BadPrenup Posted August 8, 2009 Share Posted August 8, 2009 Ok for those who are unfamiliar with the OBSE command I'm speaking of, GetEquipmentSlotMask returns the Base Object of the calling slot so in the line Set Ref to player.GetEquipmentSlotMask 2 It sets the reference Ref to whatever was in the Equipment Slot "2", which is the hair slot. Naturally this returns a helmet, as helmets must take up the hair slot or hair would still render and it would clip. But I need to be able to set a variable to the slot or slots that a specific item is filling. Any idea on how to do this? Link to comment Share on other sites More sharing options...
BadPrenup Posted August 9, 2009 Author Share Posted August 9, 2009 It would appear no one else knows quite how to do this either lol :) Link to comment Share on other sites More sharing options...
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