striderx Posted August 8, 2009 Share Posted August 8, 2009 Im no wizz on load orders, i usually get them wrong ¬_¬. SO if anyone would be so kind. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmEnclaveCommander-OA-Pitt-Steel.esmRTS.esmCALIBR.esmCRAFT.esmAmmo Bench.esmFOOK.esmMart's Mutant Mod.esmBunker72 v2.esmdD-More Gore.espdD-More Gore-BrokenSteel.espdD-More Gore-The Pitt.espdD-More Gore-PointLookout.espdD-More Gore-Zeta.espUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espEVE Beta MAX.espVATSFixOff.espS.T.A.L.K.E.R. MOD.espS.T.A.L.K.E.R. ARSENAL MOD.espPistolsPack.espFOOK.espFOOK - Additional Power Armor Training.espFOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Anchorage.espFOOK - Broken Steel.espFOOK - The Pitt.espFOOK - Point Lookout.espSlower Degradation (-50%).espDarNifiedUIF3.espMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No Ghoul Raise.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - No Skeleton Decay.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - FOOK.espProject Beauty.espArmageddon.espDouble barreled shotgun fix.espMSZetaMod.espzetabugfix.espdD-Less Blood Time.espDree Perks.espDree Perks Anchorage.espDree Perks Pitts.espDree Perks Point Lookout.espDree Perks Mothership Zeta.espDree Perks Requested by Fans .espBamul's Perk Pack.espBookPerks.espBookPerkBarterMOD.espRTS_Life_Of_Raider_Addon.espRTS_beta_patch_ 01.espTheOutcastCollectionAgent.espMegaton Walkway.espStealth Kills Enabled.espStealth Kills Enabled - Pitt Compatibility.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espAmmo Bench - CRAFT Plugin.espAmmo Bench - Artisan.espAmmo Bench - Car Mechanic.espAmmo Bench - Toolkit Retex.espAmmo Bench - CALIBR.espAmmo Bench - Alien Power Cell.espVault172R.espReal Ingot Scavenger.espGalaxyNewsRadio100[M].esp Total active plugins: 84Total plugins: 84 Did i do a evil things with this ? Link to comment Share on other sites More sharing options...
mechine Posted August 9, 2009 Share Posted August 9, 2009 FUBAR SNAFU! oH GAwD where to start. MODs firstthen ideas follow S.T.A.L.K.E.R. MOD.espS.T.A.L.K.E.R. ARSENAL MOD.esp Probably conflicts because of loot lists I don't rememberYou'll have to check it's read me. FOOK.espFOOK - Anchorage.espFOOK - Broken Steel.espFOOK - The Pitt.espFOOK - Point Lookout.espFOOK - Additional Power Armor Training.espFOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp Change fook to look like this, also make it load right after the .esm filesit's so huge it has to be one of the first, then maybe stalker after thatwhich is also huge. Unofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.esp maybe concider putting these even before FOOK, read teh read mefrom UFP to see what it says about where to place it. Mart's Mutant Mod.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espINCREASED OR INCREASED INCREASED SPAWNS HERE, BUT YOU DON'T HAVE IT.Mart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No Ghoul Raise.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - No Skeleton Decay.esp Make MMM look like above, then also make it very last in the load orderif you have or get any weather mods make them right before MMMBecause we know MMM doesn't mess with weather at all. CRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espAmmo Bench - CRAFT Plugin.espAmmo Bench - Artisan.espAmmo Bench - Car Mechanic.espAmmo Bench - Toolkit Retex.espAmmo Bench - CALIBR.espAmmo Bench - Alien Power Cell.esp Put the craft stuff after the huge mods like FOOK an STALKERAlso any Craft mods go after the Craft activation perkthere's a craft calibr ammo mod, not ammo benchalso there is a FOOK guns CRAFT out there somewhere Inbetween the CRAFT an MMM or weather an MMM You put all the buildings together, then put all the perks togetherthen all the armors, all the guns, in groups the same kind of stuff with the same kind of stuffAfter that should be the tiny esp stuff that doesn't really matter So .esm stuffFOOKSTALKERCRAFTUnofficial patch or before FOOkSTUFF you can put into groupsSTUFF that doesn't matterWEATHER MMM Also I pretty sure it's the main .esp then the compatibility patch then the optional .esp's You should check just about each of these to see if they change the lists which will almost certainly cause a conflict, an I think a lot of the ones you have will. You can look into FO3edit an it's master update ability which may help with your conflicts. Well get into that later see if you can get it to work, and we'll get some more information on which an if these will work together close to crash free. Link to comment Share on other sites More sharing options...
striderx Posted August 9, 2009 Author Share Posted August 9, 2009 Yay a reply :D Thanks ill go try. Link to comment Share on other sites More sharing options...
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