Omenpl Posted August 7, 2009 Share Posted August 7, 2009 Hello.I got a few problems with my fallout3 mod configuration, i figured out from the previous thread that i should try to resolve them with FO3edit utility, i need some help with the program.Here are the current problems:1. DLCs doesn't work properly, not getting any radio signal and zeta doesn't work at all (i don't get abducted)2. A lot of random CTDs occuring randomly3. Seducing women doesn't work. (i try to seduce a women, she takes off her clothes, the screen goes black, i can hear her moaning then 5-6 secs after i get CTD) I attached 2 screenshots of my FO3edit including load order list from FOMM.I need more specific advices how to use the program, and how to solve the conflicts, any inputs will be highly appreciated.Here are the screenshots: Link to comment Share on other sites More sharing options...
Omenpl Posted August 7, 2009 Author Share Posted August 7, 2009 Second screenshot: I couldn't attach them 2 in one post.Did i perform the filter right? Any suggestions, inputs, advices will be highly appreciated, thank you in advanced. I'm really looking forward to start playing again. Link to comment Share on other sites More sharing options...
mechine Posted August 8, 2009 Share Posted August 8, 2009 Dude? Geez, don't post screenshots, why bother uploading when you can copy an paste text Like FOMM for example you right click the load order then copy load order then paste that here. (which will be a good starting point for us) The FO3edit stuff you can either copy or just type in which errors you wanted to fix. Short of getting rid of big red ! errors in game I don't think that's really how we use FO3edit Idk maybe if you were OCD an pretty anal about order and cleanness. Link to comment Share on other sites More sharing options...
mechine Posted August 8, 2009 Share Posted August 8, 2009 F'ing Mutants! ZOMG! I've never seen so many errors. LOLZ Start by what patch you use, then Copy an paste your load order from FOMM Link to comment Share on other sites More sharing options...
Omenpl Posted August 8, 2009 Author Share Posted August 8, 2009 Look, i uploaded the FO3edit screenshot simply because i was told to fix problems with it in my previous thread. The load order from FOMM is exactly same as the screenshots show. I use patch 1.7 UK Fallout3.esmBrokenSteel.esmPointLookout.esmAnchorage.esmThePitt.esmZeta.esmMart's Mutant Mod.esmSeducingWomen.esmCRAFT.esmEnhanced Weather - Rain and Snow.esmProject Beauty.espSeducedDLC03.espSeducingWomen_-_override.espCRAFT - Activation Perk.espTailor Maid.espTailor Maid Anchorage.espTailor Maid Brokensteel.espTailor Maid PITT.espJessiCompanion.espBurgerBoyCompound.espFortFreeway.espFellout-Full.espFellout-BrokenSteel.espFellout-SOTD.espFellout-pipboylight.espFellout-PointLookout.espFellout-Anchorage.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espWestTekCorporateVault ModContest.espAdd your own hairstyle to Fallout 3 characters.espFairfaxApartment.espDIM TYPE3clothesRETAIL.espCarter_Fallout_Shelter.espStealthboy Recon Armor - CRAFT.espDogmeat Leather Armor - CRAFT.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Beverage Perks.espUPP - Quest Perks.espUPP - Experience Perks.espVDSP-01.espGalaxyNewsRadio100[M].espMart's Mutant Mod.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.esp Total active plugins: 54Total plugins: 55 Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 I didn't mean to be rude or anything, I'm sure you're in a nightmare Yeah, well yer screenshot also has Fallout.exe in it. Who knows what else, I wanted to be sure what it was as a starting point. I'd start with Fellout. Check to see if you should even have Fellout-full.esp and Fellout-SOTDIt might be that you only use one or the other, then again it might be a hack, where SOTD changes settings in the felloutFull.Either way, you should load it Fellout-Full.esp Fellout-SOTD.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Anchorage.esp compatbility patches after the main .esp to which they patchSome of them have different rules though. Also the pipboy light in fellout has been known to cause problemsso you should double check that the read me says it's safe an where to put it. Something else you don't even really need the pipboy light if you are using SOTD fellout. Yet another reason to drop it. Next MMM Where is you increased or increasedincreased spawns.espI'm not sure that is optional, also where is you zones respawn? Move the DLC compatibility patches after the main .espthen the optional .esp afterwards. Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.esp Then move your entire weather sectionWeather is right before MMM because we know MMM doesn't mess with any of the stuff in that the weather stuff does. Fellout-Full.esp Fellout-SOTD.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Anchorage.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.esp Let's talk CRAFT, I don't see any craft mods there.Are there things you can make with craft in your load orderThe ones I use always have the word craft built into the name.At any rate any craft should come in order right after the CRAFT - Activation Perk.esp Wait yay I found them CRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espDogmeat Leather Armor - CRAFT.esp You should group things together, like all the perks, all the weapons, all the buildingsthe same stuff with the same stuff. You should look into if your Dem type 3 body conflicts with some of your mods in particularAlso look into if any of these conflict with the others. SeducingWomen.esmProject Beauty.espSeducedDLC03.espSeducingWomen_-_override.espJessiCompanion.espAdd your own hairstyle to Fallout 3 characters.esp What is VDSP-01.esp I couldn't find itbut it's good that the talor maid stuff should work well with your build. You should concider using the unofficial fallout 3 patchgreat stuff, fixes a lot of small things, that add up to a very large fix. It seems rather obvious that SeducingWomen will conflict with Project BeautyThere is the SeducingWomen_-_override.esp in your favor thoughwhich it says to