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Importing FO3 Meshes


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Article link: Importing FO3 Meshes

 

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/01.png?t=1249585520

Go to a model folder.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/02.png?t=1249585521

Open two copies of the same model.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/03.png?t=1249585521

Right-click the model.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/04.png?t=1249585523

Select to Block>Remove Branch.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/05.png?t=1249585522

Go to the File menu. (top left of window)

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/06.png?t=1249585737

Select Import>Import .OBJ.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/07.png?t=1249585737

It will ask "ObjImport". Press OK.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/08.png?t=1249585738

Select the .OBJ you want to import. Press Open.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/09.png?t=1249585738

You will now see your model.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/10.png?t=1249585740

Find the NiTriShapeData node.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/11.png?t=1249585933

Right-click the NiTriShapeData node.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/12.png?t=1249585933

Select Block>Copy.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/13.png?t=1249585933

Go to the other open NifSkope window.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/14.png?t=1249586036

Right-click the model.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/15.png?t=1249586036

Skip this step if your mesh doesn't use NiTriStrips.

Select Mesh>Triangulate.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/16.png?t=1249586092

Find the NiTriShapeData node.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/17.png?t=1249586094

Select Block>Paste Over.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/18.png?t=1249586093

You will now see your model again- except it is now in the correct .NIF format!

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/19.png?t=1249586478

Find the BSShaderTextureSet node.

 

http://i648.photobucket.com/albums/uu206/TonyFlansaas/20.png?t=1249586524

Change the texture paths in the Block Detail pane (bottom window) as needed.

 

Now just save your .NIF and use it.

Do not save the contents of the other NifSkope window.

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