paridigm of humanity Posted August 7, 2009 Share Posted August 7, 2009 just wondering if anyones givin thought or has made a mod for the use of the han radios because they just seem like a waste of space Link to comment Share on other sites More sharing options...
ElijahHouck Posted August 7, 2009 Share Posted August 7, 2009 They pretty much are. I wish there would've been a few easter eggs where a couple of them actually worked. Link to comment Share on other sites More sharing options...
Tony the Wookie Posted August 7, 2009 Share Posted August 7, 2009 I would assume that Bethesda did plan on doing something with them, but ended up changeing their minds but who really knows... I don't see much you could do with them in a mod... Link to comment Share on other sites More sharing options...
sp86 Posted August 7, 2009 Share Posted August 7, 2009 Quest Triggers, walk by one and all of a sudden you hear "Help us, please ..." Clicking on them could launch a convo menu. Link to comment Share on other sites More sharing options...
BadPenney Posted August 7, 2009 Share Posted August 7, 2009 Quest Triggers, walk by one and all of a sudden you hear "Help us, please ..." Clicking on them could launch a convo menu.That is the only purpose that I have seen for them so far. Occasionally turning power on to a remote power station or radio tower will start up a short range radio broadcast that you can triangulate to find a loot source that has one of these radios with a supposedly open mike or automatic broadcast. There is normally a skill book included. There is one linked to the intercom at tenpenney tower also. Link to comment Share on other sites More sharing options...
alnorthewise Posted August 7, 2009 Share Posted August 7, 2009 They pretty much are. I wish there would've been a few easter eggs where a couple of them actually worked.the one in the super duper mart(if turned on) will allow the raiders to talk into it. they say stuff and everyone in the store can hear it. Link to comment Share on other sites More sharing options...
kailieann Posted August 7, 2009 Share Posted August 7, 2009 Ham Radio Most of them are just for decoration. Link to comment Share on other sites More sharing options...
SaltySol Posted August 8, 2009 Share Posted August 8, 2009 They might be useful for recalling lost followers, especially Dogmeat when he's sent to find an item and then disappears. Or perhaps with the MS Zeta add-on you could request Scotty, I mean Sally to beam you up ;) Link to comment Share on other sites More sharing options...
HugePinball Posted August 8, 2009 Share Posted August 8, 2009 It's planned to give Ham Radios some limited use at some point in the FOOK2 DLC addon. Link to comment Share on other sites More sharing options...
obfuscate Posted August 8, 2009 Share Posted August 8, 2009 I actually have plans for them as well. I have a very big project brewing in my head, that will include overhauling every one of those broadcast locations, to form a network for a new slaver faction. There is no ETA on mine, as I'm going to take it one step at a time, to make sure I can actually pull it off. Oh, and one of the radio locations, has the explosives bobblehead. Link to comment Share on other sites More sharing options...
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