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Mod load order.....:(


striderx

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Im no wizz on load orders, i usually get them wrong ¬_¬.

 

SO if anyone would be so kind.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

EnclaveCommander-OA-Pitt-Steel.esm

RTS.esm

CALIBR.esm

CRAFT.esm

Ammo Bench.esm

FOOK.esm

Mart's Mutant Mod.esm

Bunker72 v2.esm

dD-More Gore.esp

dD-More Gore-BrokenSteel.esp

dD-More Gore-The Pitt.esp

dD-More Gore-PointLookout.esp

dD-More Gore-Zeta.esp

Unofficial Fallout 3 Patch.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

EVE Beta MAX.esp

VATSFixOff.esp

S.T.A.L.K.E.R. MOD.esp

S.T.A.L.K.E.R. ARSENAL MOD.esp

PistolsPack.esp

FOOK.esp

FOOK - Additional Power Armor Training.esp

FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Anchorage.esp

FOOK - Broken Steel.esp

FOOK - The Pitt.esp

FOOK - Point Lookout.esp

Slower Degradation (-50%).esp

DarNifiedUIF3.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - FOOK.esp

Project Beauty.esp

Armageddon.esp

Double barreled shotgun fix.esp

MSZetaMod.esp

zetabugfix.esp

dD-Less Blood Time.esp

Dree Perks.esp

Dree Perks Anchorage.esp

Dree Perks Pitts.esp

Dree Perks Point Lookout.esp

Dree Perks Mothership Zeta.esp

Dree Perks Requested by Fans .esp

Bamul's Perk Pack.esp

BookPerks.esp

BookPerkBarterMOD.esp

RTS_Life_Of_Raider_Addon.esp

RTS_beta_patch_ 01.esp

TheOutcastCollectionAgent.esp

Megaton Walkway.esp

Stealth Kills Enabled.esp

Stealth Kills Enabled - Pitt Compatibility.esp

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

Ammo Bench - CRAFT Plugin.esp

Ammo Bench - Artisan.esp

Ammo Bench - Car Mechanic.esp

Ammo Bench - Toolkit Retex.esp

Ammo Bench - CALIBR.esp

Ammo Bench - Alien Power Cell.esp

Vault172R.esp

Real Ingot Scavenger.esp

GalaxyNewsRadio100[M].esp

 

Total active plugins: 84

Total plugins: 84

 

 

Did i do a evil things with this ?

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FUBAR SNAFU!

 

 

 

oH GAwD where to start.

 

 

MODs first

then ideas follow

 

 

 

S.T.A.L.K.E.R. MOD.esp

S.T.A.L.K.E.R. ARSENAL MOD.esp

 

Probably conflicts because of loot lists I don't remember

You'll have to check it's read me.

 

 

 

 

FOOK.esp

FOOK - Anchorage.esp

FOOK - Broken Steel.esp

FOOK - The Pitt.esp

FOOK - Point Lookout.esp

FOOK - Additional Power Armor Training.esp

FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp

 

Change fook to look like this, also make it load right after the .esm files

it's so huge it has to be one of the first, then maybe stalker after that

which is also huge.

 

 

 

Unofficial Fallout 3 Patch.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

 

 

maybe concider putting these even before FOOK, read teh read me

from UFP to see what it says about where to place it.

 

 

 

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - FOOK.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

INCREASED OR INCREASED INCREASED SPAWNS HERE, BUT YOU DON'T HAVE IT.

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Skeleton Decay.esp

 

 

Make MMM look like above, then also make it very last in the load order

if you have or get any weather mods make them right before MMM

Because we know MMM doesn't mess with weather at all.

 

 

 

 

 

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

Ammo Bench - CRAFT Plugin.esp

Ammo Bench - Artisan.esp

Ammo Bench - Car Mechanic.esp

Ammo Bench - Toolkit Retex.esp

Ammo Bench - CALIBR.esp

Ammo Bench - Alien Power Cell.esp

 

 

 

Put the craft stuff after the huge mods like FOOK an STALKER

Also any Craft mods go after the Craft activation perk

there's a craft calibr ammo mod, not ammo bench

also there is a FOOK guns CRAFT out there somewhere

 

 

 

Inbetween the CRAFT an MMM or weather an MMM

 

You put all the buildings together, then put all the perks together

then all the armors, all the guns, in groups

the same kind of stuff with the same kind of stuff

After that should be the tiny esp stuff that doesn't really matter

 

 

So

 

 

 

.esm stuff

FOOK

STALKER

CRAFT

Unofficial patch or before FOOk

STUFF you can put into groups

STUFF that doesn't matter

WEATHER

MMM

 

 

Also I pretty sure it's the main .esp

 

then the compatibility patch

 

then the optional .esp's

 

 

You should check just about each of these to see if they change the lists

which will almost certainly cause a conflict, an I think a lot of the ones you have

will.

 

 

You can look into FO3edit an it's master update ability which may help with your conflicts.

 

Well get into that later see if you can get it to work, and we'll get some more information

on which an if these will work together close to crash free.

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