Site Bot Posted August 6, 2009 Share Posted August 6, 2009 Article link: Importing FO3 Meshes http://i648.photobucket.com/albums/uu206/TonyFlansaas/01.png?t=1249585520Go to a model folder. http://i648.photobucket.com/albums/uu206/TonyFlansaas/02.png?t=1249585521Open two copies of the same model. http://i648.photobucket.com/albums/uu206/TonyFlansaas/03.png?t=1249585521Right-click the model. http://i648.photobucket.com/albums/uu206/TonyFlansaas/04.png?t=1249585523Select to Block>Remove Branch. http://i648.photobucket.com/albums/uu206/TonyFlansaas/05.png?t=1249585522Go to the File menu. (top left of window) http://i648.photobucket.com/albums/uu206/TonyFlansaas/06.png?t=1249585737Select Import>Import .OBJ. http://i648.photobucket.com/albums/uu206/TonyFlansaas/07.png?t=1249585737It will ask "ObjImport". Press OK. http://i648.photobucket.com/albums/uu206/TonyFlansaas/08.png?t=1249585738Select the .OBJ you want to import. Press Open. http://i648.photobucket.com/albums/uu206/TonyFlansaas/09.png?t=1249585738You will now see your model. http://i648.photobucket.com/albums/uu206/TonyFlansaas/10.png?t=1249585740Find the NiTriShapeData node. http://i648.photobucket.com/albums/uu206/TonyFlansaas/11.png?t=1249585933Right-click the NiTriShapeData node. http://i648.photobucket.com/albums/uu206/TonyFlansaas/12.png?t=1249585933Select Block>Copy. http://i648.photobucket.com/albums/uu206/TonyFlansaas/13.png?t=1249585933Go to the other open NifSkope window. http://i648.photobucket.com/albums/uu206/TonyFlansaas/14.png?t=1249586036Right-click the model. http://i648.photobucket.com/albums/uu206/TonyFlansaas/15.png?t=1249586036Skip this step if your mesh doesn't use NiTriStrips.Select Mesh>Triangulate. http://i648.photobucket.com/albums/uu206/TonyFlansaas/16.png?t=1249586092Find the NiTriShapeData node. http://i648.photobucket.com/albums/uu206/TonyFlansaas/17.png?t=1249586094Select Block>Paste Over. http://i648.photobucket.com/albums/uu206/TonyFlansaas/18.png?t=1249586093You will now see your model again- except it is now in the correct .NIF format! http://i648.photobucket.com/albums/uu206/TonyFlansaas/19.png?t=1249586478Find the BSShaderTextureSet node. http://i648.photobucket.com/albums/uu206/TonyFlansaas/20.png?t=1249586524Change the texture paths in the Block Detail pane (bottom window) as needed. Now just save your .NIF and use it.Do not save the contents of the other NifSkope window. Link to comment Share on other sites More sharing options...
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