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GetEquipmentSlotMask Help


BadPrenup

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Ok for those who are unfamiliar with the OBSE command I'm speaking of, GetEquipmentSlotMask returns the Base Object of the calling slot so in the line

 

Set Ref to player.GetEquipmentSlotMask 2

 

It sets the reference Ref to whatever was in the Equipment Slot "2", which is the hair slot. Naturally this returns a helmet, as helmets must take up the hair slot or hair would still render and it would clip. But I need to be able to set a variable to the slot or slots that a specific item is filling. Any idea on how to do this?

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