use if you run into problems. It doesn't really go into detail about where to put it it could be either you use one or the other or both I think though maybe it's SeducingWomen_-_override.espSeducingWomen.espSeducedDLC03.esp You could always ask the creator I would update my drivers, defrag the drives, and maybe follow the old tweek guide http://www.tweakguides.com/Fallout3_1.html *not yelling* YOU DO KNOW THAT YOU SHOULD NEVER AUTO SAVE OR QUICK SAVE Always hit Esc then save then create new save, and keep about 20 or so of them the reason being is that nowdays you can get a corupted save that is crashing and not crash for up to a hour or more, which makes a corupted save tree. After that, even though all the naysayers yell we don't need to use FO3edit's master update utility anymore post 1.6 patches 1.6 an 1.7 only have DLC quest stuff in them. Ha Ha it's hilarious... Seriously 1.6 an 1.7 are pretty much 1.5 with "more stuff" They don't mention bugs or fixes for anything. This last install I'm still working on this week I was going to use 1.7ran into a sound bug an rolled back to 1.5 an it wasn't even 1.7 causing it Anyway what I'm getting at is that Master update works greatand also allows some mods that normally would conflict to actually work togetherWhich picks up the slack we have in load orders a bit as well What you do is find the FO3edit.exe, right click it and create a short cutright click the short cut, click properties, see the target lineYou want to add -masterupdate, but there is a space after the " " so it looks something like "C:/bethesdasoftpoop\fallout3\FO3edit.exe" -masterupdate From now on this is your master update shortcut, which you should put in a folder named master update, on the desktop, inside the master update folderyou also put a folder named master restore, inside that master restore folder you go back to the FO3edit.exe and create another short cut, which you place in the master restore folder, right click the short cut, click properties, Add -masterrestore to the target line. You put them in folders so you don't mix them up with your FO3editit's a different program, and you don't wana click one when you wanted the other. So after you got a almost 100% correct load order, double click the master update shortcut, it will run an display tons of text, any errors will be displayed as welland the program will halt at a error. If you get an error, there are a couple of choices, 1. ask the mod that caused the error to fix it2. Open the mod that caused the error with GECK an set it to activeThen hope the GECK prompts to auto fix it. Run master update again, if it still causes a error then delete the mod uninstall itRun the master update again until it finishes without error At which point clicking the X to close the window finalizes the process From there you have to run master update again each time you change the load orderor add in new mods. Also look into FO3edit's read me. To remove the master update all you do is run the masterrestore shortcut you made So you see there is no risk Link to comment Share on other sites More sharing options...
Omenpl Posted August 9, 2009 Author Share Posted August 9, 2009 Man, thank you very much for the reply and effort you put into helping me out, i'm glad somebody cares and tries to help for real. I'm going to do as you instructed, will post about the outcome afterwards. Regards Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 made a edit to the above postie refresh it maybe it will help a bit LOLZ nobody answers my posts about technical support stuff hahahaha Link to comment Share on other sites More sharing options...
Omenpl Posted August 9, 2009 Author Share Posted August 9, 2009 Ok, so that's what i've done so far. 1. Changed the load order accordingly to how you instructed2. Checked MMM's readme again, increased spawn.esp indeed seems essential, added it, zones respawn is optional though. 3. Deleted Fellout-SOTD (have to choose either full or sotd, my mistake here) and pipboylight.4. Deleted JessiCompanion mod, she ain't an interesting companion really, and her hair texture seems not to be working properly (she should be blonde, instead she has pink hair, the texture looks ugly, looks like incompability stuff, bug or i copied some meshes/textures to wrong folders, i dont really know)5. Performed master update 'scan', here is the outcome: [00:08] --= All Done =--[00:08] Non of your active modules required changes.[00:08][00:08] !!! Remember to run this program again any time you make changes to your active mods. !!!. Right after i tested if i get kidnapped by the freaking aliens this time - no success.. (i'd like to remind that i've never got any radio signal that'd start a DLC quest, i waited in front of v101 entrance for 10 minutes aswell after i've done all these above corrections, still no signal)Gonna run the game a bit longer to see how many CTDs i get now, as well as try to seduce some women and see if the game decides to crash during sex scene :PBesides, FOSE doesn't work with polish version as it is stated on their page, so i don't use it... could you tell me a bit more about the program? i've heard some people calling it essential. And please, answer me - when you open your fallout3.exe properties does it say 1.7 1.6 or 1.5? Mine says 1.0.0.12 at file version field, it still bothers me if it's ok. Edit: Oh, i've already tried to contact seducingwomen mod creator looooong time ago, but his inbox is full :P Edit 2: 2 CTDs so far, also 1 weird freeze at main menu even before i loaded any save. i just went for a cig, went back after 3-4 mins and couldn't move cursor in main menu. Seducing women still crashes at sex scene.. Edit3: Can i install the unofficial patch now, after i installed the 1.7? Or need to reinstall the entire fallout3? Link to comment Share on other sites More sharing options...
Omenpl Posted August 9, 2009 Author Share Posted August 9, 2009 Any other suggestions? I'm close to reinstalling the whole thing tbh. Link to comment Share on other sites More sharing options...
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