time just following my creations around marvelling at how it all works..

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Ok, so I think we can all agree that oblivion was a rather weak RPG

 

LOL It that just supposed to get a rise out of people?

 

How many forums can you visit for other RPG's where when one compares RPG's, Oblivion is thrown into the mix?

 

Many is the answer and it's not because Oblivion is a weak RPG.

 

A lot of people consider it the benchmark.

 

Please feel free to give your opinion but don't make ridiculous claims or assume you can read other peoples minds.

 

 

How many of those forums have people that have been playing RPGs for 10+ years ?

 

How many of those forums are mostly kids in late teens at oldest (a few in their 20s) who have simply NEVER PLAYED a good RPG. I mean, last toaly epic RPG was the Fallout series, and that series last produced a sequel over 10 yeras ago (the 3 in fallout 3 denotes that it is #3 of 3 spinoffs).

 

Oblivion engine itself is great, could be SO freakin useful.

 

But betesda is INCOMPETENT to make a good RPG, and they seem to be getting worse with each game (tho they stepped up for FO3 at least, some anyway).

 

What Id like in oblivion (because I freakin LOVE the lore and think it could be so well used) would be to have actual cause and effect.

 

Not quests like the Odill farm quest, I keep them alive I get their dads sword. They die he cries and cant afford a reward. Wheres the shades of grey that a ROLE playing game should have.

 

For those that havent played a good RPG before, do you remember those old 'choose your own adventure' books from when you were a kid ? A good RPG is supposed to be a lot like those. You make a CHOICE (preferbly, denoted by a dialouge option avalible based on what the characther knows (thru ingame experince) and also based on the stats of the characther (a char with a low sneak skill wont suggest a covert infiltration with them at point for example).

 

Oblivion has NOTHING like that, just generic responses that have nothing to do with stats, and stats that really dont have ant effect other than NPCs making random comments about you ""Oh you looik like a bright one. . . . I saw a couple of mudcrabs the otehr day"" at random.

 

And while a lot of people may say I refer to teh classic Fallout games, well I do. They set the bar for a computer based RPG (which is ironic since both games were released 6ish months early due to the people that ran interplay being major idiots (and french), yet those incomplete games are STILL being played/modded in large communities today.

 

Oblivion ? Took YEARS to make, and yet still leaves you with the impression that they didnt try at all for fleshing it out as an RPG.

 

Damned shame too, because there are SO many places were you could have quests, and small odd jobs, or just stuff to do to keep it from being repetitive.

 

Instead, they pump out a game. Pump out downloadable content for half the price of the game a pop (or a tad less as the case may be) and RELY on the moders to keep the game fun.

 

Which is pretty much the only reason I still play the game, the moders. They make fun stuff to play, otherwise I could free up 5-6GB of HD space for more porn.

 

 

 

 

As for the comment bout my outline lacking sex/trade options for sausage packers, yeah sure add em in. It adds flavor to the game (and we've allready seen one queer in the vanilla game in the form of a guildmasters son, if you read is diary, so it fits lore too). Hell, it could lead to mini quests in towns, randomly a guard with a randomly generated name/gender will sexualy harass the PC. Then you get to choose how to deal with it. Confront em pubicly, kill em quietly, frame him, etc etc. I mean, it just comes down to making it immersive. And despite what that liar pete hines said during the propaganda campaign bout the game, listening to endless comments on mudcrabs, in a town nowere near water, is not immersive.

 

 

As for the 'dont like it mod it yoruself' 'dont like it lrn2/constructionset' comments, Id be happy to. Execpt any mod with the kinda depth here would take a boatload of folks, and wouldnt be finished easy or quick, cause it'd realisticly be a total conversion mod in terms of the ammount changed. If nothing else, I dont see it being compatable with too many other mods.

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As I read the first post, I had to smile. It sounds like you are describing wishes for Elder Scrolls V, as opposed to a mod. You see, a mod such as that would be on such a grand scale, and would take so long to complete, that it would have to balloon into either a colossal official expansion pack, or be an entirely new game. While certainly possible, it would be a mod that puts OOO, MMM, FCOM, and all the others I can't think of to shame. Of course, I guess that's why it's a "dream mod," right?

