Zuzaski Posted August 8, 2009 Share Posted August 8, 2009 In a mod I'm working on, I want to make what's in a container control what is in a leveled list so I can change easily, ingame, what outfit and gun a certain NPC will use without having direct access to said NPCie;I put stuff in boxNPC wears stuff in box but NPC has no reference; it's spawned, so leveled list is the only way? RemoveAllItems unfortunately cannot edit a list what script command would I use on an activator that does the job?vanilla or obse; doesn't matter as long as it works editnevermindfound a way: ref self getself Begin OnLoadself.removeallitems boxREF.duplicateallitems self 1 end Link to comment Share on other sites More sharing options...
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