 

As to the RPG elements, I would have to agree with BadPrenup. However, Micko makes an excellent point. If you wanted, you could set up a mod to play through that set you as a shopkeep or a travelling merchant or a pirate or anything else you wanted. And with the right scripts, with a little random "this, this or this IF this or this" thrown in, you could effectively RP just fine, and you might even surprise yourself with what the game engine throws your way.

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As I read the first post, I had to smile. It sounds like you are describing wishes for Elder Scrolls V,

 

But isnt it also basicly describing the propaganda that bethsoft put out before TESIV came out as well ? Which makes me doubt TESV will be any better.

 

 

As for massive work, not really (for MOST of it at least)

 

 

Youd have combining a boatload of otehr mods deemed 'good' into it, then youd have all of the new dialouge.

 

The dialouge would be the hardest part, because your not just writing a conversation about mudcrabs, but a stat/action/rep driven conversation tree.

 

IE: Your talking to a person that hates the fighters guild, if your skill in something that that person likes is high enough you would have the option to make them semi freindly thru bringing that up. And thats just a simple way to do it.

 

More complicated: (using vanilla startign sequence of the game). Your characther is now in the blades, you've reterned to the IC to do stuff and eventualy talk to barus. Your wearing full blades armor. You talk to a guard, you would have not only a RESPECTFUL guard, but the guard would have 'shoptalk' type dialouge come up, such as ""did you hear about so and so, said she was headed to the northern edge of the island to hunt mudcrabs since it was her turn to cook dinner in her watchtower, but she hasnt been seen since."" and, if your responses (read, MULTIPLE possible resposnes to any statement, from a generic 'intersting, go on' to a 'ok this is boring, prepare to die' to start combat, to anything in between. Suddenly, dialouge matter.

 

Once you finish writing several novels worth of text of dialouge (which depending on the number of people wouldnt take THAT long) all you'd really need to do is a belivable rep system (IE: Mages guild charges fighters guild more for services, vice versa. If your known in a town or a resident, merchants/guards will know that and charge you less usualy, etc etc. Should even be possible, not easy but possible, to have most bandits not attack on sight (while guards do). Would make the main quest intersting if you were a bandit wouldnt it, youd have to sneak 90% of the tiem when in a city for a quest (or have a disguise).

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I disagree with Tokra about the hiring modders to make games would produce better ones. First, noone can make the perfect game, every game has bugs or things that have been missed out or should be in the game, thre would still be somethin wrong with it.

 

Also, taking the best modders and letting them make a game, would only leave the not-so-good modders to mod it up, because, as i said, thre would still be thigsneeding fixin or stuff added in.

 

BUT, a bit more on topic: Has to be a mod that lets you properly make and deorate a house IN-GAME, or tose of us who can't be bothered trying to get the CS to work and then use it, like me.

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BUT, a bit more on topic: Has to be a mod that lets you properly make and deorate a house IN-GAME, or tose of us who can't be bothered trying to get the CS to work and then use it, like me.

 

 

 

Well TBH houses are a smaller issue I think than a lot of this, but yeah the whole 'you can decorate a house' hype is a joke cause the stuff is so easily knocked over. You barley brush against something, and suddenly it flies across the room, etc etc.

 

@ sakura357, throwing weapons, crossbows....... yeah, the stuff they've removed as theyve dumbed down the skillset from game to game.

 

Pole arms should be a great longer ranged mele weapon whose 'block' move is just a secondary attack that tries to knock the enemy away (especily true for shorter ones). They shoulda kept throwing weapons, as they add MUCH needed options. And crossbows too of course. Would be cool if they were handled like they actualy were in medevil times, illegal for the most part (only weapon banned by the vatican IIRC) unless your in an appropiate faction plus rank in it. IE: A blade could have one, a high enuf ranked fighter/mage guild member could have one, but an average joe schmoe couldnt have one.

 

Of course, arrows in general are (in vanilla) a joke. Even modded, they're really best for characthers that go solo, or dont have any NPCs along at the moment, since the AIs just rush in and tend to run between your arrow and the target as much as possible.

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